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If you have a good competitive moveset for Galarian Stunfisk, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Galarian Stunfisk Pokedex and learnset for reference.

Galarian Stunfisk sprite

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This thing is so useless I don't think their's gonna be any response to this at all tbh
@OneWithTheSnom get vectored

6 Answers

1 vote

I don't play OU but whatever.

Stunfisk-Galar @ Leftovers / Air Balloon
Ability: Mimicry
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Yawn
- Thunder Wave
- Earthquake

I think this is an ok moveset. It sets up rocks. It uses Yawn, which makes people want to switch out, and get hurt by rocks. I guess you could give it Protect to compliment Yawn, but IDK. Thunder Wave just cripples things. I gave it Earthquake since that is a strong move. I made it defensive but it could also be mixed, or specially defensive.

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1 vote

Stunfisk-Galar @ Leftovers
Ability: Mimicry
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Snap Trap
- Yawn
- Earthquake
- Stone Edge / Stealth Rock / Ice Fang / Sucker Punch

Snap Trap is unexpected and yet manages to cover weakness. This move is essential for this set's strategy. First you use Snap Trap, locking them in, and then Yawn, putting them to sleep the next turn. Earthquake is powerful STAB. Stone Edge is for EdgeQuake coverage, Stealth Rock is for support (maybe use it as a lead), Ice Fang punishes Dragons, and Sucker Punch is priority. Other options for items are Binding Band or Grip Claw.

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0 votes

Stunfisk @ Leftovers
Ability: Mimicry
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
- Protect / Foul Play
- Pain Split
- Endure
- Stealth Rock

Pain Split and Endure work relatively well together. Protect or Foul Play can both work well, Foul Play is better probably though because it uses the target's Attack stat. Stealth Rock as entry hazard.

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I'm not sure Stunfisk is fast enough to use Endure and follow up with a Pain Split effectively- the only way that'd really work is if your opponent gets cocky and tries to set up on your 1 HP Stunfisk, or they are really slow as well. :P
It also doesn't help that a -speed nature is on the set, making it even slower.
0 votes

Stunfisk-Galar @ Leftovers
Stunfisk
Ability: Mimicry
EVs: 252 HP / 128 Def / 128 SpD
Impish / Careful Nature
• Yawn: Put them to sleep at the end of next turn
• Protect: So you can avoid damage and put them to sleep
• Stealth Rock: Good hazard, you can set it up while they are asleep
• Earthquake: STAB

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0 votes

Stunfisk

Stunfisk-Galar @ Life Orb
Ability: Mimicry
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Thunder Wave
- Sucker Punch
- Earthquake
- Stone Edge

Thunder Wave to spread status. Sucker Punch has priority if the opponent is attacking. Earthquake is spammable STAB. Stone Edge is coverage.

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Item? (filler lol)
Oops I forgot
0 votes

Gen 8 NU / PU / ZU

Stunfisk-Galar @ Leftovers
Ability: Mimicry
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Crunch
- Curse

Stealth Rock is for an entry hazard. Earthquake is STAB. Crunch is for coverage. Curse is to boost your attack and defense stat.

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