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I heard on a video that the opponent will always go for the KO so I used his lvl 1 Maison target Arron strategy, any others I could use? By which I mean dumb things the battle Maison trainers will do in triples I can take advantage of, sorry if this makes minimal sense but it is the best way I can explain it.

I find it weird that you have both an ORAS tag and an XY tag. Do you mean for both Battle Maisons, or just one of them?
They both have very similar NPCs or as maiso is practically a near copy and paste

1 Answer

3 votes

What you can take advantage of

  • They are dumb
  • Up till around 20-28, they can't do anything at all from my experience
  • Move Tutors. There are plenty with some good moves.
  • The shop next door. Some useful items like Choice Bands.
  • Smogon should help you with sets (do not take the example ones I used in my answer as they are random crap)
  • Try experimenting such as different leads movesets and Pokemon. One doesn't work try another. Let's say that I don't see my Greninja working out too well. I rebreed and give it a different nature and moves.
  • Use your brain. Don't be the NPC! They can't think very well but they aren't very dumb. Always think your decision through before picking a move.
  • Analyze the situation. What's the best way to get through? Which move should I use? Which mons go well together on my team? Which mons should I use next?
  • Never ever rely on luck. Ever. If a move like Will-O-Wisp misses or you think the opposing Ferrothorn is a stally one as the Battle Maison tends to run weird sets and EV spreads.
  • Follow the above xD

Now check out Crimson's answer below. That should explain singles better as I'm not very good at battling and especially singles.

Best way to get through in singles

I read this somewhere before. Glibliss + Mega Kangaskhan.
>This is a very effective, if not the best strategy to get win streaks at the Battle Maison.
Gliscor and Blissey cover almost everything defensively, and Kangaskhan has offense covered.
Just lead off with Kangaskhan, and attempt a sweep. If something goes wrong you always have Blissey and Gliscor as a backup.
Eviolite Chansey is also an option, probably better than Blissey actually.
This works best in singles, but is usable in double and possibly also triples, although you need to add some Pokémon.

>Here are the sets:

>Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP/ 232 Def/ 20 Spe
Impish nature
-Ice Fang/Substitute

>Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP/ 252 SpD/ 4 Def
Calm nature
-Seismic Toss

>Kangaskhan @ Kangaskhanite
Ability: Scrappy ---> Parental Bond
EVs: 252 Atk/ 252 Spe/ 4 HP
Adamant nature
-Fake Out
-Power-Up Punch

Directly sipped from here. All credit goes to Crimson.

For doubles

Note that I am going to suggest what I do! Do not take any of these sets as they are crappy example sets!

Now as I have more experience with doubles, this might not be a tremendous help, but I'll do my best!
So first, try getting some support such as Tailwind or weather depending on what your team needs. So let's say I have a Bisharp (which I do) and I need Tailwind support. I chose Talonflame.
Talonflame @ No item
EVs: 200 Atk/180 Spd/100 Def/28 Hp
Nature: Jolly
Ability: Gale Wings
-Flare Blitz/Will-O-Wisp
That is somewhat what a support Talonflame would look like. So after that, I have Tailwind support! :D

Next the Bisharp. I want something fast and offensive.
Bisharp @ Life Orb
EVs: 200 Atk/220 Spd/88 Hp
Nature: Jolly
Ability: Defiant
-Iron Head
-Knock Off
-Sucker Punch
This is what I choose and works well with the other Pokemon.

Now let's say that Talonflame dies too easily to Rock-type attacks. I need a good switch in.
Breloom @ Focus Sash
EVs: 200 Atk/200 Spd/108 Def
Nature: Adamant/Jolly
Ability: Technician
-Drain Punch
-Mach Punch
-Rock Tomb
-Bullet Seed
This serves as a rock killer as well. But too weak to flying right? And we need more coverage. So I choose an Ice-type.
Glalie @ Glalite
EVs: 220 Atk/220 Spd/68 Hp
Nature: Adamant
Ability: Ice Body ---> Refrigerate
-Ice Shard
There! :D
Note that none of these mons work well together!

For team-building in doubles, always remember the following!

  • Stall is not as easy in doubles.
  • Many strategies won't work in this as in singles.
  • Setting up is much harder as they may know what you are going to do so they will target the set-up mon.
  • Protect will help in many cases. Earthquake anyone? Protect will really be useful here!

I don't think this is clear, but hope I helped!
-It's a secret!

No, once again THIS IS NOT WHAT I AM AFTER!!! I'm looking for PROGRAMMING IN THE NPC"S I CAN TAKE ADVANTAGE OF! look if you still don't understand i'll give another example:
The NPC's will always switch to a Pokemon with  levitate, air balloon or flying type if you use a ground type move on a Pokemon and it is super effective and it survives a hit at yellow+ hp

The NPC will go for the super effective move, regardless if your pokemon has a move to make it not hit (sap sipper) but only once.

They are stupid but smart enough to make a good switch. How about that?
B-Frog, calm down. If you're looking for specific coding, then look for a someone who's hacked the game, or specify that in your question. Your question also sounds like you just want to know some good triples strategies that work in the Maison. Rephrasing it could lead to the answer you want. Anyways, I think this answer is good.
You don't need to be a hacker to see this, I (so far) have not gotten into the coding of oras or x or y. Yet I could figure this out just by looking at NPC behavior.
Then specify in the question that you want the coding. The question seems to be asking how to take advantage of the NPCs at the Battle Maison. Please either rephrase your question to bee more specific, or post a new one altogether and put an end to this pointless bickering.