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So basically I want to have a Pokemon with Fake Out on it (I want Fake Out because god was Calem's Meowstic in Y annoying) and I'm stuck with the choice of Mienshao or Meowstic. Which one works better with Fake Out? (This is for a battle with my friends in XY online, the winner gets to role a dice to decide one of every losers top 6 cp Pokemon on Pokemon Go to throw out and I really don't want to throw out those Pokemon that I've grind so hard for!) (I know, weird challenge) Mienshao and Meowstic's stats is listed down here:

Meowstic(F)@Leftovers
Ability: Prankster
Nature: Timid
252 SpA/4 SpD/252 Spe
-Psychic (STAB)
-Signal Beam (For Dark types)
-Energy Ball (For Azumarills in case they want to try to sweep my team)
-Toxic(I'm willing to give Toxic up for a place for Fake Out)

[email protected] Lens
Ability: Regenerator
Nature: Jolly
252 Atk/4 SpD/ 252 Spe
-High Jump Kick (STAB, with Wide Lens its less likely to miss)
-Poison Jab (For Fairies)
-U-turn (In case High Jump Kick misses and need Regenerator activated)
-Knock Off (Willing to replace for Fake Out) (For Psychic types as well)

If this question is asked before please let me know, I'm new here and there's only a short time until the challenge starts! I can't find the Meowstic and the Fake Out tag by the way, is it meant to be that way or am I just doing something wrong?

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Mienshao, without a doubt.

Here's why:

  • Meowstic's attack is terrible, period. It is meant to be a Special attacker, so Fake Out just doesn't serve any purpose, except to stall a turn, at pathetically low damage. Further, your's is Timid nature, so the attack is down by another 10%. It just doesn't make sense at all!

  • Mienshao's attack is good, and can use Fake Out in a much, much better way. This is because, by using U-turn, the next time you send out Mienshao, it can still use Fake Out! That's right, you can re-usse Fake Out time and again, something that Meowstic without Regenerator is too weak to pull off!

Here's the moveset you might want to try out:

Mienshao @ Wide Lens < Life Orb
Ability: Regenerator
Nature: Jolly

252 Atk/4 SpD/ 252 Spe

  • High Jump Kick (STAB, with Wide Lens its less likely to miss)
  • Poison Jab (For Fairies) << Fake Out
  • U-turn (In case High Jump Kick misses and need Regenerator activated)
  • Knock Off (Willing to replace for Fake Out) (For Psychic types as well) ----> Keep this!

Now, this is because if you're up against a Fairy type, your best bet is to switch out using U-turn as opposed to staying in. This makes good use of the ability as well! Further, you need Knock off to deal with Ghost types, and its side effect is a massive advantage in competitive battling!

Life Orb damage is covered by U-turn activating your ablity, so you don't need to worry about that. Further, the 30% boost is very useful in KO-ing some of the more defensive 'mons out there.

Other than that, good luck with the challenge! It sounds interesting, and I hope you win! Also, don't worry about the missing tags. Once you're at 80 points or so, you can create your own tags. Besides, they're mainly to help editors keep things organized, and with the currents tags, you're not too off with respect to your question, so in this case it shouldn't be too much of a problem.

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Thanks so much! I don't often use life orbs (in fact, I don't think I'd ever had before in my life) but I might give it a shot. Thanks again!
No problem, glad I could be of help! Good luck! :D