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Tapu Fini often knows taunt and nature's madness, so it can usually damage my Pokemon faster than I can damage it while preventing my Pokemon from using healing moves. It has misty terrain, so I can't get it to switch into toxic. It often knows defog, so it's hard to beat using entry hazards. Its moonblast makes it impossible to 1v1 with Sableye, and its bulk makes it impossible to 1v1 with Dugtrio. According to Showdown!'s damage calculator, it's impossible to 1v1 with Gliscor, even if it doesn't know any water or ice attacks. It might be possible to 1v1 with Chansey, but every time I try, the opponent switches to something else. Can I do anything?

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Mind Reader + Sheer Cold Articuno. Completely foolproof.
What about switching out?
It's a joke.
I actually do use MR+SC Articuno. It's good in the Battle Tree, especially in doubles.
That's not stall...

2 Answers

1 vote
 
Best answer

EDIT: I have found a much better, more OU-friendly solution.

According to the same damage calculator I used before, a Modest Mega Venusaur with 252 Sp. Atk EVs and no IVs can 2HKO a Calm Tapu Fini with 252 HP/252 Sp. Def EVs and perfect IVs using Sludge Bomb. This gets the job done faster than Lapras, and Tapu Fini's Moonblast is still a 5HKO at best.

Another good thing about using Mega Venusaur is if you are concerned about the damage Nature's Madness is doing to you, you can also 3HKO it with Giga Drain and get some health back.

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The problem I see with this is that Tapu Fini is in OU and Lapras isn't even ranked yet, but assuming it's similar to last Gen it will be in PU. Therefore it isn't the most viable answer in a competitive scenario as Lapras would fill no other roles on a competitive team.

If it's in-game then Go Lapras Go!!
You're right, I posted this bc it was the best idea I had at the time. Currently looking for a more OU option.
I really want to keep my mega Sableye, but I'll think about it.
2 votes

That's a very old post, but there are no satisfying answers so...

I think your best option is Amoonguss. Regenerator + black sludge make nature madeness useless, it doesn't care much about taunt, and force it out with sludge bomb or giga drain, which can chip the switch in a bit. You can adapt the spread according to what your team need. (Keep in mind that hidden power fire + some defensive investment allow it to switch in and beat SD kartana, which is really useful since it's one of the biggest threats to stall)

Other regenerators users are less reliable to deal with tapu fini, but are also usable, but you need to adapt their moveset: toxapex need poison jab to deal with tapu fini tho (Gunk shot can get pp stalled by a smart player), and reuniclus should use something like tbolt to hit it super effectively. If you don't want to use poison jab on pex, you could use knock off to cripple Fini at least, since a Fini without leftovers vs a stall team is a dead fini.

You can also use mons able to outspeed tapu fini (aim to outspeed the 263 benchmark.) and deal with it both defensively and offensively. Pressure zapdos with 16 EV in speed and a timid nature creep the said benchmark by one point, and can switch in fini easily. If he switches into nature madness, he can roost before the taunt. If fini spams nature madness, it's going to lose the PP war, thanks to pressure.

Pressuring tapu fini with an hazard setter able to beat it can also work, but that kind of strategies are more suited for more "offensive" variants of stall, that aim to win by stacking a big amount of residual damages.

Also, I don't think fini can do anything to shedinja.

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