Gen 7 OU Mixed Wall Breaker
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 200 Atk / 116 SpA / 192 Spe
Hasty Nature
- Plasma Fists
- Close Combat
- Hidden Power [Ice]
- Grass Knot
- Plasma Fists is Zeraora’s signature move that threatens Water Types like Toxapex and Tapu Fini as well as Fast Flying Types like Tornadus and Mega-Pinsir.
- Close Combat Close Combat can serve as an answer to Chansey grabbing the 2HKO and gets OHKOs on offensive threats like M-Lopunny, Kartana, and Hydreigon whilst 2HKOing Ferrothorn switch-ins expecting Plasma Fists.
- Hidden Power [Ice] 116 SpA HP ice guarantees OHKO on all Lando-T and Gliscor variants after Stealth Rock and is what allows Zeraora to revenge kill weakened Grass Types.
- Grass Knot Grass Knot OHKOs Mega-Swampert on the switch as well as KOing Quagsire, Gastrodon, and Seismitoad, three major stops to Zeraora.
192 spe minimizes EVs whilst maintaining speed tier whilst 200 atk minimizes EVs while retaining dmg roll calcs. Zeraora should serve as one of the team’s Premier Wallbreakers. Zeraora can make use of its high speed and life orb to threaten both offensive and defensive answers alike, allowing it to threaten or Punch Holes into its teammate’s Defensive Answers and Revenge Kill their Offensive Threats. Use Zeraora in the early game to punch holes and make an attempt to clean if it survives until the late-game though it has to be wary of Life Orb drain that effectively puts it on a turn timer which makes adequate prediction and precision necessary for it to be used effectively.
Here is an example of me using the set in Gen 7 OU with a Sticky Web Team.