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3 votes
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If you have a good moveset for Zeraora, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Ability, EVs etc should be included, and we encourage sets for VGC doubles as well as singles. Make sure to read all the guidelines here.

Zeraora Pokedex & learnset for reference.

Zeraora sprite

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How do you get Zeraora? Or are you just planning a Zeraora to use when you can get one?
Really annoys me that this isn't part Fighting-type...

@cloudimals You can't get it yet - this is just for when it does come out. Also MovesetBot is... just a bot. Kinda pointless to ask it questions.
Looks like a Lucario and Luxray lovechild :)
Someones gotta do this. Likely tier: Overused
I got a hacked shiny

10 Answers

2 votes

Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature (+Spe, -SpD)
- Plasma Fists
- Close Combat / Fire Punch
- Hidden Power [Ice]
- Work Up

Plasma Fists is STAB, Close Combat hits Steel- or Rock-types like Tyranitar, while Fire Punch can be chosen for things like Ferrothorn and Scizor. HP Ice is so you're not completely walled by bulky Ground-types, and Work Up is great because it boosts both offensive stats.

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I think Zeraora is one of like 3 Pokemon that can make use of Work up as a TM in a good enough way. Still think it should've replaced Confide with Work Up instead of Hone Claws though...
I love it. That's an upvote for you.
im getting tired of soft reseting so if i get water or grass HP also im going with that because it can be helpful with other types... k so like five minutes later I FINNALY GET ICE... that took long enough
2 votes

[email protected] Balloon (Gives it no weaknesses when it has the balloon)
Nature: Adamant
EVs: 252 Atk / 4 HP / 252 Spe
- Plasma Fists (High damage + stab +chance to activate ability if they use a normal type move)
- Close Combat (High damage fighting type move)
- Knock off (Dark type move that gets rid of opponents items)
- Acrobatics (Flying type move that doubles in power when the balloon is gone)

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2 votes

This thing doesn't seem that good to me. This thing gets completely walled by Primal Groudon and Giratina. I doubt that this thing is going to make it to the Ubers metagame. Also, why isn't this Electric-Fighting? WHY?

Anyways, enough about my rants. I bring to you...

Choice Banded Zeraora.

Zeraora @ Choice Band
Nature: Naive
EVs: 252 Atk / 252 Spe / 4 Sp. Atk
Ability: Volt Absorb

  • Plasma Fists
  • Close Combat
  • Knock Off
  • Fire Punch/HP Ice

Plasma Fists is really strong STAB and with Choice Band, it does a lot to most OU Pokemon. (damage calculations at the end) Close Combat is just semi-coverage. Knock Off is for scouting. Fire Punch is for those Grass types, but HP Ice can be for Landorus-T and Gliscor as revenge-killing.

252 Atk Choice Band Zeraora Plasma Fists vs. 244 HP / 252+ Def Eviolite Chansey: 292-345 (41.5 - 49.1%) -- guaranteed 3HKO

252 Atk Choice Band Zeraora Plasma Fists vs. 248 HP / 252+ Def Skarmory: 252-296 (75.6 - 88.8%) -- guaranteed 2HKO

4 Sp. Atk Zeraora Hidden Power Ice vs. 252 HP / 0 Sp. Def Landorus-Therian: 212-252 (55.4 - 65.9%) -- guaranteed 2HKO after Leftovers recovery

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1 vote

Zeraora @ Choice Scarf
Ability: Volt Absorb
EVs: 252 Spe, 252 Atk, 4 HP
Nature: Naughty (+Atk, -Sp. Def)

  • Hidden Power [Ice]
  • Knock Off
  • Plasma Fists
  • Close Combat

Zeraora has a fantastic speed stat, but with a Choice Scarf, it can be one of the best revenge killers. Hidden Power [Ice] hits threats like Landorus-T or Gliscor for super-effective damage. Knock Off can be very helpful for stallers or for just knocking off their item. Plasma Fists is STAB and Close Combat is nice.

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edited by
Are you sure a scarf set really needs a +speed nature? Even with a neutral nature, the only pokemon that outspeed you unboosted are other scarfers with both 126 base speed or more, and a speed positive nature. All the pokemon fast enough that can use a choice scarf (Jolteon, Aerodactyl, Mewtwo, Crobat, Tapu Koko, Ash-Greninja, Accelgor, Electrode, Pheromosa, Ninjask, Deoxys) are either ubers, don't do well as a scarfed set, or are electric types themselves that Zeraora really doesn't need to worry about anyway. Tapu Koko and Ash-Greninja are the only real threats to it, but Koko resists all of Zeraora's best attacks anyway, and with Greninja having to both actually get a ko and be +speed scarf, which isn't common.
Thanks for the feedback.
0 votes

Physical sweeper Zeraora moveset:
Ability: Volt Absorb
Item: Life Orb/Choice Band/Electrium Z
EVs: 252 attack/252 speed/4 defense
Nature: Jolly (speed+, special attack-)

Moveset:
-Hone Claws: Raises attack and accuracy
-Knock Off/Fire Punch
-Fake Out
-Plasma Fists/Close Combat

Fake Out is to cause flinching, Hone Claws is to set up, Knock Off to take items, and Plasma Fists because it's an OP move and it's STAB. Acrobatics is a powerful move if the opponent doesn't have an item. Close Combat is an OP Fighting-type move to use against Arceus. Ice Punch is for Landorus and Mega Rayquaza and other Dragon/Flying types.

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Actually, the power of Acrobatics is only doubled to 110 if the user of the move is not holding an item.
Here's some things wrong with your moveset:

1. Better to put those last 4 Evs into Hp.
2. Zeraora can't learn Ice Punch.
3. Knock Off doesnt take Items, it makes the foe lose it's held item.
4. Acrobatics' power is doubled to 110 when the user is not holding an item, not your opponent.
0 votes

[email protected] Balloon
Nature: Jolly
EVs: 252 Spd/ 252 Atk / 4 HP
Plasma Fists: STAB, Helps ability and quick attack.
Close Combat: Coverage. Stat drop doesn't matter because it's frail anyway .
Fire Punch: Extra coverage.
Quick Attack: STAB after Plasma Fists, priority.

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Plasma Fists doesn't work in the way that you are thinking.  It doesn't turn YOUR Normal-Type moves into Electric type moves, it turns your OPPONENT's Normal Type moves into Electric-type moves.  And it only lasts until the end of the turn, meaning that just because you used Plasma Fists once doesn't mean that all normal type moves moving forward will be electric-type.
I think this isnt that great a moveset
0 votes

Zeraora @ Life Orb
Nature: Jolly (+Spe, -SpA)
Ability: Volt Absorb
EVs: 252 Att, 252 Spe, 4 HP

  • Plasma Fists (Level Up- 43)
  • Fire Punch (Move Tutor)
  • Outrage (Move Tutor)
  • Drain Punch (Move Tutor)

I wouldn't use Fake Out for Zeraora because it already has an awesome possession of a 143 Speed base stat. So, I would prefer Outrage- even at the expense of confusion. 252 Speed EVs are surely enough to outspeed anything that comes in its way (well, with the obvious exceptions of the above 143 base speed Pokemon). Fire Punch is for extra support.

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0 votes

Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature (+Spe, -SpD)
- Plasma Fists
- Close Combat / Fire Punch
- Hidden Power [Ice]
- Volt Switch / Fire Punch / Knock Off / Grass Knot

Plasma Fists is of course STAB, giving Zeraora a niche as one of the few viable physically-attacking electric types in the whole game. It has a 100 accuracy and base power with no drawbacks, and while its secondary effect of turning Normal moves into Electric isn't that useful, it's not like free bonuses to an already great attack is a bad thing. Close Combat is a powerful move that provides always useful fighting-type coverage. Hidden Power Ice, while not being an especially powerful move, can still get the job done on weakened Pokemon such as Garchomp, Lando-T, or Gliscor, 2HKOing them all, and possibly getting a kill or forcing them out if they set up rocks assuming you'll switch (Although with how common scarfed Lando is staying in is always a gamble). The last move is very variable, as there aren't really any amazing choices that pop out as must haves. Fire Punch does more damage to Ferrothorn, Mega Scizor, and Kartana (max hp Kartana can actually still live Fire Punch some of the time), and can even replace Close Combat if you wish to keep one of the other moves, but generally isn't powerful enough to warrant taking. Volt Switch, my personal pick, is a decently powerful move that gives Zeraora another way to hit Pokemon specially, as well as making use of its insane speed to keep up momentum and switch to a Pokemon more suited to the situation. Grass Knot can be used to do much more damage to Hippowdown while OHKOing Mega Swampert and Seismitoad, but also usually doesn't threaten enough Pokemon to be worth taking. Knock Off hits Mew, [email protected], and in particular Jirachi harder than anything else Zeraora can use, in addition to removing items, which is always helpful. Here are some calcs, for your viewing pleasure.

252 Atk Life Orb Zeraora Plasma Fists vs. 248 HP / 0 Def Magearna: 172-203 (47.3 - 55.9%) -- 75% chance to 2HKO

252 Atk Life Orb Zeraora Fire Punch vs. 248 HP / 124 Def Scizor-Mega: 265-312 (77.2 - 90.9%) -- guaranteed 2HKO

0 SpA Life Orb Zeraora Grass Knot (120 BP) vs. 252 HP / 176 SpD Hippowdon: 242-286 (57.6 - 68%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Life Orb Zeraora Plasma Fists vs. 0 HP / 0 Def Tapu Koko in Electric Terrain: 164-194 (58.3 - 69%) -- guaranteed 2HKO

also, lol, is there anyway to hide some of this comment so it isn't so massive

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0 votes

I got a Zeraora from a link trade, and this is the moveset I use:

Pokemon: Zeraora
Item: Focus Sash
Ability: Volt Absorb
EVs: 252 Atk/4 Def/252 Spe
Adamant Nature

  • Fake Out
  • Hone Claws
  • Plasma Fists
  • Close Combat

Fake Out is used to inflict some chip damage on your opponent, but is mainly for breaking through sturdy and Focus Sash. Hone Claws is for boosting attack, and if your opponent is using some accuracy lowering move. Plasma Fists is amazing STAB, having insane PP, no drawback, and helps Volt Absorb. The final slot is for Close Combat, hitting Ferrothorn. (Watch out for iron barbs, tho.)

The EVs are for Zeraora to be insanely fast and hit as hard as possible. A Focus Sash is so Zeraora can set up Hone Claws more reliabaly. Volt Absorb is the only ability Zeraora can have. Finally, an Adamant Nature is to allow Zeraora to hit as hard as possible.

Counters:

Priority: Priority users can get Zeraora to 1 HP, and pick off Zeraora with a priority move.

Multi-Hitting Moves- Can break through focus sash.

Palossand: Immune to all of Zeraora’s moves.

Alolan Marowak: Immune to Close Combat and Fake Out, does not take much from Plasma Fists, and has Super Effective Multi-Hitting Bonemerang.

Have fun with this new Pokemon!

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0 votes

Zeraora @ Leftovers (recovers HP to help it be bulky)
Ability: Volt Absorb
EVs: 252 HP / 6 Def / 252 SpD
Careful Nature
- Plasma Fists (STAB, signature move, great BP (BP: 100). Destroys Water and Flying types)
- Drain Punch (recovers HP, doesn't lower stats, decent BP. Destroys Dark, Steel, Ice, Rock, and Normal types)
- Bulk Up (helps raise that low defense)
- Throat Chop (destroys Psychic and Ghost types)

Use Bulk Up one to two times and you're good to go.

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Bulky Zeraora huh? Never thought of that
When I get my event Zeraora, I'm going to try to make it like this one.
No don't, thus is an interesting one, but you know won't work. Use an attacking one, normal one.
But this is an attacking Zeraora, it's bulky and it attacks.