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So far, I have my toxapex wall, (you can make any suggestions on the wall question I asked, its on the BA), My Dragapult special sweeper and my exadrill which is a physical sweeper/rapid spinner. I wanted 2 wall breakers, one physical and one special, and then imma round out the team with a hazard setter/(maybe) a screen setter. If ya want, suggest if I should have a hazard setter or a screen setter.

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Dragapult is normally a wallbreaker
or works well as one anyway
Ya but wall breakers are slower but have more attack power. Can ya suggest a wall breaker. I just want seperate ones. Also, make sure no types overlap please
I would suggest azumarill and magnezone but they type overlap, but they are pretty good so consider it possibly
Here's a set I found on a older question for wallbreakers.
Hawlucha @ Power Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sky Attack
- High Jump Kick
- Acrobatics
- Stone Edge
From one bird to another, Hawlucha works quite diferently from Talonflame. It can really only run one set, making it quite easy to predict, but it still hits hard as nails. Sure, its the definition of a one-trick-pony, but its a good one-trick-pony.
It's the only one I can think of so far that doesn't overlap, so you may want to try it.
It's overlap, I know, but it's another special wallbreaker that you may want to consider
Kyurem @ Choice Specs  
Ability: Pressure  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Freeze-Dry  
- Ice Beam  
- Dragon Pulse  
- Focus Blast
Sorry if I'm bothering you. I'm just trying to help.
Wallbreakers aren't necessarily slow. It's a good thing if your wallbreakers are fast -- even the slower ones usually use Speed investment.

3 Answers

2 votes
 
Best answer

Klefki can do hazards and screens with priority, but I'm not sure how viable it is in Gen 8 OU.

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Spikes
- Foul Play

Grimmsnarl can set up dual screens, though it doesn't have access to entry hazards (but it's in UU, and viable in OU).

Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Light Screen
- Reflect
- Thunder Wave
- Spirit Break

OK, onto the wall breakers.

Physical Wall Breakers

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Play Rough

Forever & always my favorite sweeper/wall breaker. Sitrus Berry heals Belly Drum recoil. Huge Power doubles its Attack. Adamant boosts its Attack since Aqua Jet spam is the way to go. Belly Drum maxes out its Attack, and, along with Huge Power, it hits like a truck. Aqua Jet is STAB an priority, which compliments its low Speed. Knock Off removes items. Play Rough is Fairy STAB.

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Facade
- Knock Off
- Mach Punch

A Cosmog once told me to run this set on my Conkeldurr, and it's very good. Usually, investing into Speed on a 45 base Pokemon isn't the best idea, but it works. Flame Orb activates Guts. Drain Punch is STAB that heals it. Facade deals double damage with the burn. Knock Off removes items and hits Ghost types. Mach Punch is STAB that has priority.

Scizor @ Focus Sash / Life Orb
Ability: Technician
EVs: 252 HP/Spe / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Bug Bite

Another good wall breaker. Focus Sash can be used for a (usually) guaranteed Swords Dance, or a Life Orb for extra power. Technician boosts Bullet Punch and Bug Bite. Swords Dance is to boost its Attack. Bullet Punch is STAB boosted by Technician, plus it has priority. Knock Off removes items. Bug Bite is STAB boosted by Technician.

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Horsepower
- Wood Hammer
- U-turn
- Drain Punch / Superpower

Finally, Rillaboom. Choice Band boosts power. Jolly is for a bit more Speed. High Horsepower is coverage. Wood Hammer is STAB boosted by Grassy Terrain. U-turn is for pivoting out of the Choice Band. Drain Punch is for healing, but Superpower can be used to do extra damage.

Special Wall Breakers

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Shadow Ball
- U-turn

Generic Pult set. Specs are for additional power. Timid is for a bit more Speed. Draco Meteor is STAB. Fire Blast hits Ferro and Scizor. Shadow Ball is Ghost STAB. U-turn is for pivoting out of the Specs.

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Psychic / Giga Drain

Volcarona is insanely powerful after a few Quiver Dances, and it can take out Pokemon that resist its moves with relative ease after setting up. Heavy Duty Boots prevent Stealth Rock damage, which would normally take half of its health. Flame Body is for the burn chance, giving it fake Defense. Quiver Dance raises its Special Attack, Special Defense, and Speed, making it a lethal Special Tank/Sweeper/Wall Breaker. Fiery Dance is STAB with a chance to raise its Special Attack. Bug Buzz is STAB. Psychic can be used for Toxapex, or you can use Giga Drain for (most) Water and Rock types, +it heals it.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 248 HP / 8 Def / 252 SpA
IVs: 0 Atk
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Body Press

Magnezone has huge 130 base Special Attack, making it especially dangerous. Also, it has a niche in being able to trap Steel types, which it 4x resists their Steel STAB (luring a Steel type with Clefable is probably a good strategy). Choice Specs are for even more power. Thunderbolt is STAB. Volt Switch is STAB that allows it to pivot out of its Choice Specs. Flash Cannon is STAB. Body Press uses its great Defense stat for coverage.

Hope this helps! :)

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they wanted no overlaps, so dragapult, azumarill, scizor, and klefiki wont really, work, but you can always keep them up for suggestions
Hm, yeah, I didn't see that comment. But I'm leaving them as suggestions just in case.


Also I didn't see Dragapult oops.
Well, OK.
2 votes

Clefable is bulky, but also hits hard with Life Orb Magic Guard moonblasts.
Ditto can transform into boosted Pokemon lol
Dragapult is one of the most versatile Pokemon in the metagame due to its blazing fast speed, solid attack stat, and impressive special Attack coupled with a great offensive typing. It can be mixed or physical, but most people run special life orb or specs
Excadrill's mold breaker Earthquakes destroy the rotom appliances, and it can also spin. It has a great offensive typing letting it check bulky Clefable and the aforementioned Rotom
Gengar can wallbreak with its very good stab combination and gargantuan movepool coupled with a choice scarf.
Hawlucha is pretty good. Unburden lets it outspeed literally everything, but its attack stat is low for an OU Pokemon
We all know how good Choice Scarf Hydreigon was in gen 6 and 7's UU, and it has returned to OU with a vengeance, being able to check Dragapult and Aegislash, among others. However, bulky Defog with Roost has popped up, and now that it has gained Nasty Plot in Gen 8, Hydreigon can run a set with Substitute+Plot or Roost+plot.
Magnezone has a unique niche. It traps and removes Heatran, Kartana, Melmetal and Ferrothorn with an Iron Defense boosted Body Press, and its Thunderbolt takes care of Corviknight. It does have to be wary of Landorus-T though.
Rillaboom is one of gen 8 ou's strongest Pokemon, as its grassy terrain Wood Hammers and grassy glides coming off of a 125 attack stat destroy almost everything that doesn't resist. It's movepool is pretty small but it has a few coverage moves, and that is all it needs. It also has access to the coveted Knock Off. Grassy Surge makes it a good partner for Unburden Hawlucha
Unfortunately, Togekiss has mostly fallen off the radar ever since DLC2. However, its good typing paired with Heavy-Duty Boots lets it safely set up Nasty Plot and destroy things.
Tyranitar is outclassed as a sand setter by Hippowdon(but only by a little) but it completely outclasses Hippo offensively with a movepool the size of a Wailord, great defenses, and a powerful defensive typing that lets it shake up the team with Dual stabs crunch and stone edge.
Urshifu-S has proven to be so powerful it is currently being suspect tested. Not even Fairy types like Magearna and Clefable can safely switch into its brutal attacks. It is so powerful, Choice Band Urshifu-S almost always forces a sack, just so that a faster Pokemon can safely come in for free.
Urshifu-R meanwhile, isn't as good as its Dark type counterpart, but it is a terrifying rain sweeper, with Guaranteed crit STAB rain boosted Surging Strikes, which also come with the benefit of destroying Focus Sash so switch-ins become even more limited. It has STAB Close Combat to pummel Ferrothorn trying to take advantage of the rain, and Aqua Jet for faster Pokemon.
Magearna is an absolutely incredible sweeper, with its great offensive typing and many powerful coverage moves at its disposal. It can even use Shift Gear and Calm Mind to sweep despite its rather low Speed.
Landorus-T is an incredibly versatile offensive threat. It can run Choice Scarf or Swords Dance sets to break past many of OU's biggest threats. Intimidate can force switches on physical attackers, letting it either set up Swords Dance, or use U-Turn for free damage and a free switch.
Volcarona has terrifying set-up potential, and is better than ever thanks to Heavy-Duty boots. Quiver Dance lets it set-up, Giga Drain is for those Rock and water types, and Fire Blast as your STAB
Zeroara can obliterate a wide range of Pokemon thanks to its huge speed stat, great offensive stats, and of course, its large movepool(which lacks consistent coverage against ground types for some reason lol).
Cinderace has dropped down from Ubers, returning to OU as one of the biggest offensive threats in the tier (yes I know I have said this at least 10 times but bear with me). Libero gives it STAB on every single move, essentially giving it a Choice Band boost on every move. It can force a lot of 50/50s with its impressive 116 Attack stat and a good movepool. Also it's really fast.
Dragonite has recieved a major buff in the form of Heavy-Duty Boots and Dual Wingbeat. While this means no Weakness Policy, it also means no more Stealth Rocks ruining Multiscale. Dual Wingbeat gives it a very spammable STAB option, unlike Outrage. It also breaks any lifesavers, and Flying is generally a good type for handling the Urshifus, as well as Rillaboom, Volcarona, and Buzzwole.
With the departure of Landorus-I, Nidoking has become a member of the OU metagame, and it's likely to stay. It spams its Life Orb Sheer Force Earth Powers and Sludge Waves like nobody's business, and it has a huge coverage movepool.
Heatran is usually seen on stall, however, Timid Nature and Eruption are FINALLY compatible. With this, Heatran becomes a massive offensive threat (seriously, STOP). Its movepool is nothing short of amazing.
Hope this helped!
Barraskewda is an excellent rain sweeper, with its meaty attack stat and stupid Speed stat in rain, with swift swim. It also has STAB Liquidation, which can lower defense.

I'll edit this later

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edited by
Sorry if this is less organized than my other answers, there are just too many good wallbreakers lol
1 vote

For special:
[email protected] Boots
Volcarona
Ability:Flame Body/Swarm
Nature:Timid
EVs:252 SpA / 252 Spe / 4 HP
•Fiery Dance
•Bug Buzz
•Psychic
•Quiver Dance
Ferrothorn is a common wall, fire absolutely destroys it. Toxapex is another common wall, psychic beats it. Sure, it’s weak to stealth rocks, but you have excadrill as a rapid spinner.
Now for physical:
[email protected] Orb
Zeraora
Ability:Volt Absorb
Nature:Adamant
EVs: 252 Atk / 252 Spe / 4 HP
•Plasma Fists
•Knock Off
•Close Combat
•Fire Punch/Blaze Kick

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edited by
Volc without Quiver Dance?
Giga drain is a bit better imo
* There are no restrictions on item usage in OU.
* Muscle Band is not a good item in competitive. If you want a wallbreaker Zeraora, then you should use Choice Band.
* Fake Out and Outrage are very left-field choices for Zeraora that need more explanation than you've given. Outrage in particular is just an invitation for Clef to switch in. Knock Off is a better move, as is Play Rough if you absolutely must hit Dragon.
* Volcarona is a set-up sweeper, not a wallbreaker (though it will force the likes of Corviknight and Ferrothorn to switch all the same). The Pokemon is gutted by leaving out Quiver Dance -- there is absolutely no way Giga Drain is better.
* Volcarona always uses Heavy-Duty Boots.
^this. It should also be worth mentioning that 252 SpA Volcarona Psychic vs. 252 HP / 4 SpD Toxapex: 148-176 (48.6 - 57.8%) -- 96.1% chance to 2HKO isn't really that good against Toxapex unless you have Quiver Dance considering that they're probably just going to switch out and heal with Regenerator anyways.
Ok. Changed it. Happy now?
I didn't mean to attack you. I'm sorry if I came off as rude.

But Knock Off > Throat Chop on Zeraora and also Heavy-Duty Boots > Life Orb on Volc.
Oh, I didn’t see that it learned knock off. And he has an excadrill, does he not?
he does. That doesn't mean that he will never have to deal with hazards. imo don't risk the 50% damage