PokéBase - Pokémon Q&A
1 vote

Suppose I'm in a random battle and me and my opponent have only one Pokemon left.
Situation 1) my emboar has life orb and 9% health and my opponent's Pokémon is glactier with 1% health. I thunder punch it for the K.O. but both Pokémon faint due to life orb
2) I have an azelf with the only attacking move explosion and my opponent's Pokémon is blastoise with 14% health. I explode and both are K.Oed.
So who should win in these situations?

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3 Answers

3 votes
Best answer

I will explain both situations with replays and same situation, but different Pokemon.

Situation 1

Replay- Skip to Turn 21
Both trainer have only one Pokemon left: I have Mega Rayquaza and opponent Mewtwo. He uses Ice Beam, and goes first.

Turn 21
The opposing Mewtwo used Ice Beam!
It's super effective!
(Rayquaza lost 88% of its health!)
Rayquaza used Dragon Ascent!
(The opposing Mewtwo lost 100% of its health!)
Rayquaza lost some of its HP!
The opposing Mewtwo fainted!
Rayquaza fainted!
The mysterious strong winds have dissipated!
SwastikMis123 won the battle!

As such, if both Pokemon faint, then the Pokemon that fainted from Life Orb recoil, his side would be declared winner, as damage from its move is taken first after Life Orb recoil.

Situation 2

It's a 1v1 match, meaning both opponents will have to use one Pokemon. I used Landorus-T with Explosion and opponents sends Tapu Fini.

The opposing Landorus used Explosion!
(Tapu Fini lost 100% of its health!)
The opposing Landorus fainted!
Tapu Fini fainted!
Lightning Cage won the battle!

As such, the player whose Pokemon faint last wins.

Hope this helps.

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Thanks you both
3 votes

If both Pokemon faint during the execution of the same move, the following steps are performed in order. Whichever Pokemon goes to 0 health first is considered to faint first, and will lose in case of a tie where those are the only Pokemon left.

  1. If the user is attacking with Self-Destruct, Explosion, Final Gambit, Misty Explosion, Mind Blown, or Steel Beam, the damage to itself happens first, ensuring that it will not win a tie.
  2. Perform the actual damage from the move, against the target. If the move has multiple targets, and one of them is the user's teammate, that damage is computed first, then each of the opponents takes damage in right-to-left order from the user's perspective (left-to-right from the opponent's perspective).
  3. If the move is Flame Burst, perform the extra damage to the target's teammate.
  4. Apply retaliatory damage to the attacker from Rough Skin, Iron Barbs, and Rocky Helmet (along with a bunch of similar "retaliation" effects that aren't relevant here since they can't possibly result in a Pokemon's HP changing).
  5. Apply all faints that happened so far to Pokemon currently at 0 HP. If the target fainted and had Destiny Bond in effect, or if they had Aftermath, those now get an opportunity to apply.
  6. Apply recoil damage.
  7. Apply retaliatory damage from Jaboca Berry/Rowap Berry.
  8. Apply self-damage from Life Orb.

You'll notice that steps 4-8 only ever inflict damage on the attacker, so this simplifies as "In the case of a double KO, the attacker wins unless they were using a suicide move, or Mind Blown/Steel Beam which are lumped in with the suicide moves instead of the recoil moves."

The alternative possibility is that all remaining Pokemon faint during end-of-turn effects. In that case, the order of steps is as follows. If the Pokemon are subject to effects in different steps, the earlier step happens first, and the Pokemon that faints in that step is the loser. Meanwhile, if they both faint in the same step, processing within each step is done using speed order. Thus, the faster Pokemon faints first and loses, unless Trick Room is in effect, in which case the slower one loses. This is particularly noteworthy for step 10, Perish Song, where it's likely to come up with reasonable frequency.
1. Sandstorm/Hail damage
2. Future Sight/Doom Desire
3. a single step comprising all of Black Sludge, pledge sea of fire, and G-Max moves like Charizard's that work like the sea of fire
4. Leech Seed
5. poison damage
6. burn damage
7. Nightmare
8. Ghost Curse
9. Bind/Fire Spin/etc.
10. Perish Song
11. Bad Dreams and Sticky Barb

1 vote

Azelf and Emboar since Blastoise and Glastrier dies first

Source: Experience

I'll give you a vote for your effort