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I'm basically asking if they are real moves that can be used normally, or just moves that only work in the specific battles that they are used.

I haven't played enough of SV to answer this myself, so this may be a stupid question, please tell me if it is.

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I believe the only time you see the Torque moves being used is by Team Star's Revavroom-Star Mobiles. Regular Revavroom cannot learn nor use those moves.
I am aware. That's why I'm asking if they are just regular moves that are exclusive to boss battles or something else

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Starting at 10:20 in this video, the Torque moves are used by Revavroom.
This shows us that the Torque moves can be used. Granted, Revavroom is the one using it, but the fact that the moves can be used without issue shows us that it doesn't matter what Pokemon uses it, similar to the way that signature moves can be used by different Pokemon if hacked on.

Hope this helped.

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They can obtain the move via hacking, but using them will cause a crash.

Edit* my teammate hacked it in onto a Skeledirge to test it and it caused crashes. Upon further testing, we found a slight error that had the move calling a redundant check for its animation (as some moves have a visual task tied to a model). When I fixed this error, the move worked fine, and the animation was funny, but aside from that it worked normally.

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Do you have a source?
How do you know this? I know you're a pretty credible guy, but this isn't on the internet anywhere as far as I can tell

I know it can't be called by metronome
I would highly doubt the credibility of anyone that consistently omits sources from their answers, especially when the information isn't readily available anywhere obvious.
Sadistic doesn't use sources, but this guy seeeeeems to be credible on his profile, but I'd still like to see a source every once in a while
It seems that the Torque moves can be used without crashing the game.
https://www.youtube.com/watch?v=B01cWKbAEw4?t=621s
Its used on Revavroom, but it still shows that the moves can be used without the game crashing.
MasterApe you can answer with that, that's what I was looking for. You should put timestamps in your YouTube links so people don't have to watch an entire video. I tried to edit a timestamp onto that link but it doesn't seem to be working...
How did you find that error and how did you fix it?
It was crashing so we did some comparisons. First, I collect what is essentially a frame by frame data "image" of 2 different moves that I know work fine.

I add the data to .txt documents from the point an input is selected until the time of completion. So I named one set ShadowBall.txt and the other Flamethrower.txt

I compared the pages to look for what each move did differently using a command called "git diff".

Then I did the same for the hacked move.

The game crashed. I created BlazingTorque.txt and compared the data. Found out that it was calling for an animation, and that adding the move manually was forcing it to do so (a poké gen tool likely wouldn't have done this).

Since it was calling for an animation that Skeledirge didn't have and there was no error correction for this, rather than defaulting to a generic animation or a glitched image, it just crashed.