excuse me if my math is wrong but I think it goes like this, even if KR doesn't boost DIB
(1 hit of DIB × SG not flinching) × (KR × SG not flinching)
0.4 × 0.8 = 0.32
0.32 × 0.32 = 0.1024 (both hits not flinching with SG)
1 - 0.1024 = 0.8976 = 89.76% (both hits flinching with SG), final flinch rate