PokéBase - Pokémon Q&A
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Self explanatory.

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do hazards count?
Someone on Smogon made a list of all end-of-turn effects in gen 8.
https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/page-64
So if you ask in their new battle mechanic thread for gen 9, one of them might be nice enough to give you an updated list.

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Moves:

binding moves:

  • Clamp
  • Fire Spin
  • G-Max Centiferno
  • G-Max Sandblast
  • Infestation
  • Magma Storm
  • Sand Tomb
  • Snap Trap
  • Thunder Cage
  • Whirlpool
  • Wrap

burning moves:

  • Beak Blast (if enemy makes contact while user is charging)
  • Blaze Kick
  • Blazing Torque
  • Blue Flare
  • Burning Bulwark (burns on contact)
  • Burning Jealousy
  • Ember
  • Fire Blast
  • Fire Fang
  • Fire Punch
  • Flame Wheel
  • Flamethrower
  • Flare Blitz
  • Fling (only if user is holding a flame orb)
  • Heat Wave
  • Ice Burn
  • Infernal Parade
  • Inferno
  • Lava Plume
  • Matcha Gotcha
  • Psycho Shift (only if user is burned)
  • Pyro Ball
  • Sacred Fire
  • Sandsear Storm
  • Scald
  • Scorching Sands
  • Searing Shot
  • Secret Power (only in in volcanic terrain from gen 6-7)
  • Shadow Fire (exclusive to xd: gale of darkness)
  • Sizzly Slide
  • Steam Eruption
  • Tri Attack
  • Will-O-Wisp

confusing moves:

  • Alluring Voice
  • Axe Kick
  • Chatter
  • Confuse Ray
  • Confusion
  • Dizzy Punch
  • Dynamic Punch
  • Flatter
  • G-Max Gold Rush
  • G-Max Smite
  • Hurricane
  • Magical Torque
  • Outrage (confuses user)
  • Petal Dance (confuses user)
  • Psybeam
  • Raging Fury (confuses user)
  • Rock Climb
  • Secret Power (only in rocky terrain in gen 3)
  • Shadow Panic (exclusive to xd: gale of darkness)
  • Signal Beam
  • Strange Steam
  • Supersonic
  • Swagger
  • Sweet Kiss
  • Teeter Dance
  • Thrash (confuses user)
  • Water Pulse

poisoning moves (both normal and badly)

  • Baneful Bunker
  • Barb Barrage
  • Cross Poison
  • Dire Claw
  • Fling (if user is holding poison barb or toxic orb)
  • G-Max Befuddle
  • G-Max Malodor
  • G-Max Stun Shock
  • Gunk Shot
  • Malignant Chain
  • Mortal Spin
  • Noxious Torque
  • Poison Fang
  • Poison Gas
  • Poison Jab
  • Poison Powder
  • Poison Sting
  • Poison Tail
  • Psycho Shift (only if user is poisoned)
  • Secret Power (only in grass in gen 3)
  • Shell Side Arm
  • Sludge
  • Sludge Bomb
  • Sludge Wave
  • Smog
  • Toxic
  • Toxic Spikes
  • Toxic Thread
  • Twineedle

moves that start a damaging weather:

  • Hail (prior to legends: arceus)
  • Sandstorm
  • Max Hailstorm (prior to legends: arceus)
  • Max Rockfall
  • Sunny Day (only damages Pokemon with Dry Skin or Solar Power)
  • Max Flare (only damages Pokemon with Dry Skin or Solar Power)
  • Shadow Sky (exclusive to xd: gale of darkness)

miscellaneous:

  • Curse
  • Leech Seed
  • Grass Pledge (when combined with Fire Pledge)
  • Fire Pledge (when combined with Grass Pledge)

Abilities:

Trace can copy any of these abilities for the same effect.

abilities that start a damaging weather:

  • Snow Warning (prior to legends: arceus)
  • Sand Stream
  • Drought (only damages Pokemon with Dry Skin or Solar Power)
  • Orichalcum Pulse (only damages Pokemon with Dry Skin or Solar Power)

poisoning abilities (badly or normal):

  • Effect Spore (on contact)
  • Synchronize (when the Pokemon with Synchronize gets poisoned)
  • Poison Point (on contact)
  • Poison Touch (chance on using a contact move)
  • Toxic Chain (chance on hitting enemy with a move)

burning abilities:

  • Flame Body (on contact)

confusing abilities:

  • Poison Puppeteer (pokemon that were poisoned by the Pokemon with poison puppeteer will also get confused)

miscellaneous abilities:

  • Bad Dreams (damages sleeping Pokemon)

source 1 (thanks cranpper)
source 2
source 3

comment if I missed anything

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Then why do you count entry hazards? Those do damage only when a Pokemon switches.
hazards like spikes and stealth rock deal damage multiple times, once every time a pokemon switches in, and you only have to set them once. hazards like toxic spikes inflict poison, which is definitely passive damage.
Rough skin also deals damage multiple times. How does using a contact move count as "activating each time" but switching does not?
true. i’ve realized i don’t think either count as passive damage, actually.
This is amazing! thank you so much!