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When making movesetsfor Legends ZA, with the real time combat, the cool downs, and other changes, do you kinda have to think differently then competitive movesets?

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Yes, Legends ZA is radically different from other pokemon games in terms of mechanics, so competitive strategies and movesets for it are also very different.
So based on cool downs and real time, etc, what kind of moveset structure would you suggest?
Are you making movesets for battling other players(competitive) or for battling in game NPCs? I havent played Legends ZA, so I cant really give advice on movesets for it. You can get advice for movesets on other websites like Smogon forums.
Link: https://www.smogon.com/forums/forums/pok%C3%A9mon-legends-z-a.974/
I think in ZA the competitive and in-game would be the same, I just want to make good choices in general, I've never known how to make a good moveset, just copy others...
I've found I change my playthrough team slightly when doing competitive, for instance  giving a pokemon a setup move is nice in competitive but not worth it in the playthrough as you're (sweeping generalisation) 3HKOing in the former but generally 1-2HKOing in ZA
One major difference is that since speed is no longer a comparative stat between the combatants, but rather a stat that reduces move cooldown, it is less important to max it out with common opponents' speeds in mind. Moves have a minimum cooldown, so for instance there is entirely no point in increasing your speed beyond the point at which all your moves have already reached their minimum cooldown. Investing in HP is more relevant now even for sweepers who would have traditionally focused on outspeeding opponents.

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