PokéBase - Pokémon Q&A
5 votes

If you have a good competitive moveset for Octillery, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Octillery Pokédex and learnset for reference.


edited by
Octillery (M) @ Leftovers
Trait: Inconsistent
EVs: 252 HP / 56 Def / 144 SAtk / 56 SDef
Modest Nature (+SAtk, -Atk)
- Boil Over
- Fire Blast
- Ice Beam
- Energy Ball
Ya know, even though its design completely shows it would have Mega Launcher, it can't use it very well.
What's Boil Over?
It's Scald
I think keeping two moves to deal with grass types is a bad choice. You only need one.

12 Answers

11 votes

You need so much more coverage on this. Octillery has a jaw-droppingly large movepool, so abuse that!

Octozooka's crap. The irony of it all is that this accuracy-reducing move, only has 85 accuracy. Octozooka's mediocre, so surf's up, dudes! (lame pun, I know. xD)

Ice beam is great, and if you had Charge Beam on it, you'd have a makeshift BoltBeam combo, which gives fair coverage against every known type combination that is currently in the game (except for Shedinja). The passive Special Attack bonus is a major plus. Replace Signal Beam for Charge Beam.

Energy Ball is no longer needed, seeing as ground and Rock types are handled by Surf, and Charge Beam has Water covered. You could replace Energy Ball with something strong like Flamethrower to hit Steel, Bug, Grass, and Ice-types.

This gives coverage against ANY Pokemon in Pokemon HeartGold & Soulsilver. If it has a weakness, then chances are, Octillery can handle it. Psychic, Ghost, Dark, and Fighting are the only that are not covered, but you r attacks and raw stats are good enough to deal with them in no time.

Just a heads up bro, the bolt/beam combo is walled by Lanturn and Magnezone.
2 votes

Like Will said, Octillery is mediocre so all I can add to what has already been suggested, is gimmick sets which actually work very well.

[email protected] Vest
Ability: Suction Cups
Nature: Bold
EVs: 252 HP/252 Def/4 SAtk

Charge Beam- Boosts your Special Attack.

Surf- STAB.

Ice Beam/Psychic- Coverage.

Flamethrower/Psychic- Coverage.

This next one is all about the critical hits.

[email protected] Lens
Ability: Sniper
Nature: Modest
EVs: 252 HP/252 SAtk/4 SDef

Focus Energy- With the new crit mechanics, after using this move, Octillery will always land those crits and land them hard because of Sniper.

Surf- STAB.

Ice Beam- Coverage.

Flamethrower- Coverage.

This is a seriously good moveset. Good work!
1 vote

![enter image description here][1]

Unlike other movesets posted here, this is a physical Octillery.

**Octillery @ Life Orb/Scope Lens

EVS: 252 HP, 252 ATK and 4 DEF

Trait: Sniper

Adamant/Brave Nature
- Waterfall
 - Rock Blast
  - Bullet Seed
 - Payback/Gunk Shot**

Waterfall is basic STAB, dishing out damage to Fire-types. Rock Blast covers Flying types and Ice types, while also providing the nifty bonus of breaking Focus Sash. Bullet Seed covers the Water-types that resist Waterfall, while yet again - breaking Focus Sash. Payback is a decent option, covering Ghost types, while dealing great damage due to Octillery's low Speed. Gunk Shot is the preferred option however, hitting Fairy-types and Grass-types.
If running Payback, go for a Brave Nature with 0 IVs in Speed. Choose Life Orb to have great power, or you could go with Scope Lens to make Sniper activate easier - the choice is yours.
[1]: http://fc03.deviantart.net/fs39/f/2008/343/b/3/Octillery_Painting_by_Karite_Kita_Neko.png

edited by
Interesting... I'll have to try that...
1 vote

Item: Leftovers
Ability: Moody
EVs: 252 HP / 4 Def / 252 Sp. Atk
Nature: Modest
- Protect
- Substitute
- Scald
- Flamethrower/Ice Beam/Energy Ball

This sets purpose is to abuse moody and then sweep if you get lucky.

0 votes

Gen V

Octillery (M) @ Leftovers

Trait: Moody

EVs: 88 HP / 84 Def / 252 SAtk / 84 SDef

Modest Nature (+SAtk, -Atk)

  • Scald
  • Ice Beam
  • Signal Beam
  • Flamethrower
0 votes

This is my Soak Strategy for Octillery.

Ability:Suction Cups


Item:Focus Sash

EVs:Defense,Special Defense

  • Flamethrower
  • Soak
  • Energy Ball
  • Scald
If it's a Soak Strategy, then why Flame Thrower?
I would say for switch coverage.
Hm. I guess so.
Nice strategy. First make them part water, then spam Energy Ball.
0 votes


Octillery has equally high attack and special attack, so you can’t really go wrong with these stats. Here's a very good special set (the one I'm using). Also, I noticed how many people teach him octazooka that may lower the target’s accuracy. However I personally think that this move isn’t a good choice at all because of low base power, and Octillery has decent defense anyway, so a few hits on him don’t hurt a lot.


Item-Razor Claw (awesome with ability)

Nature-Modest (+Satk- Atk)


Ice Beam (or maybe Blizzard)-Takes out grass weakness and dragons

Mud Slap-Deals with electric weakness

Here, you can put any move you want. I would recommend Energy Ball, Flamethrower (or Fire Blast), or Sludge Wave.

I strongly recommend that you have an Octillery in your party.

Also here's another one:


Energy ball


Charge Beam

Hope this helps ;^)

edited by
0 votes

As mentioned before, Octillery has a massive Special Attack movepool, along with a high Sp. Atk stat. It can learn special moves from almost all types (it can learn Flamethrower, Sludge Bomb and Energy Ball while being a monotype). The only flaw to it is its fairly low Speed stat, and its mediocre defensive stats.

However, it can still be extremely useful as a sweeper:

Nature: Quiet (or less likely Modest)
Ability: Moody (Sniper if you're playing unofficial metagames)
EVs: 252 HP/252 Sp. Atk/4 Def. or Sp. Def
IVs: 0 Speed if possible
Item: Assault Vest (Scope Lens if you have Sniper, Quick Claw if you want to take risks)

-Water SPOUT (not to be confused with Water SPORT). I'm surprised that this wasn't mentioned already. It is an extremely powerful move that very few can learn. It also hits everything on your opponent's side of the battlefield, so it's less riskier than Surf, however if you lose a good fraction og your HP, this move's power decreases pretty badly.

-Flamethrower, Ice Beam, Energy Ball, Sludge Bomb, Psychic, Signal Beam, you name it!

-If you have Sniper and Scope Lens, you might want to try using Focus Energy, but it could potentially waste a turn to give your opponent the advantage over Octillery's defense stats. Octillery likely won't faint on the first hit, but it can definitely happen.

Adding on to this, if you purposely give Octillery low Speed stats, you could easily make a great Trick Room sweeper out of it; you just need something else to use Trick Room before it. I would highly not suggest sending Octillery out first for this reason.

Also, as for the ability Moody, (it boosts any random stat - including evasion and accuracy - by 2, and decreases another stat by 1 at the end of each turn), I would suggest it if possible, as it practically gives you freebie stat boosts without wasting a turn (but it can lower the stats you need too, but not as often). However, due to the fact that it boosts evasion, it is banned on most online metagames, such as Pokèmon Showdown or Pokémon Online. If that's what you're using, I'd suggest Sniper as an ability. But if you are playing competitively on the official Nintendo games, the ability is not banned.

Me no like this set. :(
It's too long. :(
(Sorry. Pretty much everything I write is too long.)
0 votes

Octillery @ Air Balloon

Earthquake Check Octillery (Totally Viable)

Ability - Sniper

EVs - 252 HP / 252 Sp. Attack / 4 Sp. Defense

Modest Nature (+Sp.Attack, -Attack
- Scald - 30% Chance to burn, STAB
- Ice Beam - Coverage, (BoltBeam)
- Charge Beam - Coverage, (BoltBeam)
- Acid Spray - Lowers Sp. Def by 2 stages making all other moves incredible.

0 votes

Splatoon 2 Octo Expansion! Coming July 13th!

DJ Octavio (Octillery) @ Leftovers

Ability: Suction Cups
Nature: Timid
EVs: 252 Sp. Atk, 252 Spd, 4 HP

Ice Beam (Coverage)

Scald (STAB)

FlameThrower (Coverage)

HP Ground (Coverage)

Something is wrong with this thing's suction cups.
0 votes

This guy is so versatile! But lately I've been trying to think of the best transfer move Pokemon and I think Octillery is on that list.
I believe VC transfer Pokemon have to have their hidden ability so...

Stats: I'm thinking 252 hp and split spDef and Def evenly for sustainability.
Nature: Adamant (atk+,spAtk-) for extra power or... Brave? (Atk+, spd-)
Ability: Moody
Item: Leftovers?

Curse (transfer move from Gen2)
Waterfall - stab
Payback - coverage and pairs great with Curse
Thunderwave/Gunkshot - I think t-wave would be better with moody but if you need more coverage, gunkshot could work too.

So pretty straightforward. Set up curse for gaurenteed stat boosts, cross your fingers that Moody does something good for you. The stat spread, t-wave, and Lefties are for sustainability to give you time for set up. Then waterfall as your primary move and payback when convenient.

Let me know what you guys think!

0 votes

I just love Octillery - it has a great movepool, and also can use both physical and special moves because of its balanced SpA and Attack.

Octillery Stall Set

Octillery @ Leftovers
Ability: Suction Cups
Nature: Quiet
EVs: 252 HP, 128 Defense, 128 SpD

  • Waterfall (STAB damage)
  • Toxic (For Stalling)
  • Flamethrower (Coverage and defense against Grass Types)
  • Protect (For Stalling)