Meta-PokéBase Q&A

Wall for FieryHalmar (page 1)

We must find the theif!
6 days ago by Feeshy-Freggles
im just chillin in the background, subtly influencing team ribbit as an executive. Don't mind me.
6 days ago by Froggyfrogsock
Good my amphibian minion
May 11 by Feeshy-Freggles
No but I think we are ending the war against the crabs (see my about me - the bit labelled “ATTENTION ALL TEAM RIBBIT MEMBERS:“ and you will see why)
May 11 by Feeshy-Freggles
I don't have online :(
May 10 by ShinyTrapinch76
Trevenant is my go-to. It has Harvest, Skill Swap, and Trick that lets you set up a Harvest/Leppa Berry combo on nearly any Pokemon. Exeggutor can also work with Bestow instead of Trick, but I prefer Phantump/Trevenant because Trick is more flexible than Bestow (which fails if the opponent already has an item). Pair it with a False Swiper, and you can ignore that slot and permanently have one at 1 HP (which increases the likelihood it'll call for help). Trevenant also learns Thunder Wave, which is super good to have once you find the shiny to both increase the catch rate and ensure the shiny itself doesn't call for more help. Sucks to get a double shiny when you can only catch one.

In addition to the False Swiper, you also want to pair it with a Pokemon that can reliably OHKO new allies that come in with super effective moves (this can be the same slot as your False Swiper if it can learn the SE moves needed). Both KOing an ally the same turn after it's called, and KOing with SE moves increase the likelihood of the remaining Pokemon calling for help. I tend to tailor this slot to whatever target I have, though Silvally is a very versatile Pokemon for a lot of targets, and can double as your False Swiper. But if your target has a *really* high call rate, then you're going to want something that can hold Leftovers or Shell Bell, which is a point against Silvally. The chip damage can really stack over a while, and those really high call rates give you virtually no dead turns for potions. It's best practice to always go for the OHKO if an ally is present (though it doesn't break your chain if you don't, it just temporarily lowers the call rate for a turn).

If your active Pokemon has Intimidate, Pressure, or Unnerve, this also increases the call rate, though I've found that this isn't really necessary except for Pokemon with *really* low call rates. It's also a bit cumbersome to work with since both Pressure and especially Unnerve have anti-synergy with the Leppa Harvest setup that you really want to get on your opponent.

This is a very niche, technical thing, but I also feel like I should note here that ability effects that influence Pokemon spawning behavior (the aforementioned abilities as well as Synchronize and Cute Charm, and maybe some others I'm forgetting) are a little bugged, where the game only looks for those effects on the *base ability* of your active Pokemon: if you try to skill swap Synchronize on a Pokemon that doesn't naturally have it, it won't have any effect on natures, but alternatively, if your Pokemon's base ability is Synchronize, it'll still affect natures even if it's changed in battle.

If you find yourself with spare turns, attempting to use a second Adrenaline Orb (or any healing item on a target with no effect) will waste your turn without actually consuming the item.
May 10 by KRLW890
I might be a few minutes late, but yes!
May 9 by Ax109
Nope it was a joke because the whole taco thing was hilarious
May 9 by Stoutland Fan
Ok nice plan! Taco will be unveiled as the beast he really is!
May 9 by Feeshy-Freggles
Yes I was banned a long time ago. The ban message is still the oldest post on my wall.
May 4 by sumwun