Theme song for this team: http://www.youtube.com/watch?v=RFQPHgQRTBU
Abomasnow/Life Orb
EVs: 252 spatk, 240 spd, 16 atk
Nature: Hasty
Ability: Snow Warning
Moves:
Blizzard
Giga Drain
Ice Shard
HP Ground
My Hail setter, Blizzard is primary STAB, hitting with 100% accuracy, while Giga Drain is secondary STAB, also recovery. Ice Shard is also STAB, and is mainly used to finish off enemies with low HP. HP ground is coverage.
Deoxys-D/Leftovers
EVs: 100 def, 252 spdef, 158 HP
Nature: Bold
Ability: Pressure
Moves:
Cosmic Power
Recover
Toxic
Seismic Toss/Night Shade
Cosmic Power boosts defensive stats for toxic stalling, and recover lets him survive while setting up. Toxic allows him to toxic stall (Surprise!) and Siesmic Toss/Night Shade lets him attack while getting around his poor offensive stats.
Salamence/Choice Scarf
EVs: 252 atk, 252 spd, 4 HP
Nature: Adamant
Ability: Moxie
Moves:
Outrage
Earthquake
Stone Edge
Shadow Claw
My revenge killer/late game sweeper, scarf lets him outspeed most enemies, while Moxie lets me boost my attack after I slaughter some poor weakened enemy sweeper. Earthquake and Stone Edge give QuakeEdge coverage, and Shadow Claw hits Psychics and Ghosts, but Outrage is the primary move here. His flyint typing also allows him to switch on ground moves aimed at Heatran.
Conkeldurr/Flame Orb
EVs: 252 atk, 252 HP, 4 spd
Nature: Adamant
Ability: Guts
Moves:
Mach Punch
Drain Punch
Thunder Punch
Ice Punch
“The way I see it there are two types of pokemon in OU, fast pokemon, and slow pokemon.” – Gigaslash
Gigaslash said that one time and I have since used it to build teams, and trust me, in OU, those are words to live by. Conkeldurr is definitely a slow pokemon, but a bulky one too, with his 105 base HP and 95 base defense.Guts lets him hit like a truck, and Adamant nature only adds to the punishment taken by the foe. Mach Punch Is STAB priority, and lets him get around embarrassing base 45 speed stat. Drain Punch is also STAB, and also provides a means of recovering some of that monstrous HP stat. Thunder Punch and Ice Punch make a sort of physical BoltBeam combo, making this set resisted by very few pokemon.
Heatran/Choice Scarf
EVs: 252 spatk, 252 spd, 4 HP
Nature: Timid
Ability: Flash Fire
Moves:
Fire Blast
Earth Power
Dragon Pulse
Overheat
Heatran will be introduced to my foe when they make the foolish decision of using a fire move on Abomasnow, in which case I will come in and rain chaos w/flash fire boosted STAB Fire Blast. Earth Power covers other fire types that think they can take me on, and Dragon Pulse hits the slew of dragons in OU. Overheat is last-ditch attempt at crushing the foe before they get me when I have low HP.
Porygon2/Eviolite
EVs: 252 HP, 40 def, 214 spatk
Nature: Modest
Ability: Download
Moves:
Recover
Ice Beam
Thunderbolt
Toxic
Eviolite boosts his defense and special defense to an insane 452 each. My EVs make my defenses equal, giving him a Special Attack boost, Making his BoltBeam combo hit pretty hard. Toxic Eats away at the foe while Recover only adds to the madness by giving him
a form of reliable recovery.
So there it is, please help me out with this, becasue it is only my second hail team ever, and my first one sucked.