This team is really fun to use and I'm quite proud of it. As stated in the title it peaked #81 on the PS! Main server ladder for RU and have yet to work on that and get it higher but I am a bit bored. For a record I wasn't counting but the team easily has over 100 battles and I can also say that a good bit of those are wins. Also thank Enoch the new edited RMT uses some of your suggestions and they work really well.
Picture Proof of Ladder Rating
Albert (Uxie) @ Choice Scarf
Trait: Levitate
EVs: 252 HP / 252 Spd / 4 Def
Jolly Nature
- Trick
- Stealth Rock
- Thunder Wave
- U-turn
Uxie is great for screing over other leads by tricking a choice scarf onto them, as most RU leads carry a hazard move of some kind, and stealth rock lets me set my own hazards while they switch because their lead was tricked. Thanks to Enoch for suggesting Thunder Wave, it helps a lot for crippling enemy teams allowing Druddigon and Moltres to come in, and U-turn provides a means of escape.
Tankgrowth (Tangrowth) @ Leftovers
Trait: Regenerator
EVs: 252 Def / 252 HP / 4 Atk
Bold Nature
- Sleep Powder
- Leech Seed
- Giga Drain
- HP Fire
Sleep Powder is just great, and Leech Seed trolls so much that it IS funny, Power Whip is STAB and HP fire hits things like sceptile and ferroseed.
Nom Nom Nom (Munchlax) @ Eviolite
Trait: Thick Fat
EVs: 252 HP / 252 SDef / 4 Atk
Careful Nature
- Curse
- Rest
- Sleep Talk
- Body Slam
Curse boosts his physical stats, Rest and Sleep Talk are for recovery, and Body Slam is the STAB. Thick Fat allows him to take ice and Fire type moves that plague team mates, and give him many oppurtunities to switch in. I am annoyed that Spiritomb walla it so I have been thinking of going for Whirlwind > Curse but I gotta say this thing is a beast after a few Curses.
Tiny (Druddigon) @ Choice Band
Trait: Sheer Force
EVs: 252 Atk, 252 Spd, 4 SDef
Jolly Nature
- Outrage
- Superpower
- Fire Punch
- Crunch
Outrage is pretty much the only move that ever gets used, as it completely mauls the entire tier, OHKO'ing most everything, and 2HKO'ing everything else (provided it isn't a steel type, which are far and few between), and Superpower hits rock and steels. Fire Punch hits Ferroseed, Tangrowth , and Whimiscott, while Night Slash is really just a filler. His fire resistance helps with the teams synergy.
Bruce (Hitmonlee) @ Normal Gem
Trait: Unburden
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Fake Out
- Close Combat
- Stone Edge
- Mach Punch
Fake Out is meant to revenge kill and then activate Unburden, turning on Hitmolee’s afterburners. Close Combat is STAB and is probably the most Spammable move in Pokemon history, Stone Edge covers flying types, and Mach Punch is good for picking off enemeis at low HP and revenge killing before or after Unburden is used.
Pheonix (Moltres) @ Leftovers
Trait: Pressure
EVs: 252 SAtk/ 252 Spd / 4 HP
Timid Nature
- Fire Blast
- HP Grass
- Air Slash
- Roost
Fire Blast is STAB and hits incredibly hard, HP Grass covers feraligatr and Slowking, Air Slash is secondary STAB and has a nice flinch chance, and Roost is recovery. Leftovers are for easing the damage taken from Stealth Rocks as my lead is almost always Uxie, so he needs some sort of cushion and Life Orb was killing him too quickly.