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This team is really fun to use and I'm quite proud of it. As stated in the title it peaked #81 on the PS! Main server ladder for RU and have yet to work on that and get it higher but I am a bit bored. For a record I wasn't counting but the team easily has over 100 battles and I can also say that a good bit of those are wins. Also thank Enoch the new edited RMT uses some of your suggestions and they work really well.

Picture Proof of Ladder Rating

Albert (Uxie) @ Choice Scarf

Trait: Levitate
EVs: 252 HP / 252 Spd / 4 Def
Jolly Nature
- Trick
- Stealth Rock
- Thunder Wave
- U-turn

Uxie is great for screing over other leads by tricking a choice scarf onto them, as most RU leads carry a hazard move of some kind, and stealth rock lets me set my own hazards while they switch because their lead was tricked. Thanks to Enoch for suggesting Thunder Wave, it helps a lot for crippling enemy teams allowing Druddigon and Moltres to come in, and U-turn provides a means of escape.

Tankgrowth (Tangrowth) @ Leftovers

Trait: Regenerator
EVs: 252 Def / 252 HP / 4 Atk
Bold Nature
- Sleep Powder
- Leech Seed
- Giga Drain
- HP Fire

Sleep Powder is just great, and Leech Seed trolls so much that it IS funny, Power Whip is STAB and HP fire hits things like sceptile and ferroseed.

Nom Nom Nom (Munchlax) @ Eviolite
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Trait: Thick Fat
EVs: 252 HP / 252 SDef / 4 Atk
Careful Nature
- Curse
- Rest
- Sleep Talk
- Body Slam

Curse boosts his physical stats, Rest and Sleep Talk are for recovery, and Body Slam is the STAB. Thick Fat allows him to take ice and Fire type moves that plague team mates, and give him many oppurtunities to switch in. I am annoyed that Spiritomb walla it so I have been thinking of going for Whirlwind > Curse but I gotta say this thing is a beast after a few Curses.

Tiny (Druddigon) @ Choice Band

Trait: Sheer Force
EVs: 252 Atk, 252 Spd, 4 SDef
Jolly Nature
- Outrage
- Superpower
- Fire Punch
- Crunch

Outrage is pretty much the only move that ever gets used, as it completely mauls the entire tier, OHKO'ing most everything, and 2HKO'ing everything else (provided it isn't a steel type, which are far and few between), and Superpower hits rock and steels. Fire Punch hits Ferroseed, Tangrowth , and Whimiscott, while Night Slash is really just a filler. His fire resistance helps with the teams synergy.

Bruce (Hitmonlee) @ Normal Gem

Trait: Unburden
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Fake Out
- Close Combat
- Stone Edge
- Mach Punch

Fake Out is meant to revenge kill and then activate Unburden, turning on Hitmolee’s afterburners. Close Combat is STAB and is probably the most Spammable move in Pokemon history, Stone Edge covers flying types, and Mach Punch is good for picking off enemeis at low HP and revenge killing before or after Unburden is used.

Pheonix (Moltres) @ Leftovers

Trait: Pressure
EVs: 252 SAtk/ 252 Spd / 4 HP
Timid Nature
- Fire Blast
- HP Grass
- Air Slash
- Roost

Fire Blast is STAB and hits incredibly hard, HP Grass covers feraligatr and Slowking, Air Slash is secondary STAB and has a nice flinch chance, and Roost is recovery. Leftovers are for easing the damage taken from Stealth Rocks as my lead is almost always Uxie, so he needs some sort of cushion and Life Orb was killing him too quickly.

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Druddigon is pretty damn slow, i have to admit.
How were my nicknames? I tried to make them not suck
Great nicknames Ben :D
Gosh this is ancient. Oh, and Hurricane>Air Slash to deal with Slowking (2HKO's), and your right, Whirlwind>Curse.

I would also replace Tangrowth with Ferroseed for better Munchlax Phazing, who can set up the Hitmonlee sweep easier and give you an additional T-Waver for the Druddigon sweep.
I think you spelled "phoenix" wrong

1 Answer

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Best answer

I'll help you out here.

Thunder Wave>Zen Headbutt.
Uxie is, agreed, an excellent counter lead with the Choice Scarf + Trick strategy. However, you're missing a vital part in this strategy: Thunder Wave. Thunder Wave can be used to negate the Choice Scarf victim's item, and lock them into the move in the process.
I understand that you may want STAB, but locking a Choice Scarf user in a move with an immunity is never a good option.

126 HP / 126 Atk / 252 Spd
Drop the heavy HP investment. Uxie's base Atk is already laughable; if she is going be doing anything outside of Tricking her Scarf, then you're going to need some attack, even if it's a little. I would, personally, use 252 Atk due to her natural bulk, but your current set seems to want bulk. So that is what I suggest.

One of RU's best Defensive walls, Tangrowth is a good option. Ths only thing that I see wrong with it being apart of the team is that it shares a Fire type weakness with Ferroseed; you don't want Moltres to sweep half of 1/3 of your team.


Nice set. Unique. I would choose between Tangrowth, your Defensive Wall, or Ferroseed, your Mixed Wall.

Base 34 Speed is low even after holding a Choice Scarf: it's 68 , which is still outdone by most of the tier. The set is fine, but I would replace the Scarf with a Band. His naturally high Atk will be fully complimented.

Again, no amount of Speed is going to help him outspeed anything worth revenging, so I would invest in more power.

Hitmonlee looks fine. I would prefer a Scarfer, but he is fine.

I cannot l you how much I love this bird. It is truly the King of Special Sweepers (in the RU tier). Without Rapid Spin support, however, it is taxed 50% of it's health when it switches in,which means that it must wreak it's havoc before they are up, or attack at less than or equal to 50% of health due to it's Life Orb. I would run a set with Leftovers. Other than that, it's fine.

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*it's fine.
Sorry for any spelling errors; I attempted to do this from my phone.
Fixed up the spelling errors for ya :]
Thx dude.
Im thinking of changing da pill for thick fat munchlax, to help absorb fire moves, or should I get croygonal in their for spinning support for Moltres
126 Atk is wasting 2 EVs. you mean 128 / 128 / 252.