So after much painstaking fiddling around, here it is:
Forretress @ Leftovers
Trait: Sturdy
Bold Nature (+Def, -Atk)
EVs: 252 Def/ 240 SDef/ 16 HP
Role: Hazard Lead/Spinner
- Volt Switch
- Stealth Rock
- Rapid Spin
- Spikes
Comes in, sets up, and Volt Switches outta there. if necessary he can Spin away other hazards mid game that way.
Rotom-W @ Choice Scarf
Trait: Levitate
Modest Nature (+SAtk, -Atk)
EVs: 252 SAtk/ 252 Spd/ 4 SDef
Role: Status Spreader/Pivot
- Hydro Pump
- Trick
- Volt Switch
- Will-O-Wisp
Scarf boosts Spd to either hit a quick Volt Switch, or to Trick onto and cripple a wall or setup sweeper . Levitate + Water Typing helps switch in easily.
Jolteon @ Air Balloon
Trait: Volt Absorb
Timid Nature (+Spd, -Atk)
EVs: 252 SAtk/ 252 Spd/ 4 HP
Role: Special Sweeper/Phazer
- Shadow Ball
- Quick Attack
- Volt Switch
- Yawn
lets face it: Jolteon has a movepool 4" deep. Shadow Ball is his best coverage move outside of Hidden Power which i didn't want to use. Air Balloon + Volt Absorb lets it switch into Earthquake, Thunderbolt, as well as be a status absorber for T-Wave. Yawn is extremely annoying when Stealth Rock is up, and works well as a win-win phazing/Status move.
Ambipom @ Toxic Orb
Trait: Technician
Adamant Nature (+Atk, -SAtk)
EVs: 252 Atk/ 240 Spd/ 16 HP
Role: Offensive Core
- Facade
- Low Sweep
- U-Turn
- Fake Out
this thing is mean. STAB Fake Out on the first turn activates Toxic Orb, which boosts STAB Facade to an evil 210 BP as well as great neutral coverage. Low Sweep is a 90 BP move after Technician that guarantees a Spd drop in the event that Ambi is toast, so it can help whatever comes out next handle a serious threat.
Mienshao @ Life Orb
Trait: Regenerator
Naive Nature (+Spd, -SDef)
EVs: 252 Spd/ 180 Atk/ 32 SAtk/ 4 HP
Role: Offensive Core
- Hi Jump Kick
- Grass Knot
- U-Turn
- Fake Out
the other half of my offensive core. Fake Out + U-Turn gives a lot of free damage for Ambipom and Mienshao to abuse, and Life Orb boosted STAB HJK from Mienshao is amazing at clearing a path for my other Poke's.
Scizor @ Choice Band
Trait: Technician
Jolly Nature (+Spd, -SAtk)
EVs: 252 Atk/ 252 Spd/ 4 SDef
Role: Late Game Sweeper/Baws Status Beast
- Bullet Punch
- Pursuit
- U-Turn
- Superpower
this guy is just baws to the nth degree. Banded U-Turns spread through out the battle take big chunks out of opponents, and once any checks have been eliminated, he comes out and rapes with STAB +1 Priority Bullet Punch to end things quickly. Pursuit is to check Ghost and Psychic types since Ghosts can wall my team otherwise. U-Turn can deal with psychics but also forces a switch i may not want at right then. Superpower is for killing Weavile and Absol should they try to ruin my good time.
and that is all ladies and gents. feel free to comment, commend, critique, or criticize. whatever suits your tastes :)