I tested this team out already, switched a few things around, and currently this seems to be what's working best out of my options.
Wash 2 Spin @ Choice Scarf
Ability: Levitate
EVs: 252 Sp. Atk, 252 Speed, 4 HP
Nature: Modest
- Hydro Pump
- Volt Switch
- Trick
- Thunderbolt
I went with Thunderbolt over Will-O-Wisp in order to give Rotom-W more offensive capability. It can't finish off a Politoed with Volt Switch. :I
Elvis @ Life Orb
Ability: Regenerator
EVs: 252 Atk, 252 Speed, 4 HP
Nature: Jolly
- Fake Out
- High Jump Kick
- Stone Edge
- U-Turn
Standard set for the weasel. I name all of my Mienshaos Elvis.
Sushi @ Leftovers
Ability: Synchronise
EVs: 128 HP, 252 Def, 128 Speed
Nature: Bold
- Roost
- Will-O-Wisp
- Flamethrower
- Heal Bell/ Psychic/ U-Turn (can't decide)
I wanted to give Mew U-Turn as well accordingly with the team, but Heal Bell is a needed support move.
Flamethrower is there only to deal with Scizor/ Forretress.
Igo Zoominov @ Choice Band
Ability: Illusion
EVs: 252 Atk, 252 Speed, 4 HP
Nature: Jolly
- Punishment
- Low Kick
- Sucker Punch
- U-Turn
This choice band set is my favourite one for Zoroark. It can hit things like Jirachi and Metang with a 50% boosted Sucker Punch.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP, 232 Sp. Def, 24 Speed
Nature: Calm
- Thunder Wave
- Body Slam
- Wish
- Iron Head
So there should be a U-Turn here, but I'm fed up with not being able to paraflinch ghost types, which means I gave Jirachi both T-Wave and Body Slam.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP, 252 Def, 4 Sp. Atk
Nature: Bold
- Spikes
- Rapid Spin
- Stealth Rock
- Volt Switch
I'm not bothered with investing in special defence. Forretress still gets KO'd by a 2 to 3 Focus Blasts, so I would rather make it a physical wall.
Issues
* The main one is that I ain't got jack scrat to deal with a sun team. A washing machine is only so much help.
Suggestions?