Pokémon Rate My Team
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Hi everyone, I am here today posting my first ever tiered team: OU! This is also my first ever team that I have battled with on pokemon showdown, and it so far has won 13, lost 2. So by that it makes me think that this a good team, but I do really want to know YOU think about this OU team. Just note that this team is mainly made for crippling the opponent, not stalling or walling. The only pokemon in my team capable of doing this is my Deoxys-Defence and possibly my Tentacruel too. Please give me some good items∞as most of them are just holding life orbs. THANKS IN ADVANCE ;D lol YaY!
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PREVIEW:


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Tentacruel @Leftovers
Trait: Clear Body
Level: 100
EV's: 252 HP / 252 Sp.Att / 4 Def
Timid (+Spe -Att)
¬ Scald
¬ Giga Drain
¬ Toxic Spikes
¬ Ice Beam

Tentacruel is as you can see my lead, with a toxic spikes set up. The HP ev's help it to survive and be a bit more durable. In one of my recent battles, this tanked a thunder from an orbed jolteon. None of my other pokemon no toxic for the same first reason, toxic spikes is good enough to set up, and I am careful not to use it on a team with a poison type. This makes tentacruel a normal special sweeper.
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Infernape @Life Orb
Trait: Blaze
Level: 100
EV's: 252 def / 252 sp.def / 4 HP
Jolly (+Speed -Sp.att)
¬ Close Combat
¬ Mach Punch
¬ Earthquake
¬ Fire Punch

Infernape is my first class physical sweeper. The ev's given have have done their magic so far, as this INFERNAPE tanking an Earthquake from a Rypherior is pretty incredible. This moveset is part priority, as the STAB + Blaze, sometimes + Life Orb is a deadly mix 'n' match set. TROLOLOLOL...ya know?
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Breloom @Life Orb
Trait: Technician
Level: 100
EV's: 252 HP / 252 Speed / 4 Att
Careful (+Sp.def -Sp. Att)
¬ I dunno (Thinking of Rock Tomb)
¬ Cut/Tackle
¬ Bullet Seed
¬ Mach Punch

My Technician Breloom, what have I gotta say? Bullet seed just screws the hell out of ground/rock/water and any other types which take super effective damage from bullet seed. Mach punch is for priority + STAB, and lol, tackle/cut is just hilarious but can OHKO a Salamence (PROVEN). The last move please tell me. Technician boost would be appreciated but I don't mind as long as it suits my Breloom well.
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Deoxys-Defence @Leftovers
Trait: Pressure
Level: 100
EV's: 196 HP / 104 Att / 104 Def / 104 sp.Def
Jolly (+Speed -Sp.Att)
¬ Extreme Speed
¬ Ice Punch
¬ Recover
¬ Cosmic Power

This dude is the wall of doom. Setting up cosmic power is easy because of Deoxys's amazing defences. Recover is not for recovery lol. Ice punch is for the Oh So Common dragon types, and extreme speed is for when your so nearly about to KO. This is a risky dude though, as any stat raiser can attack with the equally same Dragon Dances For example.
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Swampert @Life Orb
Trait: Torrent
Level: 100
9]EV's: 252 HP / 108 Att / 148 Speed
Jolly (+Speed -Sp.att)
¬ Hammer Arm
¬ Waterfall
¬ Earthquake
¬ Ice punch

Swampert is another one of my awesome sweepers, built to do the job. Hammer arm and Ice punch are both for thorough coverage against dragons, Rocks and a few more. Earthquake is the Ground type STAB as Waterfall is the Water type stab. Swampert's 148 speed ev's have seemed to work so far, as it is able to outspeed a tropius and land the ice punch without any trouble.
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Salamence @Life Orb
Trait: Moxie
Level: 100
EV's: 252 Att / 252 speed / 4 sp. def
Serious (+0 -0)
¬ Roost
¬ Earthquake
¬ Flamethower
¬ Dragon Claw

This is my Dragon type sweeper, with an unexpected roost in the moveset too. Flamethrower, although special, does decent enough damage to faint an Electivire, so for the needed ice type coverage that's fine. Dragon claw is the STAB. Earthquake is for further coverage and also a preparation for the common Ninetales leads.
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Well, that's it. I really do hope I have done the layout OK, but please tell me if there's anything wrong. Thanks in advance

by
edited by
No synergy. I'll rate this later if I hav time.
thanks...I guess...:()
Cut/Tackle only does 32.3% - 38.1% to Salamence. Include Salamence's Intimidate into the mix and it only does 21.5% - 25.4%.

Your sets are pretty awful, this team has little synergy as Absol said. Overall, in order for you to be 13-2 you needed to have faced a five year old. Hell, I'm tempted to actually answer this, but I won't.
Waah, your Tenta did not tank Thunder from Jolteon: Here's the calcs:
252SpAtk Life Orb Jolteon (+SAtk) Thunder vs 252HP/0SpDef Leftovers Tentacruel (Neutral): 115% - 137% (422 - 500 HP). Guaranteed OHKO.
Infernape tanking Rhyperior's Earthquake is a lie too:
252Atk Life Orb Reckless Rhyperior (+Atk) Earthquake vs 4HP/252Def Leftovers Infernape (Neutral): 163% - 192% (482 - 566 HP). Guaranteed OHKO.

252Atk Reckless Rhyperior (Neutral) Earthquake vs 4HP/252Def Leftovers Infernape (Neutral): 114% - 136% (338 - 402 HP). Guaranteed OHKO.
Only way he could've tanked it was in this situation, which is very unprobable:
0Atk Reckless Rhyperior (Neutral) Earthquake vs 4HP/252Def Leftovers Infernape (Neutral): 96% - 114% (284 - 336 HP). Guaranteed 2HKO. 80% chance to OHKO.
252SpAtk Life Orb Jolteon (+SAtk) Thunder vs 252HP/0SpDef Leftovers Tentacruel (Neutral): 115% - 137% (422 - 500 HP). Guaranteed OHKO

252Atk Life Orb Reckless Rhyperior (+Atk) Earthquake vs 4HP/252Def Leftovers Infernape (Neutral): 163% - 192% (482 - 566 HP). Guaranteed OHKO.


You couldn't OHKO Salamence with tackle/cut from Technician Breloom even if you got a critical hit

0SpAtk Life Orb Salamence (Neutral) Flamethrower vs 4HP/0SpDef Motor Drive Electivire (Neutral): 37% - 44% (110 - 131 HP). Guaranteed 3HKO.


In all my time in battling OU (quite a lot of time) I have never once seen a Tropius used, and I seriously doubt that you really won 13-2.

P.S. Dang you JCM you beat me by like a 2 minutes
Ugh, no offence, by this team is totally failed, and the way you speak about it is all a lie.
Oh, what the hell. I'll answer this tomorrow (which means that I would prefer that if anybody else wants to answer, they wait till after I answer.) Or I'll answer this today I guess. It's 1:30 AM here, I need to get some sleep.
Oh my freaking god. Will everybody just lay off him. His team isn't the best, but he's obviously posting it here to hear improvements, isn't that the point of a rate my team? It's no excuse to gang up on him and outright have a go at him. @ Fizz and JCM, saying 'no offense' doesn't make a rude comment any less rude. And Absol, what you said was completely horrible. We all know you're not the *cough* best battler are you. Now everyone shut up and actually give him some useful advice. Kthx.
^ *Upvotes
I suppose I was a little mean. Sorry. I'll wait til trachy to post his rate before I post mine.
trachy I answered, but I hid it. So after you answer, if you would reshow my answer too that would be great :)
Damn, it, I'll hide me comments. You saying it makes me realise how rude I was. I'm sorry if you read it before I hid, IncredibleDevil.
Ok, I was really rude before so I'll give some real advice now. As Tentacruel is your lead and T-Spiker, I suggest going with a bulky EV Spread, allowing him to tank some hits while setting up the Hazards. Try 252 HP / 236 Def / 20 Spd. Spd EVs allows him to outspeed some dangerous threats. I also suggest putting Bold Nature to let him tank more hits. I also suggest putting Rapid Spin somewhere in there, and switching Ability to Rain Dish for the number of Rain teams in OU. On to Infernape. You cannot make a Physical Sweeper without Attack and Speed EVs. Your Infernape ''tanked'' an Earthquake from Rhyperior because that Rhyperior must've put it so he wasn't a Taunt bait and had no Atk EVs nor an Attack boosting Nature. Infernape should be, under no circumstances, a Wall. Breloom is a nice Pokemon, but then you have two Fighting types on one team, which can only lead to problems (Except in Monotype, lol). Never ever use Cut / Tackle in Competitive, it will never OHKO a Salamence. Deoxys-Defense has a weird EV Spread, but I'd make those weird EV Spreads too when I was a noob, so I won't criticize. Deoxys-D is made to WALL, not to attack. I have to suggest this set:
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Spd / 4 Def
Timid Nature
- Spikes
- Recover
- Taunt
- Magic Coat / Night Shade

With Tentacruel + Deoxys-D + Swamper set that I'll be suggesting, you can have all Hazards set to weaken the foe's team. That's nice. He's a fast Spiker, as you can see.
Ok, on to Swampert. He's nice, you shouldn't be using him though as he's in UU, but I'll still give you some advice. I suggest this set:

Swampert (F) @ Leftovers
Trait: Torrent
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Earthquake
- Roar
- Stealth Rock

Investing in Speed EVs is utterly useless, as that thing is horribly slow. Even for NU standards xD. Well, basic Attacking Swampert, with S-Rock so Dexoys-D doesn't have to do everything.

Ok, on to Salamence. So I wouldn't mind seeing Serious Nature in an In-Game team, as you can't control it, but in competitive? No way :P I suggest this set:

Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast

Well, I don't think this is enough to be called an answer, so that's why I comment-rated =D
Thanks to all who helped including the ex trolls. LOL. All of your advice really helped. And big thanks to spoink for shaving my back. Having my back I mean sorry. JCM I did read all the stuff you posted and I was tempted to shove your face with so much food that talking would become the last thing on your mind. But I don't care anymore. YAY P.S What the hell is a synergy?¿!¡ LOL and you should really check my profile page.
Lol, well, good luck shoving food through a computer. And Synergy is how well each member of the team covers each others weaknesses.
Lol very true. And I cannot believe spoink did. He shaved my back!
Ok, we understand, Spoink shaved your back, even though I don't know how and I don't think you have that much hair on your back..
If you read this JCM, we need to battle RU soon

2 Answers

2 votes
 
Best answer

I hate making suggestions without first battling the team. But I'm pretty sure someone as experienced as me (I dislike Special Attackers, because I'm not... Modest. HaHa! Okay, you can hang me now) can answer without screwing things up.

Infernape and Breloom have incredibly similar roles (well they should, you have them as walls) so we'll replace one. I think Breloom would be the keeper on this team, so we'll replace Infernape. This team is lacking in the Special field. So I would suggest replacing Infernape for an offensive Heatran. While there is nothing wrong with Deoxys-D, Garchomp is now in OU. As such, we'll be replacing it with one of the Pokemon that can actually switch in on it: Bronzong. And finally, due to the popularity of Ferrothorn and Breloom, as well as a fairly large usage of Grass Knot, Giga Drain, or HP Grass, we'll be replacing Swampert. I think that Mamoswine might be of more help to your team.

Tentacruel: A lack of Special attacking on your side makes me want to use the more offensive varient of Tentacruel. It will still have that support ability, but it can actually do damage now.

Tentacruel (M) @ Life Orb/Wise Glasses
Trait: Liquid Ooze
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Rapid Spin
- Toxic Spikes

Hydro Pump for STAB, Ice Beam is coverage. Rapid Spin and Toxic Spikes for support. Notice that I gave a choice between items. Life Orb causes recoil with Rapid Spin, which I'll always found unfortunate. But the lack of power with Wise Glasses is very significant. But the choice is still up to you.

Heatran:

Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Ice]
- Stealth Rock

Your basic Heatran set. Earth Power and HP Ice for coverage, Fire Blast for STAB, Stealth Rock supports the team and allows you to net KOs.

Breloom: This guy needs a lot of work. While you most commonly see a Swords Dance+Life Orb set, I believe that a Choice Band set will be of more use to you.

Breloom (M) @ Choice Band
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bullet Seed
- Low Sweep
- Mach Punch
- Stone Edge

Bullet Seed is STAB boosted by Technician. Low Sweep is also STAB boosted by Technician. The ability to lower the Speed of switch-ins is very important. Mach Punch though can be used to quickly take down threats, either through Revenge kill or just massive power OHKOs. Stone Edge is to hit foes like Dragonite, Tornadus, just any Flying type.

Bronzong:

Bronzong @ Light Clay
Trait: Levitate
EVs: 252 HP / 160 Def / 96 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Gyro Ball
- Light Screen
- Reflect

Dual Screen helps support your frail Breloom and Tentacruel (who is physically frail) as well as bulkier Pokemon like Mamoswine, Heatran, and Salamence. It is also a set that I think better helps against Dragon types, who can be seen running mixed sets in order to take down walls. While physical defense is more important in my opinion, and thus why we have more Def, we make sure to give some attention to Special bulk.

Mamoswine:

Mamoswine (M) @ Life Orb
Trait: Thick Fat
EVs: 24 HP / 252 Atk / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Icicle Spear
- Stone Edge

A killer in the current metagame, which sees a lot of Pokemon weak to Ice, plus some weak to Ground (Landorus, Thundurus, Tornadus, Dragonite, Salamence, Garchomp, Hydreigon, Heatran, Breloom, Lati@s). Standard except for Speed/HP Evs, these are my preference. And Icicle Spear, my preference in dealing with Gliscor and Dragonite among others.

Salamence: Give the damn thing a Dragon Dance.

Salamence (M) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage

All together now in an importable copy:

Tentacruel (M) @ Life Orb
Trait: Liquid Ooze
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Rapid Spin
- Toxic Spikes

Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Ice]
- Stealth Rock

Breloom (M) @ Choice Band
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bullet Seed
- Low Sweep
- Mach Punch
- Stone Edge

Bronzong @ Light Clay
Trait: Levitate
EVs: 252 HP / 160 Def / 96 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Gyro Ball
- Light Screen
- Reflect

Mamoswine (M) @ Life Orb
Trait: Thick Fat
EVs: 24 HP / 252 Atk / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Icicle Spear
- Stone Edge

Salamence (M) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage

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selected by
Chompy is OU? Yeeeha!
Beautiful and nice. Thanks for all the suggestions. Upvote for your efforts. Thanks again BA tossed to your answer now!
Laughs. Me does not have enough points to upvote. SORRY to trachy and Dr. Flame!
1 vote

I'll rate this team.
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Tentacruel

Tentacruel should have complete defensive EVs, since you want him to stay in for as long as possible. Also, give him Rapid Spin to spin away hazards other than Toxic Spikes, which he absorbs. Replace Giga Drain or Ice Beam. My recommended EVs: 252 HP / 252 Def / 4 SpD Also Timid isn't really needed with this EV spread, so go with Calm or Bold. But if you want some speed, Smogon's EV spread is not that bad: 252 HP / 236 Def / 20 Spe. Still go with Calm or Bold, though. Also, Black Sludge over Leftovers.
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Infernape

I use an Infernape almost exactly the same, except with some minor differences. Instead of Earthquake, I have Swords Dance to make a great Sweeper. Have Iron Fist over Blaze, since you only have 1 fire type move. You have 2 punching moves, (3 is CC counts, idk if it does). I suggest these EVs: 4 HP / 252 Atk / 252 Spe with Jolly nature. Life Orb is a pretty good item. Your set is actually a good Choice Band set, just Stone Edge/U-Turn > EQ. If you want.
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Breloom

Well, if you can't think of a move, then put in Spore. Replace Cut/Tackle (As those moves aren't really the best moves) for Substitute/Bulk Up/Swords Dance. Or try a Toxic Heal set:

Breloom @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SpD / 60 Spe
Nature: Careful (+SpD, -SpA)
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
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Deoxys-Defense

Cosmic Power isn't really needed, since it's defenses are awesome in the first place. Extremespeed and Ice Punch aren't great ideas, so have Night Shade as you attacking move, to hit Ghosts and actually do some damage since you're a level 100. Ice Punch can be replaced for Taunt/Stealth Rock. Cosmic Power for Toxic/Spikes. And also new EV set: 252 HP / 4 Def / 252 Spe Timid Nature.
So:
Night Shade > Extremespeed
Stealth Rock/Taunt > Ice Punch (I recommend Taunt)
Toxic/Spikes > Cosmic Power
Keep recover

This D-D is really a fast Taunter/hazard setter.
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Swampert

If you want a sweeper, Curse would really help. Ofc, then it would be more of a tanl, but at least you can get extra attack boosts. Swampert is slow, so it wouldn't make a GREAT sweeper. Hammer Arm < Curse. EVs: 252 HP / 252 Atk / 4 Def Adamant Nature Also have Lefties
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Salamence

Salamence would make a great physical sweeper if it doesn't have Flamethrower. If you want to have a Life Orb set, Dragon Dance would be awesome, given that you can set up. The can replace Flamethrower. Roost is ok, I guess. Outrage works well, too. Choice Band/Scarf also works, but then you have to get rid of Roost for another move.
4 HP / 252 Atk / 252 Spe Adamant / Jolly

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reshown by
Lovely and beautiful. But the whole point of my Deoxys d is that I set up my Cosmic power taking advantage of its already amazing defences. Then not even outrage can do a flipping OHKO. I upvote. AND THANKS A LOT DR. FLAME!
If it's Defence is already good, then think; does it really need Cosmic Power then?