Sure I'm not moving on, but that doesn't mean the team was bad. No, the team was great. Rather, it was the trainer who failed. Since I failed to add the clauses that are to be used, I was battled without the Species Clause active and lost the first battle. I was planning to let Haley move on since I must admit my mistakes and be punished for them. But I decided to see how I would have done without that error on my part. It won the next two battles.
Kyogre @ Water Gem
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Water Spout
- Protect
- Surf
- Ice Beam
Water Spout hits both foes and with help from Water Gem it's going to do some damage. Of course, when I get low on health I have to start using Surf. Ice Beam is to hit Dragon types hard. Protect is to get past Fake Out and also allow my teammates to hit the foe if it is a danger to Kyogre.
Tornadus (M) @ Focus Sash
Trait: Prankster
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Hurricane
- Tailwind
- Taunt
- Grass Knot
Tailwind user mainly. This makes Kyogre, Palkia, Mewtwo, and Tornadus itself into incredibly fast Pokemon. Hurricane gets STAB, has a good chance to confuse, and is 100% accurate thanks to Kyogre's Drizzle. Taunt is to stop Trick Room and Protect, as well as any other non-attacking moves. Grass Knot is for a powerful hit on Gastrodon, Quagsire, and Swampert. Focus Sash allows it to attack after having used Taunt/Tailwind.
Palkia @ Lustrous Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Aura Sphere
- Spacial Rend
- Surf
- Thunder
Aura Sphere is coverage. Mainly for Ferrothorn. It is also useful against people who use Moody, Double Team, Minimize, or an accuracy lowering move. Sure these moves aren't good in Doubles, but I can expect some people with less knowledge of doubles to use them. Spacial Rend is STAB. Surf is also STAB and can hit all foes. Thunder is coverage and becomes 100% accurate in Rain. Lustrous Orb is to make Spacial Rend and Surf more powerful.
Mewtwo @ Life Orb
Trait: Pressure
EVs: 88 HP / 4 Def / 252 SAtk / 164 Spd
Modest Nature (+SAtk, -Atk)
- Psystrike
- Protect
- Shadow Ball
- Ice Beam
My coverage Pokemon. I wish it has Unnerve released, as that is a great ability for it. Psystrike is STAB that takes down two of the otherwise counters to this team: Chansey and Blissey. Protect is to avoid Fake Out, wait a turn to allow my teammates to take down a threat, and to avoid Surf. Shadow Ball and Ice Beam are coverage. EVs give me enough Speed with Tailwind to outspeed Deoxys-S. I thought that was a good enough Speed, so I put the rest into Special Attack and bulk.