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Yanmega (F) @ Choice Specs

Trait: Tinted Lens

EVs: 4 Def / 252 SpA / 252 Spe

Modest Nature (+SpA, -Atk)

  • Bug Buzz
  • Air Slash
  • Hidden Power Ground
  • U-turn

Yanmega is why this team was made, because I like choice specs tinted lens so much that I decided to try it out in OU.
Bug Buzz hits pretty much every single Poke in the OU tier, except Heatran who will take a lot of damage from Air Slash and is KOed by HP Ground after Stealth Rock.
Air Slash is also STAB, and helps to finish off things like Keldeo or other things when I should use Air Slash. I can also try to get a flinch.
U-Turn is nice to scout when I see a counter so I can get outta there when it comes in.

Ferrothorn (M) @ Leftovers

Trait: Iron Barbs

EVs: 252 HP / 88 Def / 168 SpD

Relaxed Nature (+Def, -Spe)

  • Power Whip
  • Gyro Ball
  • Stealth Rock
  • Spikes

Power Whip is STAB, and hits Water types like Gastrodon and Swampert and Ground types, while Gyro ball hits Dragons.
Stealth Rock is great for Yanmega because it makes everything easier to KO and of course helps the team in general.
Spikes helps even further, and if for example some Pokes are low on health they will be fainted when they come back in if enough hazards are set up.
Magnezone @ Choice Specs

Trait: Magnet Pull

EVs: 148 HP / 252 SpA / 108 Spe

Modest Nature (+SpA, -Atk)

  • Volt Switch
  • Hidden Power Fire
  • Thunderbolt
  • Flash Cannon

This is my favorite Magnezone set.
Magnezone hits hard with Choice Specs, having STAB Thunderbolt to hit Water types hard with.
Volt Switch is nice scouting, and also does a lot of damage to most things while switching at the same time. Flash cannon does a lot of damage to Donphan, and helps round out the coverage.
Hidden Power Fire OHKOes Ferro if rain isn't up and Scizor as well.
Starmie @ Leftovers

Trait: Natural Cure

EVs: 4 HP / 252 SpA / 252 Spe

Timid Nature (+Spe, -Atk)

  • Hydro Pump
  • Thunder Wave
  • Rapid Spin
  • Recover

Hydro Pump is nice STAB, and Twave helps the team in general outspeed things and if enough things are paralyzed Magnezone Terrakion and Yanmega will probably have an easy time. Rapid Spin spins those sucker hazards outta there, which the team doesn't really like in general.
Recover helps Starmie shrug off stuff like Keldeo's attacks and Politoed's scalds.
Terrakion @ Choice Band

Trait: Justified

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature (+Atk, -SpA)

  • Close Combat
  • Stone Edge
  • X-Scissor
  • Earthquake

Close Combat pretty much 2HKOes everything that doesn't resist it, and 2HKOes stuff that do as well.
Stone Edge hits Ghost types that are immune to CC, and hits flying types as well.
X-Scissor hits psychic types harder and more reliably than the other moves, and Earthquake revenges Jirachi and Tentacruel which I'm actually finding use for.
Chandelure (F) @ Choice Scarf

Trait: Flash Fire

EVs: 4 Def / 252 SpA / 252 Spe

Timid Nature (+Spe, -Atk)

  • Shadow Ball
  • Fire Blast
  • Energy Ball
  • Hidden Power Ice

I need a scarfer, and the Fighting immunity is really nice.
Chandelure also helps stop Breloom.
Shadow Ball hits pretty hard, and can late game sweep pretty well if checks are out.
Fire Blast hits Jirachi hard, and other stuff as well.
Energy ball hits water types like Rotom and Politoed.
HP Ice hits Dragons and Landorus and Gliscor.

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edited by
This team is baws :)
I would run more special defensive Evs on Ferrothorn though seen as b/w2 has made rain teams into pretty much hyper offence and currently everything is 2hkod by Politied specs (maybe not ferrothorn). Though Keldeo defiantly does give some problems though. Though it gives any team problems
5 choiced Pokemon....Switching will bring you problems, but you thought of that and added a Spinner, so nice.
Thanks :D
I'll run more EVs on Ferro, I thought about doing it while building the team, but thought I'd do that as I go but I've forgotten to do so lol
4 Pokes are choiced btw JCM, but thanks :)
Lol, I must be blind then xD Thought I saw CB Rapid Spin Starmie for a sec.

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