Ok. So this is the best team I've built so far for 5th Gen OU:
Mew @ Normal Gem
Trait: Synchronize
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Explosion
- Taunt
- Zen Headbutt
My preferred lead (despite Team Preview and stuff). Stealth Rock/Taunt on the 1st turn, then Zen Headbutt or Explosion (depending on what I'm facing). Not useful against ghost-types, though.
Ninetales (F) @ Leftovers
Trait: Drought
EVs: 252 HP / 120 Def / 136 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Will-O-Wisp
- Sunny Day
- Hypnosis
Defensive weather inducer. Flamethrower is here for reliable STAB, Will-O-Wisp cripples physical attackers, Sunny Day allows me to win the weather war and Hypnosis shuts down annoying things.
Togekiss (F) @ Choice Scarf
Trait: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Aura Sphere
- Fire Blast
- Trick
Your average FlinchHax. Choice Scarf takes Togekiss speed to 426, enough to outpace a wide portion of the metagame, besides other fast Scarf-wearers, giving Air Slash 57% of chance to flinch the opponent (which saved me in many battles). The other two moves are here for coverage, and Trick cripples defensive pokémon and whatnot (like Dragon Dancers and all that).
Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Physical sweeper and priority user, pretty much self-explanatory.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Ice Beam
- Thunderbolt
- Rapid Spin
Rapid spinner and sort of an offensive pivot for my team. Psyshock is the preferred STAB move here because of Hydro Pump's significant power drop in the sun, and allows to hit special walls like Blissey much harder.
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Overheat
- Close Combat
- U-turn
- Stone Edge
Yet another offensive pivot, but this one is more physically-oriented. However, besides revenge killing or all-out attacking, Infernape generally serves me no purposes, as it lasts for 4 turns at best. Can anyone suggest me a better moveset/pokémon?