Pokémon Rate My Team
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Chandelure @ Leftovers
Chandelure
Trait: Flame Body

Nature: Modest (+SpA, -Atk)

EVs: 252 SpA, 252 HP, 4 SpD

  • Flamethrower: STAB, Fire Blast has low accuracy, suggested to use this.

  • Calm Mind: Powers up the special attack moves, which this Chandelure has.

  • Energy Ball: Covers Water types. Helpful.

  • Shadow Ball: STAB. Calm Mind 3+ will help.
    ___
    Heracross @ Leftovers
    Heracross
    Trait: Moxie

EVs: 252 Atk, 252 Speed, 4 HP

Nature: Adamant

  • Megahorn: STAB. Awesome move.

  • Close Combat: STAB. ... Should I even say it?

  • Swords Dance: ... Awesome move. Works with the physical moves, which Heracross has.

  • Stone Edge: Covers Flying type. A big help.
    ___
    Kingdra @ Persim Berry
    Kingdra
    Trait: Swift Swim

EVs: 252 Atk, 252 Speed, 4 HP

Nature: Adamant (+Atk, -SpA)

  • Outrage: ... I just won't. STAB.

  • Dragon Dance: Beep beep. Combo alert.

  • Waterfall: STAB. Hmph hmph. I am jealous.

  • Rain Dance: Works good on Swift Swim. (Drizzle + Swift Swim is banned. Not this combo, for a fact, if you didn't know.)
    ___
    Honchkrow @ Choice Band
    Honchkrow
    Trait: Moxie

EVs: 252 Atk, 252 Speed, 4 Def

Nature: Jolly (+Spe, -SpA)

  • Night Slash: STAB. Awesome move.

  • Sucker Punch: A replacement for Night Slash. STAB. It's fast.

  • Brave Bird: STAB. Mmmmhmmm. Got it?

  • Confuse Ray: Confuses that enemy. Bewobewobewo.
    ___
    Abomasnow @ Leftovers
    Abomasnow
    Trait: Snow Warning

EVs: 252 Atk, 252 HP, 4 Speed

Nature: Adamant (+Atk, -SpA)

  • Ice Punch: STAB. ...

  • Ice Shard: STAB. Faaaaaaassssstttt. o.o

  • Earthquake: Coverage for Fire. Destroy that 4x weakness.

  • Seed Bomb: STAB. Atleast a grass move would be okay. Wood Hammer is recoil, which I hate. And Seed Bomb is just perfect. 80 Base Power. STAB. 100 Accuracy. Just perfect.
    ___
    Nidoking @ Ground Gem
    Nidoking
    Trait: Rivalry

EVs: 252 Atk, 252 Speed, 4 HP

Nature: Adamant (+Atk, -SpA)

  • Earthquake: STAB. T.T I ain't repeating it.

  • Fire Punch: Helpful on Ice types. It beats dem.

  • Poison Jab: Stab. AWSUM.

  • ThunderPunch: It's just great. It beats dem Water Types. Hi-Yah!
    ___

Well, that's the last of it. Well. I hope this is great. ^^ ~JosephA.

by
Lol, I made a team with the same first 3 pokemon. But I used Scarfed Hera and Chandy and a Special Kingdra.
Lol. >.>

1 Answer

0 votes

(Sorry; I misread and thought it said OU instead of UU)

Anyway:

  1. Give Heracross Choice Scarf OR Flame Orb & Guts. You already have a Moxie Sweeper in Honchkrow.
  2. Make Kingdra a special sweeper. It has a better special movepool.
  3. Why would you choice a Honchkrow and give it Confuse Ray? It's also really frail so it needs to sweep ASAP, rather than waste time inflicting a status. Either take off the Band and give it Life Orb + Roost, or give it a Choice Scarf since its slow for UU.
  4. Replace Abomasnow. It's adding nothing to this team by buffering everyone with Hail. Why is it even there? It just means that your entire team now has 3 stealth rock weaknesses.
  5. Rivalry is a horrible ability for Nidoking. Sheer Force, however, is a brilliant one, because it means it won't take Life Orb recoil on moves that have a secondary effect. And he has a lot of moves with secondary effect.

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Chandelure @ Leftovers
Ability: Flash Fire
EVs: 72 HP, 252 Sp. Atk, 184 Speed
Nature: Modest
- Substitute
- Fire Blast
- Shadow Ball
- Will-O-Wisp/ Energy Ball

NB: the current Chandelure set is okay, but Chandelure is considered slow in OU, and also having low HP, so you might get KO'd before you even have a chance to set up. My suggestion is to scarf Chandelure, but I already suggested Scarf for your Heracross.

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Heracross @ Choice Scarf
Ability: Guts/ Moxie
EVs: 252 Atk, 252 Speed, 4 HP
Nature: Adamant
- Close Combat
- Megahorn
- Stone Edge
- Sleep Talk/ Night Slash

Sleep Talk means Heracross can be your sleep absorber, or Night Slash for more coverage. I just like Guts better because if you're burnt by something like Cofagrigus, you're going to need a lot of Moxie boosts to put a dent anything. Then again, Cofagrigus would change your ability anyway...

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Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 Sp. Atk, 252 Speed, 4 HP
Nature: Modest
- Surf
- Ice Beam
- Dragon Pulse
- Rain Dance

I don't see the point of Rain Dance + Dragon Dance. They're kinda redundant together imo.

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Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk, 252 Speed, 4 HP
Nature: Jolly
- Sucker Punch
- Brave Bird
- Pursuit/ Superpower
- Roost

Superpower is for Steel types, which will wall you otherwise. Since your team is hyper offensive, you need coverage on all your Pokemon, because switching out can mean something getting KO'd.

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Nidoking @ Life Orb
Ability: Sheer Force
Nature: Timid
EVs: 252 Speed, 252 Sp. Atk, 4 HP
- Earth Power
- Ice Beam
- Flamethrower/ Fire Blast
- Thunderbolt

Sheer Force is a really great ability. Never mind that Nidoking has a slightly higher attack than sp. atk, with Sheer Force & Life Orb, Earth Power will do more than Earthquake. All the elemental moves give superb coverage as well as full Sheer Force abuse.


As your team stands, it's hyper offensive. You have 2 Stealth Rock weaknesses and no spinner. You also have no walls/ tanks, meaning switch in will be difficult. You also have no scout. Nothing here's really fast enough (except Scarf Heracross) to lead the team.


Suggestions

Tank

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Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP, 16 Atk, 252 Def
Nature: Impish
- Stealth Rock
- Scald/ Waterfall
- Toxic/ Earthquake
- Roar

Swampert makes a good defensive switch in. It has only one weakness, Grass, which can be dealt with by Chandelure/ Honchkrow.

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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP, 252 Def, 4 Sp. Def
Nature: Relaxed
- Stealth Rock
- Gyro Ball
- Toxic
- Earthquake

Bronzong is the classic set up Pokemon. Great typing, with the addition of Levitate meaning it only has one weakness. Abysmal speed is made up for with the use of Gyro Ball.

Wall

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Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP, 252 Def OR Sp. Def, 4 Sp. Atk
Nature: Bold OR Calm
- Will-O-Wisp
- Pain Split
- Shadow Ball
- Haze

Haze is an unbelievably useful move, especially when facing jerks like Suicune, ever popular in UU, which will just use Calm Mind on you the entire day. Haze hits even when your opponent is behind a substitute, unlike Clear Smog.

Downside to Cofagrigus is it has barely any offensive presence if you use it for walling purposes.

Scout
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Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk, 252 Speed, 4 HP
Nature: Jolly
- Fake Out
- Hi Jump Kick
- Stone Edge
- U-Turn

If you want to keep things hyper offensive, Mienshao makes a great UU lead. Fake Out to see what your opponent is holding, then U-Turn out for a more suitable Pokemon if things look rough.

by
edited by
He never said this was an OU team.
'This a good UU team? (Gen 5, B/W2)'

:P
Both Scarf Heracross and Chandelure on the same team are really good.
... First, I don't like Kingdra as a specialized one. I like Outrage and Waterfall better. I know it has a good special movepool, but, still. Second... I like Nidoking as a physical attacker. And Third, ... Superpower...? Fourth, this is not OU. Agreed with slash and Dr.Flame.
Kingdra is better special. Better movepool, better water STAB, and if you want a more powerful Dragon STAB, Draco is an option.

Nido should be special because
1. The coverage moves have more power.
2. Ground STAB also abuses Sheer Force. LO damage when using your go-to stab when you could be taking no damage is not cool.
3. 7 point base stat difference. Hardly makes a difference when factoring in the things above.

Superpower is good for the competitive environment because you will be switching so much. You probably won't keep the drops for 2 turns.
Dude my eyesight must've been messed up. I definitely saw OU last night. Sorry about that. o_O

- I just really don't feel Kingdra works well as a physical sweeper, despite having the same attack & sp. atk stat. It just doesn't make sense to me to set up Rain Dance and Dragon Dance. Kingdra might have only one weakness, but it still doesn't have very good defences. Setting Rain Dance and then sweeping ASAP is the best option for it.  If you really want to keep it as a physical sweeper, give it Draco Meteor instead of Rain Dance. Dragon Dance will boost its speed anyway.
- Nidoking's best ability is Sheer Force. Rivalry is horrible competitively. You have a 1 in 2 chance of encountering a Pokemon of the opposite gender (as gender ratios go), and Nidoking's attack will be cut. Sheer Force boosts his attacks more, in addition to there being no Life Orb recoil. Nidoking has plenty of special attacks that have secondary effects he could abuse, namely Earth Power. His Poison moves don't count because they cover so little and Nidoking has a better options to cover grass (i.e. Ice Beam).
- Superpower (explained by JJ)