Continued from above:
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
~ Draco Meteor
~ Psyshock
~ Surf
~ Trick
Latios' impact in OU is one of the strongest, as its infamous Choice Specs set takes the spot on my team. Because of Latios' appreciation of the removal of Special walls by Scizor, the two form a wonderful core that can cover the holes that they each have. The resist each other's weaknesses and have 130 base of the attacking stat they are strongest in, forming an offensive core that can be hard to stop. Scizor can also take care of the problematic Tyranitar, so Draco Meteor predictions can be eased. Latios also appreciates the sandstorm residual damage, as well as Stealth Rock damage, on certain opponents, such as Choice Band Scizor and others. EVs are the standard spread for a Special sweeper. STAB Draco Meteor is the nuke of the set, allowing to 2HKO most of the metagame, barring Steel Pokemon, of course. Even some steels are OHKO :3
Psyshock is my other STAB, and is helpful against the many Fighting types that Latios tends to switch into, as well as the multiple Poison Pokemon is OU, such as Gengar and Tentacruel. The main reason why I'm not running Hidden Power [Fire] on this guy is because of other crucial base 110s that I have to speed tie, such as Latias, opposing Latios, and Gengar. Thus, my coverage move is Surf, allowing me to demolish Heatran on the switch. Finally, Trick is used to cripple walls such as Ferrothorn, Forretress, and Tyranitar.
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 152 Atk / 204 SAtk / 152 Spd
Naive Nature (+Spd, -SDef)
~ Iron Head
~ Icy Wind
~ Hidden Power [Fire]
~ Thunderbolt
If you were on the DB server at all the past few months, you definitely would have noticed me using this guy against you several times. The reason why is the Jirachi has so many other common movesets to utilize, and the unexpectedness of this set brings at least an OHKO each battle. Jirachi has the potential to run a SubCM set, a Calm Mind set, a Specially Defensive set, a Choice Scarf set, and many more sets. A Mixed Atatcker Expert Belt Jirachi surprises the pants out of everyone. Its excellent coverage grants me the ability to deal huge chunks of damage the the opponent at will. Expert Belt feigns a Choice Scarf set. EVs grant mixed Attacking potential and enough EVs to outspeed all neutral 252 EVs in Speed base 100s. STAB Iron Head does what Jirachi is well known for - flinching the hell out of everything with the 60% chance after Serene Grace. Icy Wind functions as killing off cheeky Landorus-T, and dealing damage and slowing down Pokemon for Iron Head spam. Hidden Power Fire destroys many Steel Pokemon in the tier, OHKOing Scizor, Forretress after its Sturdy is gone, as well as dealing big damage on Ferrothorn. Lastly, so I don't get walled to shame by Water Pokemon, Thunderbolt serves as a move that can actually hit them. Gets Gyarados too :D
Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature (+Def, -Atk)
~ Scald
~ Shadow Ball
~ Recover
~ Taunt
If you're looking for a Water type that can actually shut down a Ferrothorn, Jellicent is your, um, fish. Boasting fantastic HP and passable Defense, as well as an excellent Defensive typing, Jellicent possesses the rare ability to take down Terrakion, Landorus, Scizor, and more prominent Physical sweepers. EVs give me maximum defensive capabilities while giving me the ability to outspeed Skarmory. If you played Generation 5, you will know that STAB Scald is everywhere, with Showdown's chance of burn being a bit higher than usual :P
The burn further bolsters Jellicent's defenses. STAB Shadow Ball allows me to hurt Celebi, a rather common switchin to Jellicent. Recover gives me reliable recovery, which is great as Jellicent switches into moves quite often. Lastly, Taunt shuts down Skarmory and Ferrothorn, who gets screwed eventually by Scald burns.
Landorus-T (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
~ Earthquake
~ Stone Edge
~ Superpower
~ U-turn
Landorus-T, although having lower Speed than its alternate form, has less of a reliance on the sand for damage output. Its good bulk and its ability, Intimidate, allows me to check Physical Attackers, as well as softening Pokemon up for Jellicent and Hippowdon to deal with. As I needed more Speed, I slapped a Choice Scarf on this guy and just went with it. I know that I have a Ice weakness spanning 3 Pokemon, but with three resists, I didn't see a problem by adding Landorus-T. Its moveset is pretty standard. Earthquake is STAB, and coming from a 145 Atk, will hurt a ton. Stone Edge partners up with Earthquake to form an EdgeQuake combination, which provides almost perfect neutral coverage. Superpower destroys the Steel Pokemon, such as Ferrothorn, as well as hitting Skarmory. U-turn provides momentum for the team, and forms a U-turn combination with Scizor.
Importable:
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Scizor (M) @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Trick
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 152 Atk / 204 SAtk / 152 Spd
Naive Nature (+Spd, -SDef)
- Iron Head
- Icy Wind
- Hidden Power [Fire]
- Thunderbolt
Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Shadow Ball
- Recover
- Taunt
Landorus-T (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Superpower
- U-turn
A last look at the team: