Pokémon Rate My Team
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Here's det Gen 5 RMT I promised before. This team was one of my main teams before X&Y came out, although it didn't see too much usage in the DB server due to issues with Technician. Almost all my teams had a Scizor or a Breloom on it. ;~;
Anyways, in terms of laddering, this got a 1900+, but Showdown got rid of the ranking, so I can't show you guys :c
This team was based around a Pokemon that I bet all of you have seen me use before, and most of you guys probably were surprised when it revealed its moveset :P
Enough of me going on about this team, I'm tired and shizz, so lets cut straight to the team.


Team Preview:


Synergy:

 Type        Resists                           Weaknesses
 Normal      Jellicent, Scizor, Jirachi
 Fighting    Latios, Jirachi, Landorus-T
 Ghost       Scizor                            Latios, Jellicent
 Dark        Scizor                            Latios, Jellicent
 Psychic     Scizor, Latios, Jirachi 
 Poison      Scizor, Hippowdon, Landorus-T, 
             Jellicent, Jirachi
 Grass       Scizor, Latios, Jirachi           Hippowdon, Jellicent
 Water       Jellicent, Latios                 Landorus-T, Hippowdon
 Fire        Latios, Jellicent                 Scizor, Jirachi
 Ice         Scizor, Jirachi, Jellicent        Latios, Hippowdon, Landorus-T
 Ground      Latios, Landorus-T                Jirachi
 Rock        Hippowdon, Jirachi
 Steel       Scizor, Jirachi, Jellicent
 Dragon      Scizor, Jirachi                   Latios
 Electric    Landorus, Latios, Hippowdon       Jellicent
 Bug         Scizor, Landorus, Jellicent       Latios
 Flying      Jirachi

The team:


Hippowdon (M) @ Leftovers

Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)

~ Stealth Rock
~ Earthquake
~ Slack Off
~ Whirlwind

This hippo, known for its stellar defenses and its ability to sent up permanent sandstorm, takes a different approach on my team. Although its Special Defense is noticeably weaker, Hippowdon can still take many hits on the Physical side due to its great base Defense stat as well as a large HP stat. Therefore, a mixed Hippowdon in Defenses can take some weaker Special hits, such as Hidden Powers , Icy Winds, some Flamethrowers, and more. The fact that it does have access to recovery only strengthens the fact that Hippowdon's bulk makes it one of the best weather starters of all time. Tyranitar, Politoed, Ninetales, Abomasnow, Charizard-Mega, and Aurorus can all pack their bags and go home :D
The reasons for the EVs can be seen in the paragraph above. The moveset is quite standard for a defensive Hippowdon. Everyone knows that hazards are the thing in Gen 5, so providing Stealth Rock is every team's goal, so Hippowdon has that job. Of course, if Hippowdon has no attacking moves, its complete bait for Taunt; hence, STAB Earthquake allows me to deal good damage, even though Hippowdon's Attack stat is uninvested. As Hippowdon has to take hits often, Slack Off provides reliable recovery. Whirlwind allows Hippodon to get residual damage with Stealth Rock, as well as not becoming complete setup fodder.


Scizor (M) @ Choice Band

Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature (+Atk, -SAtk)

~ U-turn
~ Bullet Punch
~ Superpower
~ Pursuit

Choice Banded Scizor. Everybody uses this guy, before Gen 6 came to life, anyways.
Scizor is a great combination of bulk and offensive prowess, and with an excellent typing to go along with it. Its singular weakness is what most players target, and that is what grants Scizor excellent momentum. Item grants Scizor more offensive prowess on the Physical side, and EVs allow me to outspeed 16- Spd Politoeds, and the rest in HP for bulk and Attack for maximum damage output. Scizor is well known for two things; its ability to kill everything with a Swords Dance set, or grabbing momentum with Choice Banded STAB U-turn. U-turn forms an excellent U-turn core with Landorus-T, and allows me to bring in counters on the Fire Pokemon that Scizor usually will draw. Bullet Punch is priority, STAB, and boosted by Technician, making it a powerful cleaning up move. Unfortunately, Steel isn't the best attacking type, but Bullet Punch is usually enough to do quite a number on most teams. When a Steel Pokemon is threatening to wall Scizor, a nice Superpower in the face will do a huge amount of damage, unless your name is Skarmory or Ferrothorn. I have something called teammates for you guys. And finally, when Lati@s and Ghosts attack Scizor and Scizor survives with its bulk, a Pursuit allows me to eliminate them quite easily, as they fear Scizor's offensive prowess.


Continued below.

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1 Answer

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Continued from above:


Latios (M) @ Choice Specs

Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)

~ Draco Meteor
~ Psyshock
~ Surf
~ Trick

Latios' impact in OU is one of the strongest, as its infamous Choice Specs set takes the spot on my team. Because of Latios' appreciation of the removal of Special walls by Scizor, the two form a wonderful core that can cover the holes that they each have. The resist each other's weaknesses and have 130 base of the attacking stat they are strongest in, forming an offensive core that can be hard to stop. Scizor can also take care of the problematic Tyranitar, so Draco Meteor predictions can be eased. Latios also appreciates the sandstorm residual damage, as well as Stealth Rock damage, on certain opponents, such as Choice Band Scizor and others. EVs are the standard spread for a Special sweeper. STAB Draco Meteor is the nuke of the set, allowing to 2HKO most of the metagame, barring Steel Pokemon, of course. Even some steels are OHKO :3
Psyshock is my other STAB, and is helpful against the many Fighting types that Latios tends to switch into, as well as the multiple Poison Pokemon is OU, such as Gengar and Tentacruel. The main reason why I'm not running Hidden Power [Fire] on this guy is because of other crucial base 110s that I have to speed tie, such as Latias, opposing Latios, and Gengar. Thus, my coverage move is Surf, allowing me to demolish Heatran on the switch. Finally, Trick is used to cripple walls such as Ferrothorn, Forretress, and Tyranitar.


Jirachi @ Expert Belt

Ability: Serene Grace
EVs: 152 Atk / 204 SAtk / 152 Spd
Naive Nature (+Spd, -SDef)

~ Iron Head
~ Icy Wind
~ Hidden Power [Fire]
~ Thunderbolt

If you were on the DB server at all the past few months, you definitely would have noticed me using this guy against you several times. The reason why is the Jirachi has so many other common movesets to utilize, and the unexpectedness of this set brings at least an OHKO each battle. Jirachi has the potential to run a SubCM set, a Calm Mind set, a Specially Defensive set, a Choice Scarf set, and many more sets. A Mixed Atatcker Expert Belt Jirachi surprises the pants out of everyone. Its excellent coverage grants me the ability to deal huge chunks of damage the the opponent at will. Expert Belt feigns a Choice Scarf set. EVs grant mixed Attacking potential and enough EVs to outspeed all neutral 252 EVs in Speed base 100s. STAB Iron Head does what Jirachi is well known for - flinching the hell out of everything with the 60% chance after Serene Grace. Icy Wind functions as killing off cheeky Landorus-T, and dealing damage and slowing down Pokemon for Iron Head spam. Hidden Power Fire destroys many Steel Pokemon in the tier, OHKOing Scizor, Forretress after its Sturdy is gone, as well as dealing big damage on Ferrothorn. Lastly, so I don't get walled to shame by Water Pokemon, Thunderbolt serves as a move that can actually hit them. Gets Gyarados too :D


Jellicent (M) @ Leftovers

Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature (+Def, -Atk)

~ Scald
~ Shadow Ball
~ Recover
~ Taunt

If you're looking for a Water type that can actually shut down a Ferrothorn, Jellicent is your, um, fish. Boasting fantastic HP and passable Defense, as well as an excellent Defensive typing, Jellicent possesses the rare ability to take down Terrakion, Landorus, Scizor, and more prominent Physical sweepers. EVs give me maximum defensive capabilities while giving me the ability to outspeed Skarmory. If you played Generation 5, you will know that STAB Scald is everywhere, with Showdown's chance of burn being a bit higher than usual :P
The burn further bolsters Jellicent's defenses. STAB Shadow Ball allows me to hurt Celebi, a rather common switchin to Jellicent. Recover gives me reliable recovery, which is great as Jellicent switches into moves quite often. Lastly, Taunt shuts down Skarmory and Ferrothorn, who gets screwed eventually by Scald burns.


Landorus-T (M) @ Choice Scarf

Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)

~ Earthquake
~ Stone Edge
~ Superpower
~ U-turn

Landorus-T, although having lower Speed than its alternate form, has less of a reliance on the sand for damage output. Its good bulk and its ability, Intimidate, allows me to check Physical Attackers, as well as softening Pokemon up for Jellicent and Hippowdon to deal with. As I needed more Speed, I slapped a Choice Scarf on this guy and just went with it. I know that I have a Ice weakness spanning 3 Pokemon, but with three resists, I didn't see a problem by adding Landorus-T. Its moveset is pretty standard. Earthquake is STAB, and coming from a 145 Atk, will hurt a ton. Stone Edge partners up with Earthquake to form an EdgeQuake combination, which provides almost perfect neutral coverage. Superpower destroys the Steel Pokemon, such as Ferrothorn, as well as hitting Skarmory. U-turn provides momentum for the team, and forms a U-turn combination with Scizor.


Importable:

Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind

Scizor (M) @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Trick

Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 152 Atk / 204 SAtk / 152 Spd
Naive Nature (+Spd, -SDef)
- Iron Head
- Icy Wind
- Hidden Power [Fire]
- Thunderbolt

Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Shadow Ball
- Recover
- Taunt

Landorus-T (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Superpower
- U-turn


A last look at the team:

by
Good team, just one thing would need to be replaced.

Yes, I understand that Jellicent is a spin blocker, but you should replace it with a Tentacruel.
Your team NEEDS a rapid spinner to get rid of the residual damage each switch.
I would recommend this Tentacruel set.



Tentacruel (M) @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Ice Beam



Yes, I do understand that Jellicent does help take out Celebi, but you have a Choiced Thunderous for U-turning to usually 1-2HKO Celebis.
Mew's team isn't exactly that weak to hazards...
Jirachi doesn't want to be damaged by 3 layers of spikes.
Though i see your point that a spinner on the team would be nice, it's really not necessary. The hazard people care about most is SR, with little importance for Spikes, and almost no importance to Toxic Spikes. However, that being said, Ferrothorn and Forretress are both easily the most common spikes setters in the game. And with that statement in mind, all of the team's members dent Forretress for some decent damage, and Ferrothorn is shut down by Jellicent and Latios, and killed off by scizor, Landorus-T, and  Jirachi. So really, Tentacreul is not at all needed here, especially on a team where it will be difficult to set up Spikes against.