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Jolteon (F) @ Choice Specs
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]

Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 Def
Timid Nature
- Dragon Dance
- Ice Fang
- Waterfall
- Earthquake

Jolteon and Gyarados are the teams main attacking core, resisting each others weaknesses and vice versa. Magnezone resists all Jolteon's moves, but has not very effective STABs, and Gyarados can OHKO it with EQ.

Tentacruel @ Black Sludge
Ability: Rain Dish
EVs: 252 Spd / 252 Atk
Bold Nature
- Surf
- Protect
- Rapid Spin
- Toxic

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 SDef / 20 Spd
- Protect
- Toxic
- Ice Fang
- Earthquake

Another synergy, this time defensive. They can asynchronously toxic stall and resist others weaknesses. Surf is chosen over scald because the opponent is likely to be poisoned already, and both can function as a makeshift tank if so needed.

Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Fake Out
- Overheat
- Close Combat
- Stealth Rock

A suicidal lead, screwed over by sand inducers whilst setting up rocks and wrecking with CC and overheat. Hits like a truck. With no brakes.

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Spd / 252 Atk
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor

Arguably the best revenge killer in the metagame, switch in? Dead.

asked by
edited by
You should add the extra 4 EVs to the defensive stats. Gyarados should have 252 EVs in Speed and a Jolly nature
You have no resist to Scarfed Salamence (Who can Moxie sweep your team with Outrage/Dragon Claw), while Dragonite can easily beat your team after a Dragon Dance, so I suggest using a Scarf on your team.
Would it be better to switch Jolteon's item to scarf?

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