Pokémon Rate My Team
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I just finished revising my current team and this a team I plan on building later in the week. I did test out this set on showdown and won quite a lot with it but I wanted to check with everyone before I started breeding, which I was planning on doing tomorrow.

Ok so someone in the comments pointed out a few interesting things so here is the new team:

Carbink @ Light Clay
Nature: Impish
Ability: Sturdy
IVs/EVs: DEF: 31 SPD: 31 SPE: 31 (DEF/SPD: 252 each, SPE: 6)
Moveset:
Moonblast
Stealth Rock
Light Screen
Reflect
Role: A bulky lead to set up for the rest of my team (resists fire!!!)

Greninja @ Life Orb
Nature: Modest
Ability: Protean
IVs/EVs: SPA: 31 SPE: 31 DEF: 31 (SPA/SPE: 252 each, DEF: 6)
Moveset:
Ice Beam
U-turn
Surf
Dark Pulse
Role: Puts a stop to the "fire type weakness" flaming in the comments

Pinsir @ Pinsirite
Nature: Adamant
Ability: Moxie/Aerialate (I hope I'm spelling that right)
IVs/EVs: ATK: 31 SPE: 31 HP: 31 (ATK/SPE: 252 each, HP: 6)
Moveset:
Swords Dance
Close Combat
Quick Attack
X-Scissor
Role: A powerful mega-evolution who can out speed most pokemon and set up a sweep

Rotom (Wash Form) @ Choice Scarf
Nature: Timid
Ability: Levitate
IVs/EVs: SPE: 31 SPA: 31 SPD: 31 (SPE/SPA: 252 each, SPD: 6)
Moveset:
Trick
Hydro Pump
Thunderbolt
Volt-Switch
Role: A speedy counter to any flying type (especially Talonflame!!!), also, with the combo of choice scarf and trick, locking opponets into their current moves with no attack boosts what soever

Excadrill @ Air Balloon
Nature: Jolly
Ability: Mold Breaker
IVs/EVs: SPE: 31 SPD: 31 DEF: 31 (SPE/SPD: 252 each, DEF: 6)
Moveset:
Earthquake
Protect
Rapid Spin
Rock Slide
Role: A trusty rapid spinner who's never failed me in any battle

Chandelure @ Focus Sash
Nature: Modest
Ability: Flash Fire
IVs/EVs: SPE: 31 SPA: 31 SPD: 31 (SPA/SPE: 252 each, SPD: 6)
Moveset:
Substitute
Flamethrower
Energy Ball
Shadow Ball
Role: Eliminates a potential grass weakness and flash fire + focus sash make it a great switch in. Aegislah counter

So that's the team. I was also considering using this same team for Heracross, just swapping him with Pinsir. What do you think? Better than my last team? I sure think so, especially after some suggestions in the comments (I finally fixed the fire weakness). But before I start building this team, I want some suggestions. So tell me anything you think is wrong with this team in the comments. Happy Battling =)

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edited by
Massive Fire weakness.
Re: Fire weakness
That's partially why goodra has rain dance. Not too mention rotom beats the daylights out of any fire type and breloom's focus sash means it can take any hit and kill the fire type with rock tomb
Ok, so I really want to point a few things out....

1.) Your team struggles with Talonflame. And before you give me the "Rotom-W is a counter!" excuse, you have no way of recovering HP on it, causing a HUGE problem for you, as Stealth Rock is ever so common, and Excadrill cant even beat most common setters (Landorus-T, for example). And since Lando-T can easy outlive Excadrill, that will ruin not only Rotom-W, but Breloom as well, due to its reliance on its Focus Sash.

2.) Fire weakness. You may think it's not a huge problem, but it really is. MCharizard X&Y have a field day with your team, especially Bulky MCharX. Drought from MCharY just trolls the hell out of your Goodra, making the fire weakness greater.

3.) Ninjask. With the introduction of Speed Boost Scolipede, one does not need to rely on a Ninjask, when a bulkier pokemon can do the EXACT same thing, and much more, such as laying down Spikes.

4.) Aegislash really does a number on your team.

5.) Skarmory walls every one of your physical attackers, which i believe you have one too many of.

Just thought I'd like to point these things out.

1 Answer

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Hi, I believe that I reviewed your last team on here. It must be a pretty good team, considering you've won the majority of your battles on Showdown, but I do have some suggestions:

Ninjask is a pretty good choice for a stat booster. A baton passer it really isn't. Indeed, it has a great movepool for the job, but it has extremely low defensive stats, making it an easy target for practically anything. Indeed, you can use Protect to get that Speed boost for whatever else you are using, but that's pretty much it. If you try Sword Dancing with it, it leaves it as an open target (assuming you are doing Singles, as there is nothing on your team that would be used to protect it). If you give it a Focus Sash, however, it will be a great way to set up for Baton Passing, but that will be its only use if it doesn't have any attacks. Even though Ninjask isn't the only thing with Speed Boost and Sword Dance, Scoliopede and Blaziken aren't very defensive either, so it probably isn't the worst choice.
Goodra would work way better as a wall if it was the one with Rest instead of Rotom. Its ability, Hydration removes any Status condition in when it is raining, so it will wake up after using Rest, maximally restoring its health. If you give it a Damp Rock, it will rain for even longer (if it is the one using Rain Dance), so with that, Goodra would be a really hard wall to stop. I've used this trick with Vaporeon before.
I must admit that I've never seen Rotom with Rest before. I don't see why you'd choose it for that, but I guess it would work alright. Lum Berries are also better to have than any other status-curing berries, but Rest will cure any status other than Sleep, so if you use Rest to cure Poisoning, etc., you'll have the Chesto Berry to wake it up instead of the Lum Berry being wasted to cure the other status. This could still be a consideration, though. I also wouldn't suggest having two Electric attacks in the same moveset, but it's pretty obvious why you would do that, having Volt Switch.
I haven't seen many people use Mega-Pinsir much. This is probably the best thing to Baton Pass to, which you already know. Its defenses are also pretty decent. Also, with its ability Aerilate, I would suggest replacing Close Combat or Quick Attack with Thrash, which it will get STAB from. I'm surprised that few people are using this one, actually.
Excadrill's moveset's a little strange. Binding moves aren't common enough for Rapid Spin to be of much use, and if you aren't using Doubles, Protect won't do much either. I would get these switched.
Breloom is in a good position, especially with Spore (how is this move not banned?!). However, don't expect it to save your team from Fire-types. Rock Tomb is not a very powerful move, and it isn't very accurate either, so don't rely on this as your last resort.

Other than what I've mentioned, I say you've got a pretty good team on your hands. The biggest problem is still, as mentioned before, your big weakness to Fire-type attacks, which 2/3 of your team is weak to. You might want to switch one of these Pokémon for something that isn't, because you shouldn't just rely on Rotom and Goodra to always be there, even though they are still really hard to get past. Even if you still have this weakness, I'd still say you're pretty good to go.

I hope this helps :)

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you definetley made some good points whcich i didn't realize. The fire weakness, as previously stated, I don't see as a problem, due to breloom having techinician. The ninjask issue you mentioned would normally be a problem, but I never use swords dance on ninjask unless i'm safley behind a substitute. I think that Thrash on pinsir wouldn't really be as good as quick attack since quick attack gets a MASSIVE attack boost thanks to the ability plus the STAB. As for the goodra issue, you are actually the first person to bring to my attention that goodra actually has rest. So while I will not be changing any members on my team ( despite the fire weakness) I might change a few movesets. Thanks for the tips and happy battling! =)
- Really? Ninjask is one of the best baton passers in the game, considering it can baton pass 2 stats, 1 of which doesn't even need a move for. Blaziken is forever Uber'd so Scolipede is the only other contender to Ninjask.
- ChestoRest Rotom is one of 3 standard standard Rotom-Wash forms, after Trick and Defensive Leftovers. Also, Lum Berry is not suggested because it cures stuff like Poison & Burn, meaning you waste your turn of Rest to replenish your health to full & wake up immediately.
- Mega-Pinsir is /insanely popular/ because of Aerilate. Trash is also not a good move considering it has Return for just 18 less base power and doesn't leave it confused.
- what binding moves does Excadrill have?
RE: Fondant
- I can see how ninjask might not be for everyone just that most people use it
- He mentioned wasted lum berries in his response
-Pinsir is not INSANLEY popular, though it is shocking that he'd call it rare

Not trying to start a flame war, just correcting you. And YES my team is standard, LOADED with OU pokemon, but does that make it bad? Happy battling =)
Ya, you do have a point about Ninjask, but I find that if you have a Goodra on your team using the Rest/Hydration strategy, I find that Vaporeon doing the same thing would work better over ChestoRest Rotom (that sounds like a cheesy name for a newly-invented couch XD). As for Mega-Pinsir, I guess that it's just weird karma that I haven't seen anyone use it. I use Showdown a lot, but its usually Smogon Doubles, Monotype OU, and Averagemons that I play instead of actual OU, and maybe Mega-Pinsir just doesn't fit in there as well. I'm also pretty frequent on Battle Spot Triples on X as well, so really, I guess I'm just in the wrong place at the wrong time :/ Excadrill also doesn't have any binding moves; what I meant by that was Rapid Spin, which gets rid of the effects of binding moves (Bind, Wrap, Whirlpool, etc.) wasn't the best choice because of its low power and because of the rarity of binding moves.

I never said anything about this being a bad team. In fact, this looks like a pretty hard team to get by; I only had a few suggestions to make.

If the tone of this comment is offending anyone in any means, that is not my intention in any way whatsoever. I'm just trying to give some friendly advice :)
Omg what kind of luck have you got to not see Mega-Pinsir, because I want that luck. 8 times out of 10 I'm on showdown and staring at that stupid bug with Swords Dance and Aerilate.
Also, all written word over the internet can seem too serious if there are no emoticons in them. I guess that's what my comment came across as.
As for ChestoRest Rotom, it's because it's got great typing so it can use that set. Vaporeon needs to set up Rain Dance in order to use Hydration/Rest, just like Goodra, so it wastes a turn in order to achieve the same result, /but/ it does have the benefit of being a long term investment, since the chesto berry is one use.
Also Rapid Spin is primarily for getting rid of hazards and not binding moves? Considering the team has 2 stealth rock weaknesses it's really needed.
Hmm. I haven't used or seen anyone use Rapid Spin since I found it half useless in FireRed. I didn't realize that it can get rid of Spikes and Stealth Rock :/

By the way, what tier are you playing on on Showdown? I guess it must seem pretty odd that I'd never seen Pinsir used on Showdown yet :)
I just play normal ou so mega pinsir is pretty common for me too
it's true that vaporeon might work in rotom's spot, but you see, that would be breaking a delicate chain i have going here. If i take away my electric type, breloom is screwed, and if breloom is screwed pinsir and ninjask are screwed. Then i lose. I don't want to make this another weather set after the last nightmare but if you guys think i should maybe jolteon from my last team could take Rotom's place. Tell me what you think of this idea. Happy battling =)
This will probably sound rude (well, it will), but if you don't know the battle properties of a common move like Rapid Spin, I don't think you should be giving advice on competitive battling...
And yea Mega-Pinsir is v. common in OU. Quick Attack Aerilate makes me cry.
Rapid Spin removes weather like rain, duh.
.
.
jk :p
Also with regards to Rotom, if you're using it to counter things, then Rotom-W > Jolteon. Rotom has more useful resistances than Jolteon does.
Eh, Fondant, about the Rapid Spin comment, that's just one move, and one unfortunate mistake I made. I don't use Spikes or Toxic Spikes very often when I'm battling, so that was just something I missed. I'm used to using pretty unorthodox strategies when I'm battling, but I have seen plenty of OU strategies to be qualified for writing reviews. It's just that we have completely different kinds of battling expertise. Besides, do you think that every review is supposed to be flawless?

Once again, I hope that this isn't being interpreted in an insulting way :/
I'm sorry, I obviously don't know your battling experience, but Rapid Spin is one of the 10 moves in OU (http://www.smogon.com/smog/issue21/top_10). Also, you not using spikes has nothing to do with Rapid Spin; it's your opponent using spikes et. al that makes you use Rapid Spin, as it clears hazards from your side of the field, and since that issue of Smogon lists Stealth Rock and Spikes as 2 of the top 10 moves, I find it difficult to believe that anyone with substantial battling experience (both on Showdown and over wifi) hasn't gotten tired of rocks & spikes and Googled to find a way to get rid of them.

And it's fine; everything I write is either one way or another interpreted as insulting, so I've given up on making things seem nicer.
Eh, it's alright :)