I was going to use High Jump Kick Magnemite, but I didn't because it was so overpowered.
252+ Atk Magnemite High Jump Kick vs. 0 HP / 0- Def Sneasel: 372584-438336 (3104866.6 - 3652800%) -- guaranteed OHKO
> we r nawt stoopid gliscurr we know that is fake
Okay, okay. You caught me. Well, I guess i'll just use Mega-Pinsir.
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 184+ Def Gliscor: 321-378 (90.6 - 106.7%) -- 43.8% chance to OHKO
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+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 4 Def Deoxys-D: 327-385 (107.5 - 126.6%) -- guaranteed OHKO
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+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 0 HP / 0 Def Mega Lucario: 261-307 (92.8 - 109.2%) -- 56.3% chance to OHKO
Feel like a Pinsir (Pinsir) (M) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
The crux of this team, Pinsir-Mega himself. You thought Pinsir was terrible ever since generation 1, but now he laughs in your face. He can finally seek revenge on all who looked down at him. With just 1 swords dance, he is practically unstoppable. There is nothing blocking his path! Except maybe Gorgeist, but who uses that in OU o3o? There is nothing to explain, except for EQ > X-Scissor because it isn't worth having a slightly more powerful move than having more coverage over types that resist it.
Mega Patrick (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Pactrick's Packtrite is reacting to Gliscurr's mega ring! And now, you get this sexy thing. If you are going to have a team with Mega-Pinsir, you are going to need something to get rid of stealth rocks. Even though Mega Patrick is frail, it can Spin and still have some offensive presence. It's good for teams that don't set up hazards, because he's not rendered useless. BoltBeam > Psychic + Recover because again more coverage. It can also take status moves and switch back out again because of Natural Cure. Suck a big one, spore. :3
Gengarchomp (Garchomp) (F) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Dragon Claw
- Earthquake
- Stone Edge
- Fire Blast
I already know what you are thinking.
> what is wrong with you dumb dumb why do you even have fire blast and those weird evs
I wanted to be able to take care of things like Genesect and Scizor easily. Ferrothorn doesn't like a Fire Blast to the face either.
4 SpA Garchomp Fire Blast vs. 252 HP / 0 SpD Ferrothorn: 232-276 (65.9 - 78.4%) -- guaranteed 2HKO
The rest is self explanatory...
Heatran (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 232 SDef / 252 HP / 24 Spd
Calm Nature
- Substitute
- Taunt
- Lava Plume
- Toxic
Wobbuffet thinks it counters Heatran. Think again. Taunt cripples so many pokemon. I don't even need to set up Taunt to take status moves, I can use substitute for that. Heatran is just so good, it can do so many things. I put Toxic > Will O Wisp because if I wanted to burn, I could Lava Plume. It's a 30% chance.
It's a stone, Luigi (Shuckle) (F) @ Leftovers
Ability: Sturdy
EVs: 4 SDef / 252 HP / 252 Def
Impish Nature
- Sticky Web
- Stealth Rock
- Infestation
- Knock Off
Well I don't really have any hazard setters and I really wanted to try out Shuckle. It has sturdy so it can guarantee one of these things: Stealth Rock, Sticky Web, or a knocked off item. All of these are great to have. Once it gets up hazards and knocks off items, it's pretty much death foder or I will just let it die. I might run red card for set up sweepers since I don't have a phaser.
Hyrule Shield (Aegislash) (M) @ Air Balloon
Ability: Stance Change
EVs: 24 Atk / 252 HP / 232 SAtk
Rash Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
You don't know how great it is to be able to switch into ground type moves. It takes them for heatran, and ground moves and general. Again, the rest is self explanatory.