Pokémon Rate My Team
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I was going to use High Jump Kick Magnemite, but I didn't because it was so overpowered.
252+ Atk Magnemite High Jump Kick vs. 0 HP / 0- Def Sneasel: 372584-438336 (3104866.6 - 3652800%) -- guaranteed OHKO
> we r nawt stoopid gliscurr we know that is fake

Okay, okay. You caught me. Well, I guess i'll just use Mega-Pinsir.
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 184+ Def Gliscor: 321-378 (90.6 - 106.7%) -- 43.8% chance to OHKO
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+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 4 Def Deoxys-D: 327-385 (107.5 - 126.6%) -- guaranteed OHKO
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+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 0 HP / 0 Def Mega Lucario: 261-307 (92.8 - 109.2%) -- 56.3% chance to OHKO



Feel like a Pinsir (Pinsir) (M) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
The crux of this team, Pinsir-Mega himself. You thought Pinsir was terrible ever since generation 1, but now he laughs in your face. He can finally seek revenge on all who looked down at him. With just 1 swords dance, he is practically unstoppable. There is nothing blocking his path! Except maybe Gorgeist, but who uses that in OU o3o? There is nothing to explain, except for EQ > X-Scissor because it isn't worth having a slightly more powerful move than having more coverage over types that resist it.

Mega Patrick (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Pactrick's Packtrite is reacting to Gliscurr's mega ring! And now, you get this sexy thing. If you are going to have a team with Mega-Pinsir, you are going to need something to get rid of stealth rocks. Even though Mega Patrick is frail, it can Spin and still have some offensive presence. It's good for teams that don't set up hazards, because he's not rendered useless. BoltBeam > Psychic + Recover because again more coverage. It can also take status moves and switch back out again because of Natural Cure. Suck a big one, spore. :3

Gengarchomp (Garchomp) (F) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Dragon Claw
- Earthquake
- Stone Edge
- Fire Blast
I already know what you are thinking.
> what is wrong with you dumb dumb why do you even have fire blast and those weird evs

I wanted to be able to take care of things like Genesect and Scizor easily. Ferrothorn doesn't like a Fire Blast to the face either.
4 SpA Garchomp Fire Blast vs. 252 HP / 0 SpD Ferrothorn: 232-276 (65.9 - 78.4%) -- guaranteed 2HKO

The rest is self explanatory...

Heatran (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 232 SDef / 252 HP / 24 Spd
Calm Nature
- Substitute
- Taunt
- Lava Plume
- Toxic
Wobbuffet thinks it counters Heatran. Think again. Taunt cripples so many pokemon. I don't even need to set up Taunt to take status moves, I can use substitute for that. Heatran is just so good, it can do so many things. I put Toxic > Will O Wisp because if I wanted to burn, I could Lava Plume. It's a 30% chance.

It's a stone, Luigi (Shuckle) (F) @ Leftovers
Ability: Sturdy
EVs: 4 SDef / 252 HP / 252 Def
Impish Nature
- Sticky Web
- Stealth Rock
- Infestation
- Knock Off
Well I don't really have any hazard setters and I really wanted to try out Shuckle. It has sturdy so it can guarantee one of these things: Stealth Rock, Sticky Web, or a knocked off item. All of these are great to have. Once it gets up hazards and knocks off items, it's pretty much death foder or I will just let it die. I might run red card for set up sweepers since I don't have a phaser.


Hyrule Shield (Aegislash) (M) @ Air Balloon
Ability: Stance Change
EVs: 24 Atk / 252 HP / 232 SAtk
Rash Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
You don't know how great it is to be able to switch into ground type moves. It takes them for heatran, and ground moves and general. Again, the rest is self explanatory.

by
edited by
I would put Psychic on Starmie; Starmie is useless without it.

BTW, how do you get those sprites?
Starmie is better off without a psychic move most of the time. Psyshock would be better anyways.
Well, excuse me for clogging up your comments.
As for the team, S-Dance > Shadow Ball
Tnx bae <3
^ There's really no point in running 2 physical moves on Aegislash and only giving it 24 atk. Give it a full physical set. Having said that your team has too many physical Pokemon & not enough special ones.
Starmie should also run 244 HP/ 252 Speed/ 12 Sp. Atk if it's going to be support, and Psyshock/ Scald/ Recover/ Rapid Spin (Psyshock is there for Gengar, which Starmie can outspeed at Timid & max speed EVs).
@NubSlash, You better be.
lol i already have a sd sweeper, and shadow ball does what a swords dance shadow sneak would do. You would suggest something like that..
@fondant
says too many physical attackers, suggests taking of special attacks on aegislash
And what's that supposed to mean?
As Fondant said, no point in two Physicals and only 24 Attack, so Swords Dance would allow you to keep the 24 Attack and change the SAtk EVs to give it some bulk.
Aegislash's physical set is superior to its special set because of:
-swords dance
-STAB priority
So instead, I'd say remove it all together and find a special attacker.
Actually, all-Special Aegis has some viability because of the surprise factor, but I'm kinda leery of a mixed set. Seems like a waste of EVs.
Also just noticed that with Heatran and Aegis's lack of Steel moves, this team lacks a Fairy counter.
You don't need steel moves to take down fairies. Azumarill is like the only fairy you would see in OU, which is a good reason why I have starmie. Also have King's Shield since most Azumarill are banded.
I saw some Mega Gardevoir in OU, can Pinsir take that out?
Klefki
Rival Heatran
Aggron
Erm, I agree with Aggron and rival Heatran, but Klefki almost never carries a Fairy Type move, couldn't Heatran, Garchomp, or Pinsir take it out? Gar and Pinsir may have a little trouble with Foul Play, but Heatran can take those all day until it recovers from confusion and Lava Plumes Klefki away and maybe Burns.
I seriously don't know what is the problem with this team.

Too many Physical attacks?
- Have you not seen this metagame? It's CRAWLING with SDef walls. Blissey, Sylveon, Clefable, AV pokemons, MVenu, Mandibuzz anyone? Are you guys that desperate to not be proven wrong? The only pokemons that are threatening to Gligurr's team is possibly Lando-T and Mandibuzz (Def variants), and even so, they are taken out with ease by  Mega Pinsir (2hko) or Starmie (OHKO and 2HKO respectively).

Rotom-W? Aegislash has a fun time spamming a Shadow Ball to it. Pinsir can hold off the Evolution, and KO with a +2 Return (after 2 Rock switchins).

Also, have you NOT seen MGardevoir's Def stat? The thing is horrible, and can't outspeed MPinsir in the first place. Don't worry about a low rank Mega.


IMO, you guys are missing the bigger threat; Bisharp. Standard LO Bisharp does soooooo much to this team, that it isn't worth my time to bring out calcs. It cleanly OHKO's Aegislash with Knock Off (nothing else can or should switch in, due to losing an item), resists MPinsir's Flying STAB, and has Priority Sucker Punch for just about everything else. Not enough? Bisharp can come in a lot of the time to set up a Swords Dance! Garchomp locked into SE or DC? LOLFREESD. Shuckle? DON'T WORRY, MY LATIOS CAN DEFOG IT AWAY AFTER BISHARP SETS UP. Aegislash can just King's Shield omg Lenub. Uhh, no, because Defiant NEGATES King's Shield.



TL;DR Bisharp is a threat.

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