Pokémon Rate My Team
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In the UU tier I've been majorly attracted by two pokemon. Mega Aggron, and Chandelure. The two share a ground weakness, and as Earthquake is a favorite coverage move among the majority of physical attackers I would need to alleviate my weakness to it. MegaGron had already reduced the weakness with his stellar Defense, tying with Shuckle for highest defense in the game, and also his Mega Ability, Filter. This allows him to take many hits, and even on occasion, a High Jump Kick from Mega Medicham. Without further ado I present Le Chateau de la Nuit

Team preview:

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Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Overheat
- Trick
- Energy Ball
- Shadow Ball

Please to be welcome to the castle...

Chandelure is often my lead and more often than not falls to his opponent quickly. However he never fails to bring down the opponent hard. Overheat can do a healthy 64% damage on Hydreigon, and over 50% to incoming Gastrodons. It can one shot nearly anything not resisting and not carrying an eviolite. Energy Ball slams water and ground types hard, and can OHKO Gastrodon, Crawdaunt, Swampert, and Defensive Blastoise. Shadow Ball is a secondary STAB and is normally used against Ghost types like Dusclops or opposing Chandelure. Running Bulks Specs allows me to tank more hits than if I was running speed, and in fact Chandelure has survived more than one Adaptability Aqua Jet from Crawdaunt. Trick kills off eviolite users and screws over the large amount of walls who like to switch in. No speed creeping because the majority of Chandelures out there are running full speed anyway.


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Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Heavy Slam
- Stealth Rock
- Earthquake
- Stone Edge

> Welcome to the Hall of Mirrors... little one...

This bad boy is a beast to be reckoned with. With a base defense tying with Shuckle and an HP stat to make it worthwhile he'll be tanking physical attacks all day. A few of his most hated enemies include Darmanitan, MegaCham, Heracross and BandTini. However thanks to the recent banning of Medichamite, that's one down. Heracross can easily be dealt with by Chandelure, while Umbreon takes a win for eliminating the other two. Originally I was running some retarded crap like Rock Polish + Three attacks. That changed rather fast when I realized I had no Rock setter. So MegaGron became that and with EdgeQuake to back up his main attack and STAB Heavy Slam he's been a great physical attacker since.


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Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
- Dragon Tail
- Rapid Spin
- Scald
- Yawn

> Enter the pool of forgiveness, and let your worries wash away

I find that people believe Blastoise to be only capable of tanking Physical hits. This is not true, mere legend. In fact his Special Defense stat is slightly higher than his Defense stat (iirc) which means he often surprises his foes with tanking all of those Grass Knots and Giga Drains. Rapid Spin is for clearing hazards off my side of the field which both Chandelure and Noivern appreciate. Scald is main attack and gets some nice Burns on those physical attackers. Dragon Tail is used for phazing, while Yawn is also used for phazing and shutting down threats. I quite enjoy the set and it works quite well for me.


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Umbreon @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 SDef / 252 Def
Impish Nature
- Heal Bell
- Wish
- Protect
- Foul Play

> BOO! Scared you didn't I, hehehe

Similar to the story of Blastoise, Umbreon is solely expected to be a Special Wall, but in fact she can easily pull off as a Defensive wall, with capabilities as a Special Wall. The team truly appreciates Umbreon for all she does, including Wish passing to everyone because no one else (bar Leftovers) has a significant way to restore their HP. With Heal Bell Umbreon can cure Poison and Burns from her teammates which is truly appreciated as they can truly be annoying to deal with. Protect allows Umbreon to scout and/or get a definite Wish heal in. Foul Play is her form of attacks and gets some good damage thanks to either typing or a high opponent attack stat. Umbreon quite often tanks hits from Hydreigon, Darmanitan, Victini, and a multitude of other physical attackers that MegaGron doesn't like to deal with. She can also tank a fair number of special attacks for the team, helping Blastoise out greatly by sucking up Giga Drains and Thunderbolts like a pro.


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Hitmontop (M) @ Assault Vest
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Mach Punch
- Bullet Punch
- Bulldoze
- Pursuit

> This is the gym. No one will go easy on you, so be prepared to hit hard.

Previously I'd only ever used Intimidate Top but after seeing Doc use a TechniTop, I decided to try him out.
I. LOVE. TECHNITOP.
He's truly epic, and he even gets Bulldoze! Mach punch and Bullet Punch are fairly simple choices, the first gives me STAB while the second gets me coverage, and manages to hit Gardevoir for some really good damage, quite often taking her out. Pursuit is often used against choiced pokemon, or those who fear Top's typing, or those who simply switch out to threaten Top. In any case it takes people by surprise. Bulldoze works wonderfully against switch ins like Victini and Chandelure who hate the speed drop, and also hits other pokemon like Darmanitan and Nidoking. Top has enough bulk and natural special defense to tank those kinds of hits, so I will leave him in fairly often.


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Noivern @ Choice Scarf
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Air Slash
- Draco Meteor
- Flamethrower
- Shadow Ball

I didn't have a Dragon type on the team and I was lacking a Scarfer so I decided to try out Noivern. As a powerhouse I find him to be lacking, but as a Scarfer he's truly spectacular. With the buff to Infiltrator, Noivern can punch through Subs and take down the opposing pokemon, would've been so nice to have in Gen 5 to kill off all those Sub Machamps >.>
Anyway,
Air Slash and Draco Meteor are my main STABs, Flamethrower lacks power but gives me a reliable move to kill off steel types, while Shadow Ball is for a safe predict against ghost types when I don't want to risk a steel type switch in.


Hope you enjoyed reading, and let me know what you think.
MrK~

by
edited by
#weirdtitles
If I translated it correctly (my french is hazy) then it translates to "The Castle of the Night"
Although double checking via google translate tells me it's The Castle at Night..... so yeah.
Well, it's still classy-sounding :3
Scarf + Noivern lmao
^specs? :D
Naah, he's already got a specs runner.  I like Noivern better as a scarfer
Wow Yawn Blastiose, is that even possible? Well, the title is weird. It's French?
Serious Aggron.

lolnoobalertguise,Kijanisaks

c:
Also, since Noivern boasts a base 127 Speed stat, running a Modest Nature will not affect its Speed by one bit. It is still capable of outspeeding base 110's (Latias) who run max speed scarf, and you even said that you find it "lacking" in power.

TL;DR  Run Modest on Noivern.
The title is french, and the team is cool. However, I'd recommend for Aggron:

Mega-Aggron @ Aggronite:
Trait: Rock Head -> Filter
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature

~ Stealth Rock
~ Curse
~ Iron Head
~ Toxic

And using Will-O-Wisp support, like Sabeleye. Consider that.
As of Umbreon, it can truly be a physical wall; I remember when playing Pokemon Battle Revolution, someone with their Umbreon tanked Groudon's Earthquake @ +2, so... yeah.
Sableye is OU.
Will change Noivern to Modest then Lenub.
And thanks for pointing out the screw up with Aggron's nature :p
Will fix that too.
Very nice team, I will say. 4 Atk EVs do nothing on Umbreon, which is really nitpicky, but... throw those into SDef if you'd like, or speed creep other Umbreon by 1 point if you'd like. I personally run Thunder Wave > Stone Edge on Mega Aggron to help with crippling things that are in on it. Assault Vest Technitop can tank some hits, believe me. I've used it. I threw my Technitop into spin support but it appears you don't need it. Yet again, my team is Mega Abomasnow, so we're on different wavelengths on that.

252 SpA Hydreigon Draco Meteor vs. 252 HP / 4 SpD Assault Vest Hitmontop: 127-150 (41.7 - 49.3%) -- guaranteed 3HKO
Which is new from taking over half, however, you lose Leftovers recovery. Umbreon is more than capable of helping Wish Pass, though.
4 SpA Florges Moonblast vs. 252 HP / 4 SpD Assault Vest Hitmontop: 140-168 (46 - 55.2%) -- 61.3% chance to 2HKO
And this helps if Florges wants to try to scare you out before Bullet Punching its face in.
252+ Atk Technician Hitmontop Bullet Punch vs. 252 HP / 0 Def Florges: 158-188 (43.8 - 52.2%) -- 74.2% chance to 2HKO after Stealth Rock and Leftovers recovery
Which could in turn scare Florges back to its spot being a wall flower.
I like the idea of TechniTop with AV. Will definitely try that out. 4 EVs not used is wasted, so I'll change that too. I decided to run Stone Edge to hit pokemon like Rotom-H on the switch in. Volt-Turn teams which feature a lot of Rotom-H like to do that and it doesn't like taking that Stone Edge after a Stealth Rock.
Stone Edge seems solid, then. AV Technitop has been a bro on my team so far. The only thing I dislike is the lack of Lefties, but I can live with that xD You've got my upvote on this team, I'm sure it's wrecked me before at some point

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