Pokémon Rate My Team
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Well, if you didn't tell from the title, this is a Volturn team that is fairly succesful but has serious problems against DD sweepers. Still it's a decent team that is fun to play with. It's most fun when an opponent overpredicts, thinking, I'm gonna U-Turn or Volt Switch to keep the momentum instead to be met with a dead Pokemon, when's the funeral? The team starts off with the most infamous Volturn core, Scizor and Rotom-Wash now that Genesect is gone. Then I use a fun and cool gimmick, Landorus Specs, which also works well with Scizor and Rotom, helping kill more threats. I use another Pokemon, Greninja Scarfed, to help REALLY suprise those annoying DD Pokemon (I'm looking at you, Dragonite) that think they can sweep this team.It's also a good lead with U-Turn. Now I use Ampharos-Mega, over Manetric, why you ask? Cuz I tried Manetric, and it's just not bulky enough for my liking, plus Ampharos has useful resistances to Fire, Water and Grass and can take on Charizard-Y. Now, to round off this team I have Reckless Mienshao, because of it's extreme power and able to 2KHO Skarmory, just to show you how boss this Pkmn is. Yah, Regenerator can't do that, can it.Now, on to the team.
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Scizor (F) @ Leftovers
Ability: Swarm---) Technician cuz of nubness
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Bug Bite
- Defog

Scizor is part 1 of the first Volturn core. And, I just realized that I don't have Technician. I have Swarm. Seriously... What a nub. Whatever, this is pretty straightforward. U-Turn is to switch, Bug Bite is STAB Technician Boosted and Bullet Punch is same and has useful priority. The Evs help survive and hit hard with max attack. This guy is pretty straightforward.
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Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Rest
- Hydro Pump
- Volt Switch
- Will-O-Wisp
At least half of the Rot0ms you'll see in Showdown, they will have ChestoRest, it's so damn useful. This is my Rotom, that is quite a good special attacker and special wall. Rest is like an insta heal, Hydro Pump is STAB and counters Talonflame. Voltswitch keeps the momentum. WoW has usefulness in halving attack, and part two of the core.

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Landorus (M) @ Choice Specs
Ability: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Earth Power
- Focus Blast
- Psychic
- U-turn/HP Ice
Part 3 of the core, Specs Landorus is a absolute monster. Earth Power+Sheer Force hits like a truck, and Focus Blast is for Mandibuzz and Ferrothorn. Psychic hits hard on Assault Vest Conk and Mega-Venusar, and is a good move to spam if am not using Earth and not risking Focus Blast's accuracy. U-Turn is for thy momentum, but HP Ice will be useful for Landorus-T and Dragonite, and Salemance.
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Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild Nature
- U-turn
- Surf
- Dark Pulse
- Ice Beam
Lez go scarf Greninja.I mean, that tounge is a scarf, so he should have one! Greninja is a decent lead, being able to outspeed everything with scarf and grab the momentum with U-Turn. Also my counter to Broken-Multiscale Dragonite, those things suck even with +1 Greninja outspeeds with and KOs with Ice Beam. So fun to see the rage when they die... Protean is like, the most boss ability, giving STAB to U-Turn and Ice Beam. Dark Pulse is STAB, and KO's the Mega-Alakazam with scarf.
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Ampharos @ Ampharosite
Ability: Static
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
IVs: 30 Atk / 30 SAtk
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Focus Blast
Screw you Manetric, Ampharos is better, Wanna know why? One reason: Bulk. Packing good resistances to Fire,Water,Grass, this Poke is very useful and counters Charizard-Y, well unless I don't forget to hit the Mega Evolve button. Yah that mistake happens and results in a dead Ampharos. Volt Switch is for the momentum, Thunderbolt is the preferred STAB, Dragon Pulse is also STAB and hits what Focus Blast and Thunderbolt doesn't, like Venusar. Focus Blast is a good move to hit Ferrothorn super effectively and nail a lot of damage, and hit Excadrill on the switch. Well, IF IT HITS.
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Mienshao @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge
RECKLESS MIENSHAO IS BOSS. Go away Regenerator, Reckless is better. Here are some calcs to prove it.

252 Atk Life Orb Reckless Mienshao High Jump Kick vs. 252 HP / 232+ Def Skarmory: 187-220 (55.9 - 65.8%) -- guaranteed 2HKO after Leftovers recovery That's decent.
252 Atk Life Orb Reckless Mienshao High Jump Kick vs. 252 HP / 252+ Def Hippowdon: 208-246 (49.5 - 58.5%) -- 64.5% chance to 2HKO after Leftovers recovery That's good, plus no one uses the Hippo anymore.
Hi Jump Kick is a very good move doing lots of damage as those calcs showed you, U-Turn is momentum, Knock Off is Knock Off, takes out items and does decent damage. Stone Edge hits Talonflame and other Flying Type.

Hope you liked my team! I'm having problems with Dragon Dancer's so what should i use?
And Ithink this is the longest RMT I ever made. Wow.

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So while you don't have a hazard weakness I would recommend getting someone to Spin hazards or use Defog because they can really rack up damage with all the switching your doing.
As for the DD Weakness my first reaction is DITTO but I'll see what else there is :p
Scizor had Defog to take care of hazards.

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