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Scolipede (F) @ Focus Sash

Trait: Quick Feet
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Toxic Spikes
- Spikes
- Megahorn
- Poison Jab

Sets up Spikes and Toxic Spikes for the team. It also gets a decent hit off 279 Attack and STAB Megahorn and Poison Jab. Quick Feet allows it to keep on going even if paralyzed.

Tornadus (M) @ Flight Gem

Trait: Defiant
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bulk Up
- Acrobatics
- Crunch
- Brick Break

My first physical sweeper. Virizion is a major player in UU. Tornadus just devestates it and other Grass types with STAB Acrobatics boosted by Flight Gem and no item boost. Crunch and Brick Break provide coverage and Bulk up Attack boosts (also Def, but that isn't the important thing).

Weavile (M) @ Focus Sash

Trait: Pressure
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Shard
- Low Kick
- Swords Dance
- Pursuit

My second physical sweeper. Weavile mainly is used to take down Druddigon and Psychic types. It also takes down Grass types. It has plenty of priority, which after being boosted by Swords Dance can do a huge amount of damage. Low Kick is coverage.

Rotom-C @ Choice Scarf

Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Trick
- Leaf Storm
- Signal Beam

My Special Sweeper. It follows a standard Rotom set. The bulky Waters of UU are easily taken down by Rotom. It can also take down Sceptile and Servine with Signal Beam.

Marowak (M) @ Thick Club

Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Fire Punch
- Focus Punch
- Earthquake
- Substitute

Takes down Rocks, Steels, Fires, whatever. Focus Punch takes down the Rotom gang. It also takes Electric attacks aimed at Blastoise and Tornadus and Rocks aimed at Tornadus, Scolipede, and Weavile.

Blastoise (F) @ Leftovers

Trait: Torrent
EVs: 252 HP / 40 Def / 216 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Scald
- Seismic Toss
- Dragon Tail

My bulky Water. It has Rapid Spin because Entry hazards are fairly harmful to my team. Then it just goes with standard bulk options. Dragon tail switches out foes and damages them with Spikes and Toxic Spikes, Seismic Toss does 100 damage, which is great especially with quite a few Stockpile users in UU. Scald gets some damage thanks to STAB and possibly Torrent, but mainly it is there to Burn. It takes Bullet Punches for Weavile, Ice hits for Tornadus and Rotom, and Water attacks for Marowak.

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