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Murkrow (M) @ Eviolite

Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Bold Nature (+Def, -Atk)
- Toxic
- Taunt
- Substitute
- Roost

My lead. Priority Taunt stops Entry Hazards and status inflicting moves such as Thunder Wave. Toxic is the way to do damage, Substitute+Roost provides me with nice protection. Eviolite boosts my defenses to the 240-250 range, while my HP is 324. So I have nice enough bulk. It is immune to Ground attacks on Luxray and Heatmor and Ghost and Dark attacks on Beheeyem.

Luxray (M) @ Flame Orb

Trait: Guts
EVs: 252 Atk / 128 Def / 128 SDef
Adamant Nature (+Atk, -SAtk)
- Ice Fang
- Fire Fang
- Spark
- Facade

Makes short work of the Flying types of NU. It hits pretty hard, although it is very slow. It is likely going to take down at least one foe, but it will have problems taking down more. But if that one is just the right Pokemon, I could just well have won the battle.

Stantler (F) @ Life Orb

Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Jump Kick
- Frustration
- Sucker Punch
- Wild Charge

Stantler is a good attacker. I run Intimidate over Sap Sipper due to Sucker Punch not being compatible with Sap Sipper. Frustration is STAB, Wild Charge and Jump Kick are coverage. Sucker Punch gives me priority.

Heatmor (M) @ Choice Scarf

Trait: Flash Fire
EVs: 4 Atk / 252 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Focus Blast
- Flamethrower
- Sucker Punch
- Hidden Power [Rock]

I need something to take down Grass and Bug types. Heatmor can also switch in on Fire type attacks against Bellossom. Since heatmor doesn't have many Special attacks, I gave it Sucker Punch priority. Flamethrower is used because it can still take down the foes I need to take down, and is more reliable than Fire Blast. Focus Blast and HP Rock get good coverage together.

Bellossom (F) @ Leftovers

Trait: Chlorophyll
EVs: 68 HP / 252 SAtk / 188 SDef
Modest Nature (+SAtk, -Atk)
- Synthesis
- Hidden Power [Rock]
- Giga Drain
- Sleep Powder

Somebody needs to use Bellossom. XD No, but it is a decent member of my team. It has decent enough bulk and Sp Attack. Sleep Powder is always nice, and since there is no instant weather in NU Synthesis can be considered reliable healing. Giga Drain is STAB, HP Rock is coverage. It can atke Water type attacks against Heatmor, Electric type attacks against Murkrow, and Ground type attacks against Luxray and Heatmor.

Beheeyem (F) @ Leftovers

Trait: Analytic
EVs: 44 HP / 212 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Psychic
- Reflect
- Charge Beam
- Shadow Ball

Special Tank. Reflect makes it more of an offensive wall though. I use it over Barrier because switching out doesn't get rid of Reflect, and it can help out the team. Charge Beam gives me Sp Attack boosts, Shadow Ball is coverage and Psychic is STAB and takes down the many Poison types we have in NU. It also resists Fighting type atttacks against Stantler.

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edited by
I still say go for Fire Blast on Heatmor.
i remember how i killed this team... close match trachy!

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