Garbodor (M) @ Focus Sash
Trait: Aftermath
EVs: 128 HP / 128 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Toxic Spikes
- Spikes
- Rock Blast
- Gunk Shot
My lead. Garbodor sets up Toxic Spikes and Spikes for my team. Gunk Shot is STAB. Focus Sash lets me survive to set up more entry hazards. I use Aftermath, I rely on Garbodor being faster than the foe, and then doing a nice chunk of damage to them when it is defeated. Rock Blast, coverage, damage, and can break through Sash. If Garbodor survives, it can switch in on Grass attacks targetting Clamperl, Fighting type attacks on Krokorok, and Bug type attacks on Beheeyem.
Mothim (M) @ Focus Sash
Trait: Tinted Lens
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Bug Buzz
- Quiver Dance
- Psychic
One of two Special Sweepers. Mothim is more reliable than Clamperl, although not quite as powerful. Focus Sash lets me setup Quiver Dance, so then I can sweep. Since Entry Hazards should have destroyed any Sash or Sturdy, I can go for the much needed OHKO. Tinted Lens works great, as it makes it so that nothing resists me (I think. I might be wrong there.) Air Slash and Bug Buzz are STAB. Psychic is somewhat coverage, thanks to Tinted Lens it is difficult to resist, so I chose it for its base power, being higher than other attacks.
Krokorok (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Earthquake
- Stone Edge
- Crunch
One of two physical sweepers. Krokorok makes nice use of the ability Moxie and the lack of Mach Punch to become incredibly hard to take down. Earthquake and Crunch are STAB. Stone Edge is coverage. Since I don't need any other moves to damage the foe more, I just decided to go with Pursuit. This allows me to take down fleeing Ghost or Psychics types.
Clamperl (F) @ DeepSeaTooth
Trait: Rattled
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shell Smash
- Ice Beam
- Surf
- Hidden Power [Electric]
High risk, high gain Special Sweeper. if I successfully get Shell Smash off, I could just have well have won the battle since there are no SE priority attacks on Clamperl. Shell Smash combined with DeepSeaTooth gives me a huge Sp Attack. I can then sweep with ease. Surf is STAB, Ice Beam and HP Electric are coverage. I use Rattled as the ability because it is more helpful on Clamperl than Shell Armor.
Monferno (F) @ Life Orb
Trait: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Mach Punch
- Swords Dance
- Fire Punch
- ThunderPunch
Second physicaal sweepr, it takes down the Rocks and Darks of NU (and the Mawile). One of the few Pokemon in NU to get Mach Punch. It is probably the best user of it in NU, mainly thanks to Iron Fist. I've also got STAB+iron Fist Fire Punch, and iron Fist Thunderpunch. With Iron Fist+STAB+Life Orb+Swords Dance, I can OHKO my foes quite well.
Beheeyem (F) @ Leftovers
Trait: Analytic
EVs: 200 HP / 252 Def / 56 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Psychic
- Thunderbolt
- Recover
Special Tank/Wall. Calm Mind gives it the stats it needs on the Special Side. I can use Recover to heal off any damage. Beheeyem hits fairly hard with its Analytic boosts. Psychic is STAB, Thunderbolt is coverage. Less Pokemon resist the combo of Psychic and Electric in NU, although there are still a few switch ins, including a complete immunity by Krokorok. Beheeyem resists Fighting type attacks aimed at Krokorok and Psychic type attacks against Garbodor if need be.