Pokémon Rate My Team
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>Welcome to another RMT. After my Back to Business and the HailRoom I looked into some
> more Korean teams. I loved their bulk already since Gen 5 and found an
> old Gen 5 report. This was about an amazing bulky Scizor so I build
> around this. Since the beginning of Gen 6 I really dislike Aegislash
> so I added the Lion to OHKO that thing just in Shield Mode at full
> health. After that I needed a Ground Immunity so Rotom came in but not
> my oh so favorite Heat. Since I already had Pyroar on the team I
> needed either Rotom-C or Rotom-W. Since my mega was Venusaur as usual
> I decided to go Rotom W with backing by Mega Venusaur. With Scizor
> being part of my Fantasy core I needed a Fairy type and a Dragon type
> in the last slot. Specs Gardevoir was a no brainer and was added to
> this team. As last one it was either Hydreigon, Salamence or Garchomp.
> Looking at my team I needed a Physical attacker for sure so Hydreigon
> was a big no. Salamence provided the Intimidate support but it had to
> be Scarfed otherwise it couldn't take against other Salamences but in
> the end I threw it out and took Garchomp since he provided the
> coverage I needed. Well here is the team:

![][1]
Scizor @ Lum Berry
Ability: Technician
EVs: 236 HP / 164 Atk / 20 Def / 84 SpD / 4 Spe
Adamant Nature
- Bullet Punch
- X-Scissor
- Swords Dance
- Protect

With Bug Bite being not available in this Gen I had to solve it another way to give him a Bug STAB move. I was debating between U-Turn and X-Scissor but I have Swords Dance as well so I went with X-Scissor. Bullet Punch allows me to OHKO 4/0 Gardevoir and OHKO Bulky Specs variants at +1. X-Scissor allowed me to OHKO 252/0 Ludicolo as well. His HP and Defense EVs helped me live a 252+ Double Edge from Kangaskhan Mega. His Special Defense allowed me to take a 252 Life Orb boosted Hydro Pump from Ludicolo in Rain 11 out of 16 times.
Protect and Swords Dance are self explainatory. Another thing I wanted to point out is that Scizor OHKOes or at least do some serious damage to Trick Room setters like Aromatisse and Gourgeist.

![][2]
Pyroar @ Life Orb
Ability: Unnerve
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Hyper Voice
- Hidden Power [Ice]
- Protect

The Lion and my Aegislash and Mawile counter. STAB Overheat will take out both. Also does around 50~60% to Mega Venusaur. Hyper Voice as secondary STAB when I don't wanna lower my Special Attack yet. Hidden Power [Ice] for Garchomp and Salamence. Protect to scout.

![][3]
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 44 Def / 4 SpA / 180 SpD / 28 Spe
Calm Nature
- Hydro Pump
- Will-O-Wisp
- Thunderbolt
- Protect

With no Intimidate on the team I needed someone that could Will-O-Wisp and who does the job better then Rotom? No one in my opinion. The spread was taken from the Eggy Emporium analysis. Spread lives Modest Mega Zard Y his Solarbeam 100% of the time and OHKOes Talonflame. Rotom was used in several pairs which will be explained at the bottom.

![][4]

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 76 Def / 60 SpA / 52 SpD / 68 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Protect

Standard Venusaur Mega and my Tank. This thing has such amazing synergy with the team. Venusaur shuts down the Rotoms that threaten Scizor and Scizor takes out the Psychic that threaten 'Mega Venusaur. Giga Drain and Sludge Bomb as STABs. Spread lives Standard Specs Psyshock and Psychic from Gardevoir. HP and Defense EVs take care of Choice Banded Talonflame and Synthesis to heal back up. Protect is standard.

![][5]
Gardevoir @ Choice Specs
Ability: Trace
EVs: 252 HP / 124 Def / 52 SpA / 20 SpD / 60 Spe
Modest Nature
- Energy Ball
- Moonblast
- Psyshock
- Shadow Ball

Since Gen 6 my HailRoom team has been the only team with my loyal Specs Gardevoir. Spread lives Aegislash Blade his Flash Cannon and Shadow Ball. Also lives Choice Banded Talonflame his Brave Bird and Flare Blitz. Moonblast and Psyshock as STABmoves. Shadow Ball to kill Ghosts that I cannot for Super Effective like Chandelure and Aegislash. Energy Ball as last coverage for Bulky Water types like Rotom W and Azumarill
![][6]

Garchomp @ Choice Band
Ability: Rough Skin
EVs: 124 HP / 44 Atk / 84 Def / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Iron Head
- Rock Slide

This Garchomp is know as 199 Chomp in the metagame due his HP hit 199 at level 50 with the EVspread. He lives opposing Dragon Claws from Garchomps and OHKOes 4/0 Chomps in return. Speed to speedtie with opposing Garchomps. Earthquake and Dragon Claw as STABS. Rock Slide as move to kill Talon and Charizard Y. Iron Head for Fairies.

Synergy:
Overall synergy can be found [here][7]

Leads and pairings:

Double Dragon
![][2] + ![][5]
Whenever I see Double Dragon ( Salamence + Garchomp usually) this is my lead. Gardevoir takes out Salamence assuming she lives the double attack from the Dragons. Next Turn Pyroar can kill Garchomp with Hidden Power [Ice]

Rain:

![][1] + ![][3] +![][4] + ![][5]
Scizor benefits from Rain and is a solid answer for Ludicolo even in the rain. Rotom and Venusaur are just hard hitters in the rain and Gardevoir is around for Tracing Swift Swim.

Sun:

![][5] + ![][6]

Whenever I expect Sun I run Garchomp and Gardevoir. Gardevoir to trace Venusaur his Chlorophyll and Garchomp to kill off Charizard.

Sand:

![][1] + ![][2] + ![][3] + ![][4]/![][6]

Scizor helps me work around Tyranitar and Rotom puts pressure on his/her Physical attackers. Garchomp profits from Sand as well by being immune.

Trick Room:

![][1] + ![][2]

Scizor and Pyroar put directly pressure on the opponents leads if not having a Fake Out user. Pyroar takes out almost every Grass Trick Roomer out and Scizor takes out Fairy and Psychic Trick Roomers so I can prevent it from going up.

Well that was it for today, I hope you enjoyed reading
~AlphaDraconis

[1]:http://www.pkparaiso.com/imagenes/xy/sprites/animados/scizor.gif
[2]:http://www.pkparaiso.com/imagenes/xy/sprites/animados/pyroar.gif
[3]:http://www.pkparaiso.com/imagenes/xy/sprites/animados/rotom-wash.gif
[4]:http://www.pkparaiso.com/imagenes/xy/sprites/animados/venusaur-mega.gif
[5]:http://www.pkparaiso.com/imagenes/xy/sprites/animados/gardevoir.gif
[6]:http://www.pkparaiso.com/imagenes/xy/sprites/animados/garchomp.gif
[7]: http://prntscr.com/45cnfh

by
edited by
Choice Specs in double battles... that's actually a bit new to me, as switching moves is invaluable in vgc
Man this VGC team is solid, It has quite good team synergy. I would have to say trick room would be a problem for you though, Apart from this i can see this team doing well :)
Scizor wrecks trick room setters not named Chandelure, and Pyroar takes care of most other TR setters that Scizor can't handle.
Choice Specs Gardevoir is as common as Sub Special Aegislash. ._.
Kewl....
Choice Items are common. Specs Gardevoir, Scarfed Mamoswine and Salamence, Choice Banded Talonflame to name a few. There are many more.

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