I haven't played the game in a while, so i want to start actually learning the tiers inside and out. I've played from this gen a bit, but only to gather information for videos i've made. Anyway, this team is to revolve around the fact that there is very little in ubers that can counter toxic spikes, and with Mega Gengar in consideration, that number might just get even thinner.
The problem is that no uber pokemon can actually use toxic spikes, meaning you'd have to use a lower tier teammate and pay the cost of one slot that could have been used for something else. In addition, Mega Gengar, one of the most annoying pokemon in the tier, is running wild and completely capable of negating any spikes.
The general idea here is to set up toxic spikes in order to lure out possible counters. When built this team, I listed every pokemon and organized them by how threatening they were. I broke down the pokemon into three categories: Counters, dodgers, and blockers. Giratina and Mega Gengar are the two biggest threats to this strategy--Gengar for his typing and Giratina for having practical access to Defog. Dodgers are the flying/levitating pokemon like Rayquaza and Ho-oh that bypass spikes, and blockers are the steel types or the odd Arceus sets that laugh at toxic spikes.
So Set up spikes, lure out counters, snipe them down, and bleed down the remaining team members with poison. The player gains no real benefit from sending out the pokemon that aren't counters, dodgers, or blockers if they have them since they all have the best chance of stopping me. I've still got pretty good predicting abilities, but I don't play competitive, so I'm not well versed when it comes to team building. Any help would be appreciated. Not expecting anything amazing because I'm sure this is a crappy team made by a crappy player, so go ahead.
Twinmold (Scolipede) (M) @ Focus Sash
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Toxic Spikes
- Earthquake
- Toxic
- X-Scissor
The main feature of the game. Toxic spikes goes without saying. Toxic is there specifically to put pressure on the lead pokemon, since Scolipede can't really do anything to almost anything in ubers. From my tests, most people attempt to set up a series of buffing moves. Geomancy Xerneas is the most common lead I saw that runs buffing skills, so it gets bled down from the poison while Mega Scizor goes in after Scolipede finishes his job. I've seen the occasional Aromatherapy Xerneas, but even that just gives Scizor more time to get in a kill.
The idea here is to get in at least one layer of spikes in order to lure out any potential Gengar that attempt to absorb the spikes. No Gengar, no more absorption. People with Gengar either tried to switch in by giving up their lead, prompting me to hit with Earthquake, which is a 2HKO. Thanks to speed boost, the turn Gengar comes in gives him enough of a boost to outspeed it, meaning that Scolipede can kill Gengar on his own, barring a sucker punch. That's only if my opponent happens to have Gengar though. In the event of something else, speed boost is still incredibly useful to outspeed something trying to kill him off.
X-scissor allows Scolipede to snipe down Deoxys leads (Save for Defense form, who hates Toxic) and fool out ones that go for taunt leads. It seems most of my tests were expecting me to abuse speed boost+Baton pass and couldn't understand why I wasn't using Blaziken. If Giratina comes in, I can run out and beat it down into the ground with one of my other teammates. See below.
Ho-Oh me Money (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Roost
- Brave Bird
- Sacred Fire
- Protect
Ho-oh is always a wise choice for a partner, and this time is no different. His main job is to take out Genesect, Mega Scizor, and deal with Shaymin-S whenever they come in. Of course, he also takes the defensive too if need be. The set itself needs not explanation, pretty standard Ho-oh. I had Will-O-Wisp, but it seemed a bit unnecessary because of sacred fire's burn chance and the fact that he already could kill most things poison didn't already take care of. EVs and all are set so that he can snipe down everyone he needs to. Protect lets me bleed out time with poison.
PRRRRRROMOTION (Palkia) @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Spacial Rend
- Surf
- Protect
Pretty straightforward set. Thunder lets him pick off opposing Kyogre and come in on a water spout (30% damage on a standard set), among a few other things. He also helps to bleed out for more time with protect.
AEIOU (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Dark Pulse
- Taunt
- Oblivion Wing
Yveltal's job is to beat down Gengar, Giratina, and Mega Lucario (the last of whom other teammates can deal with, but Lucario is 2HKO'd if he comes in on a switch) while the rest is pretty standard. Taunt stops giratina defog if need be, while dark pulse makes quick work of him for keeping him away. In addition, taunt is there to keep Lugia from recovering or setting up, while he can either burn a turn to switch, or resort to attacking and risk getting hit by sucker punch.
Nipplicious (Landorus-Therian) (M) @ Life Orb
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Superpower
Intimidate. I absolutely love debuffing, although it's definitely not as good as it could be in pokemon. This is to bring down some rocks if I can force a switch on something. Rock slide gives a more reliable Ho-oh beatdown (I don't go higher because I hate the low accuracy of all the rock moves out there :r) and superpower is there for mega lucario and switching in on him with the intimidate to soften things. Not sure what the status is gonna be with Aegislash since it's suspect, so for the sake of this team, I'm assuming that it'll be bumped up to ubers.
Sukuna Hikona (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Bullet Punch
- Swords Dance
- U-turn
Pursuit is here in the event that Gengar is out when the spikes are already in effect. What I don't want happening is Gengar making the choice to run away so he can come back in and absorb the spikes, so Pursuit is there to make sure his ass stays mine. Not so much fun to get locked in now, is it? :P Bullet punch is standard STAB priority, while the rest is simple. In addition, Scizor is nice to have early game for his quick bullet punch against Xerneas that get crippled by Scolipede.
I've also been considering Arceus (for some more reliable counters to crap out there), Mega Gengar (For poison use, possibly a Venoshock to capitalize on poison and make quick work of Xerneas), and Shaymin-S (for a support role on the team and holding scolipede back together with healing wish if I screw up), but I still haven't settled on something I like for this spot yet.
Other Notes to self: Add in a means to countering arceus, change up EVs on Yveltal to outspeed only what he needs to and to invest more in attack, add in more reliable ways to counter Mega Venusaur and other Scolipede, and make clearer analysis on what to do in event of different Deoxys forms.