Pokémon Rate My Team
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Ok, so I'm trash at comp battles, I'm going to blame it on not really playing after platinum so my knowledge on the current meta and strats is... lacking. Anyways I tried to make my first team since like forever, just wanted to like change it to make it better before I start breeding for IVs

Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Toxic
- Foul Play
Stall and answer to high attack mom's, toxic helps cripple opponent team, roost for regen, defog to clear the field if I lose my spinner and to help with evasive Mons.

Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Swords Dance
- Protect
- Substitute
Just here to get some decent stat boosts, protect and substitute to stall whilst speed builds up, swords dance if I can and then pass it on to either garchomp or weavile

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Tail
- Stealth Rock
- Earthquake
- Dragon Claw
Because I loved my garchomp, decent bulk and ok speed high attack but 4 times weak to ice which I have no real answer for (I'm bad at the game is probably the answer)

Greninja @ Expert Belt
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Extrasensory
- Surf
Support to help sweep high speed special attack and I already bread it with perfect IVs and protean so that isn't a problem

Weavile @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Ice Punch
- Night Slash
- Brick Break
Probably my favourite Mon, tried to build the team around setting either him or garchomp up, swords dance then take the hit with focus sash and then try and unload some damage, usually used towards the end of the match to finish off weakened Mons

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Ice Beam
- Rapid Spin
- Scald
- Aura Sphere
My spinner and some coverage too, burns are useful, high bulk

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edited by
Baton pass clause prevents ninjasks batin pass set

1 Answer

1 vote

While I myself am not very good at competitive either, I do know a few things and can TRY and help you, though there are probably better people than me to help you. I'd recommend checking out Smogon's entries on each of the Pokemon on your team as they usually have good advice on specific sets and can really give you some good team building strategies. Here's my take on your team:

Mandibuzz - Your Mandibuzz is clearly meant to stall as well as dispel all hazards, however in my opinion only one attacking move makes it far too predictable. Steel Wing can give good coverage against fairy types, or Brave Bird can be used as a good flying type STAB move, which I feel Mandibuzz would benefit from as it has more than enough HP to take the recoil. As for moves to replace, I feel like having a spinner AND defogger is a bit overkill, as I personally have never found entry hazards to be that much of a problem.

Ninjask - Listen, there's no way Ninjask is going to survive the OU competitive. Having a focus sash does help it as it is guranteed a move, but Ninjask does not have high enough attack to put a dent in many teams. Also, it has Baton Pass which is banned in most competitive formats, and Ninjask doesn't have the bulk to effectively use baton pass anyways. Volcarona is in my opinion a good bug type replacement, as it's special attack and bulk do a good job of filling Ninjask's place, and because it's fire type it has good coverage. I'm not sure what you would want to put on Volcarona, as it can both be a somewhat decent special wall with Light Screen, and can do all out damage with good special STAB moves. I would personally go for a mix of the two, but that's just me.

Garchomp - Garchomp is a really good sweeper with enough bulk to set up and a monsterous attack stat. The combination of rough skin and rocky helmet is pretty good but leaves it vulnerable to special moves, which will be less of a problem if Volcarona sets up with light screen. I would replace Dragon Tail with Iron Head for coverage though, since fairies are a constant threat in OU.

Greninja - A pretty good set for Greninja, however I would replace extrasensory with Scald for a burn chance and 100% accuracy. I know it sacrifices a bit of coverage, but extrasensory without stab is really bad.

Weavile - Honestly just a really good set for Weavile, though having two dark types does leave your team vulnerable to fighting and fairy types.

Blastoise - Once again, why two of the same type? Besides that, I would add Earthquake to have coverage against the ever present electric types. I know this is a mostly special set, but 103 attack isn't bad.

Something I would like to add is that you should replace either Greninja or Blastoise for more coverage, and also the fact that you have three dark types, so you should either replace Greninja to kill two birds with one stone, or hard counter it more effectively.

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Light screen is a bad move in OU because defog users are everywhere. Garchomp doesn't need iron head because a lot of fairies (namely Tapu Koko and Magearna) are already weak to earthquake. Greninja faints very easily, so it most likely won't be able to use scald enough times to burn something. The best move to replace extrasensory would probably be spikes, because it lets Greninja set up while expecting electric attacks.
Also, a pet peeve I have is when people say "don't run this on Greninja because it's not good without STAB," even though Greninja gets STAB from everything because of Protean.