I am using an app called Dexter to plan a team I will be building.
At the moment it looks like this:
Infernape (fire fighting) Ability: Iron Fist Moves: Fire Punch (fire) 75 + STAB - Strengthened to base 90 by Iron Fist (ignoring STAB) Brick Break (fighting) 75 + STAB - To get rid of pesky barriers Swords Dance (normal) 0 - Ups attack by two stages Stealth Rock (rock) 0 - Set-up Held Item: Black Belt Nature: Adamant (ATK+ SPA-) IV's: Max except for SPA EV's: HP 4, ATK 252, SPE 252
Alolan Raichu (electric psychic) Ability: Surge Surfer Moves: Electric Terrain (electric) 0 - Doubles speed + immunity to sleep Psychic (psychic) 90 + STAB - A great STAB move Volt Switch (electric) 70 + STAB - Good speed makes him good for pivoting or Electro Ball (electric) 0 - Very high speed makes this move strong, but it's reliant on the enemy's speed, too Nasty Plot (dark) 0 - Gets that SPA even higher Held Item: Air Balloon Nature: Timid (SPE+ ATK-) IV's: Max apart from ATK EV's: SPA 252, SPD 4, SPE 252
Florges (fairy) Ability: Flower Veil Moves: Moonblast (fairy) 95 + STAB - A great STAB move Psychic (psychic) 90 - Covers poison weakness Light Screen (psychic) 0 - Better SPD Wish (normal) 0 - Healing allies such as Wishiwashi Held Item: Light Clay Nature: Calm (SPD+ ATK-) IV's: Max apart from ATK EV's: HP 179, SPA 79, SPD 252
Mega Gengar (ghost poison) Ability: Shadow Tag Moves: Hex (ghost) 65 + STAB - Combines with Toxic really well Venoshock (poison) 65 + STAB - Combines with Toxic really well Toxic (poison) 0 - Badly poisons stallers Confuse Ray (ghost) 0 - Confusing the target gets us the upper hand Held Item: Gengarite Nature: Timid (SPE+ ATK-) IV's: Max apart from ATK EV's: SPA 252, SPD 4, SPE 252
Flygon (ground dragon) Ability: Levitate Moves: Earthquake (ground) 100 + STAB - Heavy hitting Iron Tail (steel) 100 - Covers fairy weakness Dragon Dance (dragon) 0 - Raises ATK and SPE Outrage (dragon) 120 + STAB - A great heavy hitting move but causes confusion Held Item: Dragonium Z Nature: Impish (DEF+ SPA-) IV's: Max apart from SPA EV's: ATK 252, SPD 4, SPE 252
Wishiwashi (water) Ability: Schooling Moves: Aqua Ring (water) 0 - To make it more bulky Aqua Tail (water) 90 + STAB - Great STAB move Ice Beam (ice) 90 - Covers grass weakness Earthquake (ground) 100 - Covers electric weakness Held Item: Cell Battery Nature: Relaxed (DEF+ SPE-) IV's: Max EV's: HP 252, DEF 179, SPD 79
What do you guys think?