Ack. Protect with a Choice Scarf. Never a good idea. Really, status moves with any choice item is a bad idea. Also, Pelipper does much better with a Damp Rock (you’ll see why), even though this isn’t a rain team.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 232 Def / 28 SpA
Bold Nature
- Defog
- U-turn
- Hurricane
- Scald
That’s the set I run. Damp Rock increases the turns of Drizzle rain. The EVs make it bulky, with a bit of a boost to special attack. Bold increases Defense at the cost of lowering Attack. Defog clears entry hazards. U-Turn is pivoting, in case you get yourself into a tricky situation. Hurricane is STAB that will never miss in the rain. Scald is STAB with a burn chance, and it’s boosted by the rain.
The Dragapult set you’ve made is completely walled by Fairy types. I would use a Special Dragapult, since it’s arguably better due to having more options for moves. I would definitely switch out the Rocky Helmet as well.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Thunder
- U-turn
- Shadow Ball
I would try this set instead. Choice Specs boost your special attack, at the cost of only being able to select the first move it executes until it switches out. Infiltrator bypasses Substitute. The EVs max out it’s speed and Special Attack. Timid lowers Attack and boosts Speed. Draco Meteor is STAB, and it works well with the constant switching you do with a Choice item. Thunder has perfect accuracy in the rain, which Pelipper sets up. U-Turn is pivoting in case you afford to be Choice locked into another move. Shadow Ball is STAB.
Clefable could definitely be better. I would try a more bulky set with Leftovers and Magic Guard.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpDef
Bold Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Stealth Rock
- Soft-Boiled
This is the set I run for it. Leftovers allows it to gradually heal itself. Magic Guard allows it to ignore things such as Burn/Poison damage, entry hazard damage, and Leech Seed. The EVs are for pretty good bulk. Bold lowers Attack and raises defense. Moonblast is STAB. Psyshock covers Poison types. Stealth Rock sets up entry hazards. Soft-Boiled is for healing.
I don’t think Articuno is a good choice, also, the EVs you’ve assigned to it don’t suit the set at all. I guess you could make Articuno work, let’s see what I can do.
Articuno @ Leftovers
Ability: Pressure
EVs: 140 HP / 188 SpA / 180 Spe
Modest Nature
IVs: 0 Atk
- Roost
- Tailwind
- Toxic
- Ice Beam / Freeze-Dry
Ok, so this is the set I came up with. Leftovers are, once again, for slowly healing you every turn. Pressure is to try to PP stall the opponent, maybe on a Choiced set. The EVs allow it some bulk, power, and speed. Modest is for the Special Attack boost. Roost is for healing. Tailwind is support. Toxic is for damaging your opponent more and more over time. Ice Beam and Freeze-Dry are STAB, Freeze-Dry hits Water types super effectively and Ice Beam is more powerful.
I want to replace Mega Garchomp with Dracovish for a few reasons.
1. You’d have too many Dragon types if I were to replace Centiskorch with Dracovish.
2. Fishious Rend in the rain with Strong Jaw if you outspeed the opponent is OP.
3. Mega Garchomp is outclassed by regular Garchomp anyway.
4. I hate Garchomp.
Ok so the last thing is just an opinion but yeah. My other points stand. Here’s a Dracovish set I would use.
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Crunch
The Choice Scarf is to help outspeed Pokémon, boosting Fishious Rend. Strong Jaw boosts Fishious Rend, Psychic Fangs, and Crunch. The EVs max out it speed and attack, and Jolly boosts it’s speed while lowering its unused Special Attack. Fishious Rend is STAB with incredible power in the rain when out speeding the opponent with Strong Jaw. Outrage is STAB. Psychic Fangs breaks down screens and is boosted by Strong Jaw. Crunch is also boosted by Strong Jaw.
Again, Centiskorch isn’t really the best choice, but it’s ok. I’ll just post a set for it since I don’t know what to replace it with :P
Centiskorch @ Leftovers
Ability: Flame Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Coil
- Fire Lash
- Power Whip
- Leech Life
So, this is a bulky physical attacker. Leftovers heal it every turn, again. Flame Body is to try to burn physical attackers who use contact moves. The EVs are for balanced bulk in 252 HP and maxed attack in Adamant on 252 Attack. Coil raises Attack, Defense, and Accuracy (for Power Whip). Fire Lash is STAB that lowers the opponent’s Defense. Power Whip covers Water and Rock types. Leech Life is STAB that’s heals you.
So, yup that’s it. Don’t use Fire Lash in the rain, that’s all I have to say.
Team.
Hope this helps! :)