Pokémon Rate My Team
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Chien-Pao @ Choice Band
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner
- Sacred Sword
- Crunch
- Psychic Fangs

Pretty self explanatory. I use ice spinner because it's 100% accurate. Choice band is preferred because one Fighting move is and easy KO so I don't want swords dance. Psychic fangs is for Fighting coverage. Sacred sword is just a nice move and quite strong and crunch is stab.

Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Moonblast
- Blizzard
- Chilling Water

This is also very self explanatory. It's the lead and aurora veil turn 1. Chilling Water for nerfing attack and blizzard and moonblast for stab

Weavile @ Focus Sash
Ability: Pressure
Tera Type: Dark
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Punch
- Knock Off
- Low Kick
- Ice Shard

Focus Sash allows a swords dance to lead to a sweep. Ice Shard is if I am going to be outsped but otherwise Ice Punch and Knock off are STAB.

Cloyster @ White Herb
Ability: Skill Link
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Icicle Spear
- Shell Smash
- Rock Blast
- Ice Shard

Another very self explanatory one. White Herb removes Shell Smash debuff and then the sweep of Skill Link multiple hit moves.

Avalugg @ Leftovers
Ability: Sturdy
Tera Type: Ice
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Recover
- Iron Defense
- Body Press
- Ice Spinner

How many self explanatory ones do I have? Iron Defense to +6 and then body press. Ice spinner for accuracy and coverage. Recover for if I somehow get low.

Baxcalibur @ Loaded Dice
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Icicle Spear
- Ice Shard

Swords dance is used to set up and then loaded Dice makes Scale Shot and Icicle Spear very powerful. Ice Shard is a nice priority move.

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1 Answer

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Your team seems pretty good but a bit mixed.. I do have some suggestions. First off, you don’t need Pao and Weavile on the same team, unless you’re going HO. So I have two different suggested teams, one Balance and the other HO.

HO:

  • On Pao, change Sacred Sword to Ice Shard since Weavile already provides that coverage. Since Pao is your wallbreaker, Icicle Crash would be better than Ice Spinner for power.

  • A-Ninetales is fine except Chilling Water. Replace that with Freeze-Dry to help with a Mono-Water Matchup.

  • Weavile: Sash is too unreliable, especially if you have no hazard removal. Your Weavile set doesn’t even have Swords Dance anyway. Make Weavile Scarf. Scarf Weavile is great speed control. Replace Ice Punch with Ice Spinner or Icicle Crash. The rest of the moveset is fine.

  • Cloyster: You already have plenty of priority moves. Replace Ice Shard with Hydro Pump to hit physical walls. You could also consider replacing Cloyster for Frosmoth so you have a Special Attacker.

Frosmoth @ Heavy-Duty Boots
Ability: Ice Scales
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Quiver Dance
- Giga Drain
- Ice Beam

Sub-Quiver set for Frosmoth. Sub blocks Status and capitalizes on forced switches. Quiver Dance to setup. Giga Drain for recovery. Ice Beam is STAB.

  • Avalugg: Replacing Avalugg since the iceberg doesn’t fit in HO.

Froslass @ Heavy-Duty Boots
Ability: Cursed Body
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Shadow Ball
- Destiny Bond

Froslass can absorb the Fighting attacks aimed at your Dark sweepers. Spikes helps your sweepers have an easier job. Taunt stops set-up or hazard stack from the opponent. Shadow Ball is STAB. Destiny Bond can take out that annoying Fighting threat.

  • Baxcaliber is fine. I suggest E-quake over Ice Shard for Mono-Fire coverage. This makes Bax an extremely threatening Mon for Mono-Fire.

Balance:

  • Choose either Pao or Weavile. If Pao is kept, Sacred Sword should probably be kept, unless you believe Avalugg provides enough coverage in Body Press. Weavile should probably be Scarfed, but Band works too. You could do Sash if you ACTUALLY use Swords Dance, probably over Ice Shard.

  • A-Ninetales: Same advice as HO.

  • Cloyster: Same advice as HO.

  • Avalugg: Balance requires a lot of switching usually. Stealth Rock will really wear down an Ice Team. Avalugg should carry Heavy-Duty Boots and Rapid Spin to be your form of hazard removal. Rapid Spin over Ice Spinner or Iron Defense.

  • Baxcaliber: Same advice as HO.

  • Pao / Weavile replacement:
    Froslass: Mentioned in HO.
    Eviolite Piloswine:

Piloswine @ Eviolite
Ability: Thick Fat
Tera Type: Ice
- Stealth Rock
- Roar
- Earthquake
- Rock Slide

Piloswine is a great defense pivot that helps against Mono-Fire. Stealth Rock provides chip damage while Roar helps phase opponents. Earthquake is STAB and Rock Slide provides Flying coverage.

-Articuno
Articuno @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ice
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Haze / Roar
- Hurricane
- Ice Beam
- Roost

Arcticuno is a Special Wall that can Roost off damage taken and remove boosts via Haze / Roar. Hurricane and Ice Beam are STAB. Hurricane provides some powerful coverage against Mono-Fighting.

Hope this helped!

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