Chien-Pao @ Choice Band
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner
- Sacred Sword
- Crunch
- Psychic Fangs
Pretty self explanatory. I use ice spinner because it's 100% accurate. Choice band is preferred because one Fighting move is and easy KO so I don't want swords dance. Psychic fangs is for Fighting coverage. Sacred sword is just a nice move and quite strong and crunch is stab.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Moonblast
- Blizzard
- Chilling Water
This is also very self explanatory. It's the lead and aurora veil turn 1. Chilling Water for nerfing attack and blizzard and moonblast for stab
Weavile @ Focus Sash
Ability: Pressure
Tera Type: Dark
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Punch
- Knock Off
- Low Kick
- Ice Shard
Focus Sash allows a swords dance to lead to a sweep. Ice Shard is if I am going to be outsped but otherwise Ice Punch and Knock off are STAB.
Cloyster @ White Herb
Ability: Skill Link
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Icicle Spear
- Shell Smash
- Rock Blast
- Ice Shard
Another very self explanatory one. White Herb removes Shell Smash debuff and then the sweep of Skill Link multiple hit moves.
Avalugg @ Leftovers
Ability: Sturdy
Tera Type: Ice
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Recover
- Iron Defense
- Body Press
- Ice Spinner
How many self explanatory ones do I have? Iron Defense to +6 and then body press. Ice spinner for accuracy and coverage. Recover for if I somehow get low.
Baxcalibur @ Loaded Dice
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Icicle Spear
- Ice Shard
Swords dance is used to set up and then loaded Dice makes Scale Shot and Icicle Spear very powerful. Ice Shard is a nice priority move.