Special edition: who even plays TCG anymore.
This is a Fairy/ Psychic deck, and its core member is Wigglytuff! And Mew EX. Hocus Pinkus is a really sweet move; 60 power and the defending Pokemon can't attack during the next turn, and so my opponent's option is to either switch or take the hit. Coupled with Aromatisse's Fairy Transfer, it's relatively easy just to have around 5 fairy energy on the field to counter Energy Crush.
I considered including Slurpuff for Sweet Veil, but for the most part Fairy Garden allows me to switch freely except for Sleep, so I don't think it's that big of a deal.
Pokemon - 16
Mew EX x2
~ Hey look! It's a Mewtwo EX with X-ball!
Though Mew's main usage here is to spam Hocus Pinkus and/or Wonder Blast.
Jigglypuff x3
~ Heart Felt Song is a shoddy move with a good (though circumstantial) added effect.
Wigglytuff x2
~ The main star of the deck, the user of Hocus Pinkus, with the added bonus that Wigglytuff is not affected by the ever so popular Pyroar, which shuts down all basics, including most EX's.
Spiritzee x2
~ Needed for Aromatisse.
Armoatisse x2
~ Very good bench Pokemon due to its Fairy Transfer ability. It means I don't need a lot of energy mid/late game because I can switch everything in one turn. It also means Mew doesn't need to waste a turn to use Replace. 2 just in case one faints from Lysandre or any other force switch.
Xerneas x1
~ Geomancy is the main move I want Xerneas for. That + Fairy Transfer on Aromatisse and get ready to mass spam moves.
Carbink x1
~ I don't forsee using Carbink too much, even though it does have a good move, base 70 HP is meh. It's really just there for Wonder Blast so Mew can fire off some lasers. Pew pew!
Mr. Mime x1
- BENCHES!
Sigilyph x2
~ EXs can cry. Psychic is a very solid move, 50/+10 for each energy on the defending Pokemon.
Trainer - 27
Fairy Garden x2
~ So that I can switch my whole team freely. 2 just in case the first one is displaced/ in prizes.
Level Ball x2
~ Gets me Sigilyph & Aromatisse ASAP
Pokemon Centre Lady x2
~ This deck is pretty stall-y, so healing will aid it.
N x2
~ Good early game drawing card.
Shauna x2
~ Shauna is my late game shuffle card. I don't particularly like Juniper/ Sycamore because they both require you to discard.
Startling Megaphone x2
~ Great card. Gets rid of every tool card. 2 just for being evil.
Professor's Letter x2
~ Just in case I want to use a supporter card on the same turn.
Cilan x2
~ Superior energy search but supporter card.
Cheren x2
~ Drawing.
Pokefan Fan Club x1
~ Gets the basics out.
Evosoda x2
~ Speedy evolution.
Pokemon Catcher x 2
~ Mercilessly hammer your opponent as they attempt to run away.
Energy Retrieval
~ This deck has less than 20 energy so it's always good to be safe.
Hypnotoxic Laser x2
~ Just for good measure, it's always nice to be mean.
Masterball x1
~ Gets me my Pokemon.
Energy - 17
Fairy x12
Psychic x 3
Double colourless x2