Gyarados @ Leftovers
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake
Gyarados has great synergy with Jolteon - it is immune to Jolteon's one weakness - Ground. Dragon Dance gives Gyara a Choice Scarf and Choice Band in 1 turn. If Gyardos can switch in onto something that it walls completely - such as Heatran(bar Will-O-Wisp),Chandelure or Alakazam - he can get a free Dragon Dance up. He also works well with Ferry - Ferry can take Rock-type attacks with ease. Intimidate boosts his Defence and he already has great which helps better in guaranteeing at least 2 Dragon Dances. Waterfall and Ice Fang are great with a decent chance to flinch, and Earthquake kills Electric-types.
Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
Jolteon has good synergy with Gyarados - an ability that absorbs Electric-type attacks - what more could you ask for. Jolteon can come in freely on Stealth Rock while absorbing attacks because his HP gets restored. Jolteon's only weakness is absorbed by Gyarados, so Jolteon will remain in battle for longer than usual. Hidden Power [Ice] is for Ground-types after Gyara faints. Volt Switch keeps momentum and confuses my opponent. Thunderbolt is my STAB that hits hard with Choice Specs. Shadow Ball is kinda filler. I didn't know what move to give it.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Toxic
- Stealth Rock
- Power Whip
Ferry has great synergy on this team. He can hit hard with Gyro Ball and Stealth Rock is becuase it hits every single Pokemon that comes in with a minimum of 6%, which breaks Sashes. Power Whip is to deal with some pesky Pokemon that come in and Taunt me(ex: Sableye). Toxic is because Ferry has great Defensive stats, and he stays in for quite some time - except against some Fire-types like Talonflame, Heatran and Chandelure.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Shadow Ball
- Energy Ball
- Psychic
Chandelure fits perfectly on this team - he absorbs Fire type attacks while getting a boost. He is also immune to Fighting-type attacks - one of Ferry's main weaknesses. Rock-type attacks are taken by Ferry with ease. Overheat kills anything that is weak to it after a Flash Fire boost(I'm guessing not Venusaur - it has Thick Fat). Shadow Ball is secondary STAB. Energy Ball is for Rock- and Ground-types. Psychic is filler - it deals with Fighting- and Poison-types.
Sylveon @ Light Clay
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hyper Voice
- Toxic
- Reflect
- Protect
Sylveon is basically a Toxi-staller. Hyper Voice Pixilate breaks though Subs and Reflect+Light Clay = 8 turns of double Defense, hence the investment in only Special Defense, not Defense. Poison- and Steeal-type attacks are absorbed by Ferry and he can take Fighting type attacks well. He can potentially bring down up to 2 Pokemon and he is a great asset on the team.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Bisharp is a potential 6-0 Pokemon. Swords Dance + Sucker Punch wrecks like hell. Anyone who tries to Intimidate me will get pissed - I have Defiant on this thing, meaning that I will actually get a +1 boost. Iron Head is for Fairies and Knock Off to cripple Pokemon that rely on mainly Leftovers recovery. He has great synergy with Chandy because Chandy absorbs Fire- and Fighting-type attacks.
Thank you for reading if you came this far. Please rate soon! I'd be glad if some of you could trade me a Pixilate Sylveon with Hyper Voice which is 5IV. I can give you a Shiny Trevenant - Carful Nature with 5IVs.