Ok so I'm trying to make a Trick Room team and I think I finally have a good one. Not sure so any comments on the team please say them and I don't care how rough they seem. I wanna know where to improve and how to do it. So here my list of peeps
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald / Ice Beam
- Fire Blast
- Slack Off
- Trick Room
The Trick Room user it main role and his bulk can help insure it gets it off.
Aggron @ Aggronite
Ability: Sturdy ---> Filter
Evs 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Iron Head
- Thunder Wave
- Earthquake
Hazard setter role and along with his low speed he will be able to work in Trick Room.
Machamp @ Assault Vest
Ability: No Guard
EVs: 252 HP / 252 Atk/ 4 Spe
Adamant Nature
- Dynamic Punch
- Brick Break
- Stone Edge
- Bullet Punch
Full power physical attacker and with his low base speed he should work well
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 SpA
Relaxed Nature
- Draco Meteor
- Fire Blast
- Extreme Speed
- Ice Beam / Superpower
I'm counting on Dragonite good bulk and offensive power as a mixed attacker and with Extreme Speed he can revenge kill after Trick Room goes down.
Raichu @ Life Orb
Ability: Lightning Rod
EVs: 4HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Grass Knot
- Volt Switch
- Fake Out
Speedy little attacker that I can use once it goes down and with Fake Out and Volt Switch make easy access for Slowbro to come back in if needs to be reset.
My last spot is something I have been trying on my own and it seem to work very well about 80% of the time and then other times its a waste of a pokemon and space.
Greninja @ Focus Sash
Ability: Protean
EVs: 252 SpA / 252 Spd / 4 HP
Timid Nature
- Mat Block
- Toxic Spikes
- Hydro Pump
- Extrasensory
Now I have been opening up with Greninja and Aggron and having Greninja use Mat Block and Aggron mega evolve and use Stealth Rock, or open with Greninja and Raichu and use Mat Block so Raichu can ether lay down some damage, Volt Switch out or use Fake Out and make sure that no one takes damage opening turn.
This is my latest team idea and was wondering if any one can help make some improvements on it and see something I'm missing. I been trying to figure it out for days now I need a new set of minds to lend a hand. I'm opening to removing any one the team but Raichu unless he gotta go than fine.
Thank you