Pokémon Rate My Team
0 votes
924 views

Ok so I'm trying to make a Trick Room team and I think I finally have a good one. Not sure so any comments on the team please say them and I don't care how rough they seem. I wanna know where to improve and how to do it. So here my list of peeps


Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald / Ice Beam
- Fire Blast
- Slack Off
- Trick Room

The Trick Room user it main role and his bulk can help insure it gets it off.


Aggron @ Aggronite
Ability: Sturdy ---> Filter
Evs 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Iron Head
- Thunder Wave
- Earthquake

Hazard setter role and along with his low speed he will be able to work in Trick Room.


Machamp @ Assault Vest
Ability: No Guard
EVs: 252 HP / 252 Atk/ 4 Spe
Adamant Nature
- Dynamic Punch
- Brick Break
- Stone Edge
- Bullet Punch

Full power physical attacker and with his low base speed he should work well


Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 SpA
Relaxed Nature
- Draco Meteor
- Fire Blast
- Extreme Speed
- Ice Beam / Superpower

I'm counting on Dragonite good bulk and offensive power as a mixed attacker and with Extreme Speed he can revenge kill after Trick Room goes down.


Raichu @ Life Orb
Ability: Lightning Rod
EVs: 4HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Grass Knot
- Volt Switch
- Fake Out

Speedy little attacker that I can use once it goes down and with Fake Out and Volt Switch make easy access for Slowbro to come back in if needs to be reset.


My last spot is something I have been trying on my own and it seem to work very well about 80% of the time and then other times its a waste of a pokemon and space.

Greninja @ Focus Sash
Ability: Protean
EVs: 252 SpA / 252 Spd / 4 HP
Timid Nature
- Mat Block
- Toxic Spikes
- Hydro Pump
- Extrasensory

Now I have been opening up with Greninja and Aggron and having Greninja use Mat Block and Aggron mega evolve and use Stealth Rock, or open with Greninja and Raichu and use Mat Block so Raichu can ether lay down some damage, Volt Switch out or use Fake Out and make sure that no one takes damage opening turn.


This is my latest team idea and was wondering if any one can help make some improvements on it and see something I'm missing. I been trying to figure it out for days now I need a new set of minds to lend a hand. I'm opening to removing any one the team but Raichu unless he gotta go than fine.

Thank you

by
edited by

1 Answer

0 votes

Overall great team but here is some advice:

Slowbro

Slowbro is perfect I would not change anything about this but beware the common dark pulse users in doubles like Greninja.

Aggron

Aggron @ Aggronite
Ability: Sturdy ---> Filter
Evs 252 HP / 240 Def / 16 SpD
Impish Nature
- Stealth Rock
- Rest
- Thunder Wave
- Dragon Tail

Your gonna have fun with this one. Stealth Rock is to set up hazards that will destroy Charizard and Talonflame. And once you dragon Tail them once you will destroy them. If you can get spikes or toxic spikes as well, well that's just an added bonus! Rest is to recover from damage and It will take more than 4 shots to KO aggron so that leaves at least one dragon tail and rest. And Aggron has massive Defense stats so you should take advantage of that will Evs in Defense. Beware Taunt.

Machamp

Machamp @ Liechi Berry
Ability: No Guard
EVs: 252 HP / 252 Atk/ 4 Spe
Adamant Nature
- Dynamic Punch
- Earthquake
- Stone Edge
- Endure

This guy can make extreme use of trick room and can have enough attacking power to be an all out sweeper. Earthquake is there because with no guard and a lack of Earthquake on Aggron It can be great coverage and much better than Brick break. The endure Liechi berry strategy is a favorite of mine, making Machamp kick butt with trick room.

Dragonite

Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 SpA
Relaxed Nature
- Hone Claws
- Heat wave
- Dragon Rush
- Hurricane

This is pretty straightforward. Use hone claws get hit with super effective something. Activate weakness Policy, Sweep their team. Simple!

Raichu

Raichu @ Sitrus Berry
Ability: Lightning Rod
EVs: 4HP / 252 SpA / 252 Spe
Modest Nature
- Nuzzle
- Light Screen
- Fling
- Thief

Well having Raichu in trick room is a bad idea but I get what your saying So how about making this thing into a troll? This guy will be able to take hits like a sponge and create bulk to your teammates. Fling and thief are there to either to thief and attack the enemy or to give beneficial items like berries to your teammates. You will have many a rage quits from this thing :-D

Greninja

Just keep it like that but change the SpD ev to Speed instead and put it out first with Raichu

Hope I helped ya :-D

by
He should be using Eelektross over Raichu for Trick Room. Spd = Speed; SDef = Special Defense.
I dislike this Dragonite set, I prefer the Weakness Policy DD DNite. Now for a Trick Room set, that DNite set may work.
That Machamp set looks good, but Conkeldurr is better overall.
Aggron is Taunt-Bait, but this is how it was designed anyway. I'd consider Heavy Slam > Thunder Wave, it scored me many KOes I couldn't get otherwise, like on Latias, Sylveon, Gardevoir-Mega and much more. Scald > Ice Beam for the Slowbro.