Pokémon Rate My Team
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Hey, Been trying to fix up a trick room team for NU. This is what i came up with so far, but Advice and criticism would be appreciated.

My Team

Hypno - dual screener
Ability: Inner Focus
Item: Leftovers
Nature: Sassy
+252 Hp, +120 Def, +136 Sp.Def

Trick Room - for priority for a fixed time
Light Screen- increased Sp.Def for a fixed time
Reflect- Increased Def for a fixed time
Hypnosis- rarely used, helps at times when it works

Klinklang - take that, you fairies
Ability: Clear Body
Item: Focus Sash
Nature: Brave
+ 252 Atk, +252 Def, +4 Sp. Def

Trick Room - For priority for a fixed time
Gear Grind - main attack, good for getting rid of subs
Wild Charge - mostly for water types (used to be rock smash for the def drop)
Toxic - because Im hardly ever able to use substitute.

Trevenant - trick room heavy hitter
Ability: Harvest
Item: Sitrus Berry
Nature: Brave
+252 Atk, +252Hp, +4 Sp. Def

Trick Room - Priority for a fixed time
Horn Leech - STAB Hp regen
Shadow Claw - STAB chance for crit
Rock Slide - Coverage

Torkoal - spinner and hazard introducer
Ability: Shell Armor
Item: Air Balloon
Nature: Quiet
+252 Sp.Atk, +120 Sp. Def, +52 Def, +84 Hp

Rapid Spin - Hazard Removal
Stealth Rock - Hazard Insertion
Will-O-Wisp - preferably to lower threatening Poke's attack stat, or to whittle down stall
OverHeat - STAB attack

thinking of swapping will-o-wisp for earthpower

Machoke - end game sweeper
Ability: No Guard
Item: Eviolite
Nature: Brave
+252 Atk, +252 Hp, +4 Sp. Def

Dynamic Punch - Stab with confusion
Knock Off - for Ghost and Psychic types
Rock Slide - For Flying, Grass and Fire typing with possible flinch
Bullet Punch - Priority

Clawitzer - go to heavy hitter
Ability: Mega Launcher
Item: Life Orb
Nature: Quiet
+252 Sp.Atk, +252 Hp, +4 Sp. Def

Water Pulse - STAB powered by ability
Dark Pulse - Coverage powered by ability
Aura Sphere - Coverage as well, powered by ability
Ice Beam - Coverage to hit super effectively what the other moves cannot

to be honest, i feel like i get countered pretty well by poison types, as well as bulky pokes which is why i added will-o-wisp and toxic to my possible options. Always, advice and criticism is much appreciated.

by
Try Light Clay for Hypno, it will make screens last longer.
Try SubShift Gear Klinklang.

Klinklang @ Leftovers
Ability: Clear Body
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Wild Charge / Frustration
- Substitute

Frustration is kinda redundant but I like it better than Return for Ditto fooling (Ditto's not the most common Pokemon ever tho). You set a sub, then shift gear and start sweeping. Toxic is usable over Substitute but I like the latter better. If it's XY, then Return > Frustration if you're gonna use it. (It's hard to make a Pokemon detest you manually)

Trevenant = UU, you can't use that in NU. If it's XY, It looks neat but I'm more a fan of Bulky Trev with SubSeed.
Machoke, Torkoal and Clawitzer look neat but you got some complicated EVs, make sure they work!
Tags are there for a reason .-. @ RecreativeReshiram
@RAF: Quoted from the other: "Hey, Been trying to fix up a trick room team for NU"
Tag: suggestions-improvements-rate_my_team-xy
Is it NU or XY?? Am I supposed to be a medium and guess which one is it? :D

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