Pokémon Rate My Team
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At first, I planned my team

  • 50% competitive
  • 20% in-game (most HM moves will be changed to a competitive one after I finshed the game, see in a few parenthesis below)
  • 30% to defeat my sister (who already finished X, see her team below mine)

So, my plans are:

Chesnaught (Male, Rash Nature)
Ability: Overgrow
Held Item: Leftovers (Already have)/Stone Plate/Hard Rock

  • Seed Bomb/Wood Hammer (Already have Seed Bomb) (STAB)
  • Brick Break/Hammer Arm (STAB)
  • Rollout (Already have) (Deals with every Grass weakness except Poison)
  • Spiky Shield (Already have) (Similar effect to Protect, also damages upon contact)

Charizard (Female, Hardy Nature (feelsbadman))
Ability: Blaze (Drought as Mega Evolution)
Held Item: Charizardite Y (Already have)

  • Flame Burst/Flamethrower (Already have Flamethrower) (STAB)
  • Fly (Already have) (STAB)
  • Dragon Tail (already have) (switches out foes)
  • Cut (Already have) (I'll change it to Slash because the high crit)

Toxicroak (Female, Quiet Nature, currently a Croagunk)
Ability: Dry Skin
Held Item: Black Belt (Already have)

  • Drain Punch (Already have) (STAB, Life Steal)
  • Poison Jab (STAB, Poisoning)
  • Venoshock (STAB, 2× damage on poisoned foes)
  • Strength (Already have) (I'll change it to Sucker Punch to deal with 4× Psychic weakness)

Heliolisk (Male, Lonely Nature, currently a Helioptile)
Ability: Sand Veil
Held Item: Zap Plate (already have)

  • Parabolic Charge (Already have) (STAB, Life Steal)
  • Bulldoze (Usage after Electrify on problematic foes)
  • Dark Pulse (Against the Psychic Gym, Just for fun :D) (Should I change it after finishing the game?)
  • Electrify (Usage before Bulldoze on problematic foes)

Dragalge (Male, Quirky Nature (feelsbadman), currently a Skrelp)
Ability: Poison Touch
Held Item: Splash Plate/Toxic Plate/Draco Plate

  • Surf (Already have) (STAB for Skrelp)
  • Sludge Bomb (STAB)
  • Dragon Pulse (STAB)
  • Toxic/Waterfall (Bleed foes away/STAB for Skrelp, makes Poison Touch Ability useful if I get it)

Garchomp (Female, Calm Nature, currently a Gabite)
Abilitly: Sand Veil (Sand Force as Mega Evolution)
Held Item: Garchompite

  • Fire Fang (Deals with 4× Ice weakness)
  • Dragon Rush (STAB)
  • Dig (STAB) (I'll probably change it to Earthquake to avoid risking foes' Earthquake damage during Dig's invurnelable stage)
  • Sandstorm (already have) (Powers up Sand Force During Mega Evolution)

And my sister's team:

Delphox (Male, Timid Nature)
Ability: Blaze
Held Item: Flame Plate

  • Flamethrower
  • Fire Blast
  • Future Sight
  • Psychic

Blastoise (Male, Nature unkown)
Ability: Torrent (Mega Launcher as Mega Evolution)
Held Item: Blastoisinite

  • Bite
  • Skull Bash
  • Hydro Pump
  • Surf

Raichu (Male, Nature unkown)
Ability: Static
Held Item: Not known :(

  • Thunderbolt
  • Electro Ball
  • Quick Attack
  • Thunder Wave

Sylveon (Male, Docile Nature)
Ability: Cute Charm
Held Item: Not known :(

  • Bite
  • Swift
  • Last Resort
  • Moonblast

Lucario (Male, Hasty Nature)
Ability: Steadfast (Adaptability as Mega Evolution)
Held Item: Lucarionite

  • Aura Sphere
  • Strength
  • Close Combat
  • Dragon Pulse

Gogoat (Male, Nature unkown)
Ability: Sap Sipper
Held Item: Not known :(

  • Double-Edge
  • Seed Bomb
  • Leaf Blade
  • Earthquake

Thanks for reading! I'm open for every opinion, especially improvements! ;)
(Edit: Checked the Nature of Croagunk, Helioptile and Skrelp, caught Gible, given a Black Belt to Croagunk and a Zap Plate to Helioptile, Quilladin and Charmeleon evolved, Chesnaught learned Seed Bomb and Spiky Shield, Charizard (or Charizetta on her nickname) learned Flamethrower, Fly and Dragon Tail)

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Singles or doubles? Battle Spot, VGC, or something else?
Basically made for single/double battles :)
Battle Spot, VGC, free battles, or something else? If something else, what is it?

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