Pokémon Rate My Team
0 votes
610 views

At first, I planned my team

  • 50% competitive
  • 20% in-game (most HM moves will be changed to a competitive one after I finshed the game, see in a few parenthesis below)
  • 30% to defeat my sister (who already finished X, see her team below mine)

So, my plans are:

Chesnaught (Male, Rash Nature)
Ability: Overgrow
Held Item: Leftovers (Already have)/Stone Plate/Hard Rock

  • Seed Bomb/Wood Hammer (Already have Seed Bomb) (STAB)
  • Brick Break/Hammer Arm (STAB)
  • Rollout (Already have) (Deals with every Grass weakness except Poison)
  • Spiky Shield (Already have) (Similar effect to Protect, also damages upon contact)

Charizard (Female, Hardy Nature (feelsbadman))
Ability: Blaze (Drought as Mega Evolution)
Held Item: Charizardite Y (Already have)

  • Flame Burst/Flamethrower (Already have Flamethrower) (STAB)
  • Fly (Already have) (STAB)
  • Dragon Tail (already have) (switches out foes)
  • Cut (Already have) (I'll change it to Slash because the high crit)

Toxicroak (Female, Quiet Nature, currently a Croagunk)
Ability: Dry Skin
Held Item: Black Belt (Already have)

  • Drain Punch (Already have) (STAB, Life Steal)
  • Poison Jab (STAB, Poisoning)
  • Venoshock (STAB, 2× damage on poisoned foes)
  • Strength (Already have) (I'll change it to Sucker Punch to deal with 4× Psychic weakness)

Heliolisk (Male, Lonely Nature, currently a Helioptile)
Ability: Sand Veil
Held Item: Zap Plate (already have)

  • Parabolic Charge (Already have) (STAB, Life Steal)
  • Bulldoze (Usage after Electrify on problematic foes)
  • Dark Pulse (Against the Psychic Gym, Just for fun :D) (Should I change it after finishing the game?)
  • Electrify (Usage before Bulldoze on problematic foes)

Dragalge (Male, Quirky Nature (feelsbadman), currently a Skrelp)
Ability: Poison Touch
Held Item: Splash Plate/Toxic Plate/Draco Plate

  • Surf (Already have) (STAB for Skrelp)
  • Sludge Bomb (STAB)
  • Dragon Pulse (STAB)
  • Toxic/Waterfall (Bleed foes away/STAB for Skrelp, makes Poison Touch Ability useful if I get it)

Garchomp (Female, Calm Nature, currently a Gabite)
Abilitly: Sand Veil (Sand Force as Mega Evolution)
Held Item: Garchompite

  • Fire Fang (Deals with 4× Ice weakness)
  • Dragon Rush (STAB)
  • Dig (STAB) (I'll probably change it to Earthquake to avoid risking foes' Earthquake damage during Dig's invurnelable stage)
  • Sandstorm (already have) (Powers up Sand Force During Mega Evolution)

And my sister's team:

Delphox (Male, Timid Nature)
Ability: Blaze
Held Item: Flame Plate

  • Flamethrower
  • Fire Blast
  • Future Sight
  • Psychic

Blastoise (Male, Nature unkown)
Ability: Torrent (Mega Launcher as Mega Evolution)
Held Item: Blastoisinite

  • Bite
  • Skull Bash
  • Hydro Pump
  • Surf

Raichu (Male, Nature unkown)
Ability: Static
Held Item: Not known :(

  • Thunderbolt
  • Electro Ball
  • Quick Attack
  • Thunder Wave

Sylveon (Male, Docile Nature)
Ability: Cute Charm
Held Item: Not known :(

  • Bite
  • Swift
  • Last Resort
  • Moonblast

Lucario (Male, Hasty Nature)
Ability: Steadfast (Adaptability as Mega Evolution)
Held Item: Lucarionite

  • Aura Sphere
  • Strength
  • Close Combat
  • Dragon Pulse

Gogoat (Male, Nature unkown)
Ability: Sap Sipper
Held Item: Not known :(

  • Double-Edge
  • Seed Bomb
  • Leaf Blade
  • Earthquake

Thanks for reading! I'm open for every opinion, especially improvements! ;)
(Edit: Checked the Nature of Croagunk, Helioptile and Skrelp, caught Gible, given a Black Belt to Croagunk and a Zap Plate to Helioptile, Quilladin and Charmeleon evolved, Chesnaught learned Seed Bomb and Spiky Shield, Charizard (or Charizetta on her nickname) learned Flamethrower, Fly and Dragon Tail)

by
edited by
Singles or doubles? Battle Spot, VGC, or something else?
Basically made for single/double battles :)
Battle Spot, VGC, free battles, or something else? If something else, what is it?

Please log in or register to answer this question.