At first, I planned my team
- 50% competitive
- 20% in-game (most HM moves will be changed to a competitive one after I finshed the game, see in a few parenthesis below)
- 30% to defeat my sister (who already finished X, see her team below mine)
So, my plans are:
Chesnaught (Male, Rash Nature)
Ability: Overgrow
Held Item: Leftovers (Already have)/Stone Plate/Hard Rock
- Seed Bomb/Wood Hammer (Already have Seed Bomb) (STAB)
- Brick Break/Hammer Arm (STAB)
- Rollout (Already have) (Deals with every Grass weakness except Poison)
- Spiky Shield (Already have) (Similar effect to Protect, also damages upon contact)
Charizard (Female, Hardy Nature (feelsbadman))
Ability: Blaze (Drought as Mega Evolution)
Held Item: Charizardite Y (Already have)
- Flame Burst/Flamethrower (Already have Flamethrower) (STAB)
- Fly (Already have) (STAB)
- Dragon Tail (already have) (switches out foes)
- Cut (Already have) (I'll change it to Slash because the high crit)
Toxicroak (Female, Quiet Nature, currently a Croagunk)
Ability: Dry Skin
Held Item: Black Belt (Already have)
- Drain Punch (Already have) (STAB, Life Steal)
- Poison Jab (STAB, Poisoning)
- Venoshock (STAB, 2× damage on poisoned foes)
- Strength (Already have) (I'll change it to Sucker Punch to deal with 4× Psychic weakness)
Heliolisk (Male, Lonely Nature, currently a Helioptile)
Ability: Sand Veil
Held Item: Zap Plate (already have)
- Parabolic Charge (Already have) (STAB, Life Steal)
- Bulldoze (Usage after Electrify on problematic foes)
- Dark Pulse (Against the Psychic Gym, Just for fun :D) (Should I change it after finishing the game?)
- Electrify (Usage before Bulldoze on problematic foes)
Dragalge (Male, Quirky Nature (feelsbadman), currently a Skrelp)
Ability: Poison Touch
Held Item: Splash Plate/Toxic Plate/Draco Plate
- Surf (Already have) (STAB for Skrelp)
- Sludge Bomb (STAB)
- Dragon Pulse (STAB)
- Toxic/Waterfall (Bleed foes away/STAB for Skrelp, makes Poison Touch Ability useful if I get it)
Garchomp (Female, Calm Nature, currently a Gabite)
Abilitly: Sand Veil (Sand Force as Mega Evolution)
Held Item: Garchompite
- Fire Fang (Deals with 4× Ice weakness)
- Dragon Rush (STAB)
- Dig (STAB) (I'll probably change it to Earthquake to avoid risking foes' Earthquake damage during Dig's invurnelable stage)
- Sandstorm (already have) (Powers up Sand Force During Mega Evolution)
And my sister's team:
Delphox (Male, Timid Nature)
Ability: Blaze
Held Item: Flame Plate
- Flamethrower
- Fire Blast
- Future Sight
- Psychic
Blastoise (Male, Nature unkown)
Ability: Torrent (Mega Launcher as Mega Evolution)
Held Item: Blastoisinite
- Bite
- Skull Bash
- Hydro Pump
- Surf
Raichu (Male, Nature unkown)
Ability: Static
Held Item: Not known :(
- Thunderbolt
- Electro Ball
- Quick Attack
- Thunder Wave
Sylveon (Male, Docile Nature)
Ability: Cute Charm
Held Item: Not known :(
- Bite
- Swift
- Last Resort
- Moonblast
Lucario (Male, Hasty Nature)
Ability: Steadfast (Adaptability as Mega Evolution)
Held Item: Lucarionite
- Aura Sphere
- Strength
- Close Combat
- Dragon Pulse
Gogoat (Male, Nature unkown)
Ability: Sap Sipper
Held Item: Not known :(
- Double-Edge
- Seed Bomb
- Leaf Blade
- Earthquake
Thanks for reading! I'm open for every opinion, especially improvements! ;)
(Edit: Checked the Nature of Croagunk, Helioptile and Skrelp, caught Gible, given a Black Belt to Croagunk and a Zap Plate to Helioptile, Quilladin and Charmeleon evolved, Chesnaught learned Seed Bomb and Spiky Shield, Charizard (or Charizetta on her nickname) learned Flamethrower, Fly and Dragon Tail)