Pokémon Rate My Team
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Okay so this is the first team i've made for ever..it's a stall team based around entry hazards and status conditions! Can I maybe have some critiques on how to make it better or what to watch out for please? thank you!

Brock x Dryingpan (Forretress) @ Custap Berry
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Def
Lax Nature
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Explosion

This Forretress is a typical Lead, it sets up an entry hazards (preferably Toxic spikes as my team contributes from it more) and either switches out if I can predict it being very helpful for a specific threat later in the fight. Or use it as a nuke!

Electrode2.0 (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Stun Spore

This Amoongus is meant to be a Physical wall and Phazer. With Regenerator it can quite often switch in to many physical moves possibly use Spore then run away!

Pkmnmovie2 (Slowking) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 76 Def / 184 SpD
Serious Nature
- Scald
- Psyshock
- Dragon Tail
- Slack Off

Slowking has a similar role to Amoongus, just on the Special side of things..oh and without Spore. Anyway Slowking is a Special wall and Phazer. What can I say its a very common Slowking set. I find they also have very good type synergy.

This name -.- (Alomomola) @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Scald
- Toxic

A big part of the initial plan I had was to have a Regenerator Core of 3 Pokemon, so switching could go easily switch around often to deal with each others respective threats. Alomomola is A mixed wall and a Wish passer. While its HP isnt to high to be honest it could still help in a pinch!

awesome fairy (Aromatisse) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Moonblast
- Protect
- Aromatherapy

Aromatisse is here to deal with any unanswered weakness that went unanswered in the Regen core, its also to deal with Dragons as they can punch a prettttyyy big hole in this team. Its the Cleric of the team in litteral RPG terms, healing team mates from Status and restoring health.

Ded Castform (Misdreavus) @ Eviolite
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Shadow Ball
- Taunt
- Will-O-Wisp
- Pain Split

Misdreavus is the almost 100% obligatory Spin blocker of the team, this team heavily relies on Entry hazards to get some damage done..so if those were gone id be pretty screwed. Honestly I couldnt think of a good Spin blocker so can I maybe have some help on that please..

Anyway thats my team :D Any Constructive critism is nice! >w< Thank you very much!!

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1 Answer

1 vote

Lets rate this team. It looks decent, but I have some changes to make.

Let's rate!

The first thing is to replace Misdreavus with Mega -Sableye. This Pokemon is a staple on Stall teams for many reasons:
-Extremely Bulky (Srsly this thing doesn't die)
-Magic Bounce prevents Entry Hazards, Status, Taunt, Encore, the list goes on.
-Sets up all over many Pokemon
-Can choose not to mega-evolve first to retain Prankster
-Great typing (3 immunities, 1 weakness)

Here's the common Calm Mind set that induces all the rage quits:
enter image description here
Sableye @ Sablenite
Ability: Prankster ====> Magic Bounce
EVs: 252 HP/252 Def/4 SpDef
Bold Nature
-Will 'O' Wisp
-Calm Mind
-Recover
-Dark Pulse/Shadow Ball

Barring a critical hit, this thing can set up on many Pokemon, it is your anti-entry hazard, anti-taunt, win condition, spinblocker, answer to opposing Stall and overall annoyer all rolled up into one Pokemon.

The next thing I would suggest is to give Unaware Clefable a try as a cleric for your team. Assuming this is singles, Clefable has a much more useful ability in Unaware, which renders setup sweepers checked as Unaware ignores their boosts. This Pokemon is also a counter to opposing Mega Sableye that can easily set up all over this team.

0 SpA Aromatisse Moonblast vs. +1 252 HP / 0 SpD Mega Sableye: 120-144 (39.4 - 47.3%) -- guaranteed 3HKO

Even your best answer to it which is Aromatisse can only manage a 3HKO with Moonblast to +1 Mega Sableye. It can easily obtain a few boosts while recovering off the damage, and before you know it its pretty much over. Slowking can possibly phaze with Dragon Tail but it will take a ton from Dark Pulse regardless.

0 SpA Unaware Clefable Moonblast vs. 252 HP / 0 SpD Mega Sableye: 174-206 (57.2 - 67.7%) -- guaranteed 2HKO

Clefable is a much more stable answer as it can ignore the boosts from Mega Sableye and cleanly 2HKO it, while against Dragons it will ignore their Attack boosts from Dragon Dance.

Heres a set:
enter image description here
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP/252 Def/4 SpDef
Bold Nature
-Moonblast
-Wish
-Protect
-Heal Bell

I would change Forretress Nature to Impish, as it is not running any Special Attacks. Slowking can run a Sassy Nature as it is already extremely slow (Base 30 Speed lol) and help it to take Special hits better.

Other than that, the team looks really solid!

Threat Number 1

enter image description here

"#"Ragequit

But seriously, it renders Forretress completely useless (All your entry hazards get bounced back, lol rapid spin explosion), Amoongus can Clear Smog it but other than that it cant do much, Slowking can at most burn with Scald or phaze, Aromatisse can only 3HKO +1 Mega Sableye (Assuming it switches in on Calm Mind. Other than that its a 2HKO). Solved with the addition of Clefable, although even it wont enjoy a burn.

Hope I helped!

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edited by
Omg thank you so much cx this was super duper helpful and informative!
No problem! Glad that I could help :)