Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Swords Dance
- Close Combat/Earthquake?
Pinsir is the mega of the team and the whole team is built around him (or at least I tried to). I was kind've leaning towards earthquake on this but i wasn't totally sure...
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Foul Play
- Thunder Wave
Klefki is here with a pretty standard screen set to give some added bulk to the team and let pinsir set up sd at free will.
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 80 HP / 176 Atk / 252 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Excadrill is specially bulky to change things up and try to surprise my opponents. So far it works great!
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Ice Beam
- Slack Off
- Toxic
Slowbro is here to stop physical sweepers and be a general physical tank.
Chandelure @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Flamethrower
- Energy Ball
- Trick/Psychic?
Chandelure is a fast special sweeper that provides good ghost and ground coverage.
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Thunder Punch
-Flare Blitz
- U-turn
Infernape is a nice lead to start because it is very fast and can u-turn out if it doesn't like the matchup.
Any and all comments are wanted. As far as pokemon changes go any is fine but I can't use any legends because I have no way of getting good ivs on them. Thanks for your time! :)
Edit: I have noticed that I am having some problems with chandelure because I don't have any real switches for it.