Mewtwo @ Mewtwonite X/Mewtwonite Y
Ability: Unnerve
EVs: 4 HP / 252 Atk/SpAtk / 252 Spe
Jolly/Timid Nature
- Drain Punch / Aura Sphere
- Earthquake / Shadow Ball
- Bulk Up / Calm Mind
- Psycho Cut / Psystrike
Mewtwo is the mega, obviously. Really strong. Should I go X or Y?
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Roar
- Earthquake
- Rock Tomb
Hippowdon sets up Stealth Rock, and Roar can get rid of set-up sweepers
Sigilyph @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Cosmic Power
- Roost
- Trick
- Stored Power
Almost invincible after Cosmic Power. I send him out with Hippowdon, because he doesn't take damage from Earthquake or Sandstorm.
Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Dragon Claw
- Smack Down
- Earthquake
He's good for when my opponents have control over the weather.
Venusaur @ Black Sludge
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Petal Blizzard
- Swords Dance
- Outrage
- Knock Off
Great when paired with Groudon- Chlorophyll and he can outspeed almost everything.
Staraptor @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Defog
- Brave Bird
- Return
- Close Combat
Defogger.
Any improvements you guys can think of? Anything that can counter my team I should know about? Thanks.