Pokémon Rate My Team
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NomNom (Garchomp) (F) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dual Chop
- Earthquake
- Fire Fang
- Poison Jab

Thor (Ampharos-Mega) (M) @ Ampharosite
Ability: Mold Breaker
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Dragon Pulse
- Thunderbolt
- Cotton Guard
- Heal Bell

PeZ (Lopunny-Mega) (M) @ Lopunnite
Ability: Cute Charm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Dizzy Punch
- Power-Up Punch
- Drain Punch

AbsolutelyNOT (Absol) (M) @ Scope Lens
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Night Slash
- Slash
- Psycho Cut
- Knock Off

BetaGross (Metagross) @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Zen Headbutt
- Iron Head
- Protect

Crit-Fisto (Machamp) (M) @ Assault Vest
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dynamic Punch
- Power-Up Punch
- Bullet Punch
- Bulk Up

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That is a really good team.Garchomp especially I can see is your leader. He is a tough wall. The rocky helmet goes well with rough skin. Also you have two Pokémon with mega stones. That's really good as you'll need one more than the other in a battle.

If you want me to suggest improvements I'll say to add a water type to your team. They are really powerful. Also have a move like hypnosis or will-o-wisp.They are great for tough opponents.

Hope I helped!
I would suggest you not run two megas. after mega-evolving one of them, the other basically becomes useless. besides, why AG? it looks legit for OU to me.

2 Answers

0 votes

You give your Garchomp an offensive set but defensive item? Dual Chop and Poison Jab are useless on Garchomp. Fire Fang to an extent. Replace the set with Stealth Rock, Fire Blast, Earthquake and Outrage/Dragon Claw/Stone Edge. If you keep your current EVs replace Rocky Helmet with Focus Sash and send Garchomp out first as a SR Suicide Lead (at your discretion).

As Sumwun said, two Megas isn't a good idea, especially with Amp and Lopunny, as their non-mega forms are very weak. In fact, I'd suggest getting rid of both and making Metagross your new Mega. I'd recommend the following set:

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 32 HP / 252 Atk / 220 Def / 4 SpD
Impish Nature
- Iron Head
- Zen Headbutt / Ice Punch
- Earthquake
- Hammer Arm / Bullet Punch / Ice Punch

This new set turns Meta into a beast that can absorb physical hits and give twice as much. It will somewhat help you deal with the myriad of brute force junkies like Mega Pinsir and Scizor which would ruin you otherwise.

Your other four members really aren't cut out for OU or AG to be honest. I'd personally scrap the team and work on a good base like MegaMeta and Garchomp. Right now, pretty much every attacker (including but not limited to Talonflame, (Mega)Scizor, (Mega)Heracross, Tyranitar, Serpiror, Rotom-Wash, Mega Medicham, Lati@s) and walled by Mew, Celebi, Salabye, Slowbro...

Basically a lot of powerful and prominent Pokemon ruin elements of your team. You should learn threats to your team and adjust as necessary. Think about things like 'do I have anything to counter fast sweepers?' and 'can I do enough damage to break through these walls?'.

We can fix sets and recommend tactics but we won't rebuild entire teams, we expect you to have a decent knowledge of battling. If there's anything you don't understand just ask.

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0 votes

you can always run two mega pokemon as its an opinion thing however it is often true that whichever one does not mega loses it potential in most cases.

However. You wanted your team rated.
Your Garchomp is pretty standard, offensive with defensive items to deal extra damage. I would recommend removing poison jab as there are lot of fairy types he's too slow to deal with Eg Whimscicott/Gardevoir etc.

Although Amphoros is loved by all (including myself) it simply gets outclassed by non-mega pokemon such as Altaria so if I was to remove anything it would be him.

Lopunny can run a more offensive set by removing Dizzy Punch for High Jump Kick. Despite is having seemingly low accuracy you'll hit more than you miss. You can keep Drain punch for the Reliable recovery but you are still weak against flying types so maybe replace Power up punch for Ice Punch/ Thunder Punch.

I like your absol set. But Absol can set FEAR into a lot of pokemon with sucker punch usability. So maybe replace Slash (Which only EVER does neutral or worse damage) and put SP in.

Unfortunately for Metagross, without a mega he is too slow to really pick up a pace to fear. Kinda like regigigas, he's a slow starter. Maybe put him as your mega as well if you want two so he can be more viable. However with access to bullet punch he is a pretty good fairy killer. If you were to keep the moveset the you could always protect into the mega to guarantee the stat increase without taking damage but its up to you

Finally with your machamp...No Guard Great, Dynamic Punch, Low Accuracy Great. But Power up punch and Bullet punch are too low BP. Bulk up may give you advanced stats but it always gives them a change to hit you with an OHKO move. I'd recommended finding some better BP moves. Bullet punch is a keeper as its a reliable way to deal with fairies but maybe just remove power up punch if you've got bulk up or even visa-versa.

All in all...its a good set to how you run them...But you can always find something better in its place

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