I copy-pasted this from my showdown team so ignore the nicknames if you wish.
Scolurk (Scolipede) (F) @ Focus Sash
Ability: Speed Boost
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Poison Jab
- Protect
I love this thing, especially for clean-up. It has a real problem with celesteela and skarmory, so I usually hold out till the last possible minute before I send this out, get a swords dance or two on switch and/or sash, before outspeeding and taking out everything else on the opposing side of the field.
Amandibuzz (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 SpD / 4 Spe
Impish Nature
IVs: 0 Atk
- Roost
- Taunt
- Substitute
- Toxic
Mandibuzz is also a favorite. You can run a lot of weird and different sets, like phasing with Whirlwind or providing Defog and Tailwind support, but I like to use this one. It's very susceptible to Taunters, although it does make for an excellent Prankster wall. When that happens, or on a switch, get a sub up, and toxic stall the enemy to bits. Taunt's there so Celesteela or Ferrothorn can't Leech Seed, or anything slow can't set up. If I was gonna get rid of a move, it'd probably be that, maybe for Foul Play
Hen Tie (Tentacruel) (F) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 252 SpD / 4 Spe
Gentle Nature
- Knock Off
- Scald
- Rapid Spin
- Toxic
I have this guy here as Tapu Bulu bait, to clean up the battle field, or to further cripple pokemon via statuses and knock-offs. Otherwise... It's okay I suppose.
Mammy (Mamoswine) (F) @ Focus Sash
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Icicle Crash
Mamoswine is just a classic. Send it out, score some critical KO's, outspeed some steel-types and make your opponent wonder what the hell just happened, just wonderful.
Liz (Scrafty) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Adamant Nature
- Roar
- Fake Out
- Foul Play
- Thunder Punch
This one's weird. Intimidate means I can invest in Special Defenses, and Fake-Out's just too good to pass up. Thunder Punch is there for further Celesteela and Skarmory defense, as well as to surprise those pesky flying types who think they know what's what when they try to spam their Brave Birds. And if Stealth Rock is up you can force some switches with Roar for some residual damage.
Gordo (Gourgeist-Super) @ Rocky Helmet
Ability: Pickup
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Leech Seed
- Will-O-Wisp
- Synthesis
- Seed Bomb
Having a switch on Leech Seeders or anything spamming a normal or fighting move is excellent, and Will'o'Wisp allows for some special investment. It can take some Ice Beams with relatively little issue and cripple with Wisp or Leech Seed, while using Synthesis to status stall or get free health on switch.
Lay it on me. Lemme know who could be doing a particular job better, or some weaknesses, blast all that critique into my gaping maw, I'm ready for it. Although, if possible, make 'em just a /litttttttle/ weird, I love some weird sets I can win with.